Is there life after 400 points...

By Admiral Sylva, in Star Wars: Armada Fleet Builds

I've played a few 400 point games and whilst they are great fun, they don't quite feel armada-y enough for me!

I'm hoping to play my first 600 point game on Saturday and was hoping to get some feedback on my proposed list. Also thought this would be a great place for others to share their 400+ point lists.

Without further ado...

Vic II - Admiral Motti - Director Isard - Enhanced Armament = 122pts

ISD II - Intel Officer - ECMs - Gunnery Teams - Avenger = 146pts

ISD II - Intel Officer - ECMs - Gunnery Teams - Relentless - 144pts

Glad II - Ordnance Experts - Engine Techs - Expanded Launchers - Demolisher = 97pts

TIE Adv x 2 = 24pts

TIE Interceptor x 6 = 66pts

Total = 599pts

Thoughts, Criticism, Suggestions, Good wishes, all welcome! :)

Better idea...up the points to 600 points and make 150 points have-to-go-fighters.

A local guy and I have decided to do 1,000 points sometime soon. We're really wondering what the board is going to look like, at that point!

Here's mine:

Gladiator 1

Intel officer

ACM

engine techs

ordnance experts

demolisher

Glad 2

ACM

engine techs

ordnance experts

Insidious

Victory 2

Overload pulse

H-9 turbolasers

Warlord

Victory 2

SW-7 ion batteries

Enhanced Armament

Dominator

Imperial 2

ECM

NK-7 ion cannons

Phylon Q7 tractor beams

intel officer

XI-7 turbolasers

Gunnery team

Devastator

Imperial 2

ECM

Ion Cannon Batteries

Boosted Comms

Captain needa

XX-9 turbolasers

Avenger

Grand Moff Tarkin

Firespray 31

Firespray 31

Firespray 31

Firespray 31

Jumpmaster 5000

TIE bomber

TIE bomber

TIE bomber

Rhymer

TIE fighter

TIE fighter

TIE fighter

TIE fighter

TIE interceptor

TIE interceptor

TIE interceptor

Howlrunner

Mauler Mithel

Dengar

999 points

Superior Positions

Fleet Ambush

Advanced Gunnery

I'm REALLY looking forward to it. At 400 you plan a strategy for your fleet, but with this I'm imagining like.... areas of the board that have themes. Like down the side, my gladiators rush forward supported by Devastator. Moff holds the middle, flanked by the two VSDs, and Rhymer's bomber wing is now HUGE, but the firesprays could split off once battle is engaged to do their own thing, and I have two jumpmasters [one is dengar] to allow each to operate independently, while the interceptor/tie fighter section goes hunting for enemy fighters.

Or, if given the opportunity, the ENTIRE SWARM crowds around Rhymer and makes a giant ball of DEATH!

Edited by Spellbound

Imagine a 1000 point game with clone wars ships on a courscant map....

*mind blown*

Actually, scaling up to Epic play would be a great idea. Some ideas off the top of my head:

- Every 400/500 points is a separate "Detachment"

- Take one Grand Admiral (chosen from the Commanders)

- Each Detachment has its own Commander

- The Grand Admiral picks one detachment at the start of each round, that detachment gains both the Grand Admiral's ability AND their Commander's ability

- Choose one objective per detachment (any detachment can earn points/claim an objective)

- Squadrons can only be commanded by ships from their detachment

I disagree with the squadrons thing. That's introducing an entirely new limitation mechanic that just isn't part of the game at all. Squadrons currently don't have to wait for commands from ships they're "launched from/belong to", so why would they otherwise?