I just started a technician a couple of weeks back, but I will be picking up Outlaw Tech as soon as I can. The reason? The awesome Utility Belt Talent. So in preparation of getting the tree, I thought I'd come up with a list of all the gear that would fall under it's usage.
For those that don't know, here's the Talent:
QuoteSpend one destiny point to produce a previously undocumented tool with a rarity no greater than 4. Item cannot be a weapon unless it has the limited ammo 1 quality.
The talent only mentions rarity, not size. In theory you could pull a Comm Jammer out of the belt (Rarity 3, Encumbrance 3) - but that makes no sense. So I tried to stick to things with a encumbrance of 0 or 1, and marked things on the border with a *. In other words, use your Signature Ability: Common Sense.
ACCESSORIES
Ribbon Rack (LBE)
* Symbol of Command (LBE)
BLACK MARKET
Corellian Whiskey (SOF)
Death Sticks (single dose) (CRB)
Marcan Herb (LONH)
Ryll Spice (LONH)
Whyrens Reserve (SOF)
CONSTRUCTION EQUIPMENT
Foamcast (FO)
COMMUNICATIONS
Collar Amp (FH)
Comlink (CRB)
* Hardened Comlink (DC)
Headcomm (FIB)
Holomessenger (CRB)
Remote Activation Controller (SOF)
Secure Comlink (FIB)
DROIDS
Butterbug Remote (SM)
Cam Droid (SOF)
Generic Remote (SM)
Service Patch Remote (SM)
DRUGS AND POISONS
Sulfur Inhaler (NOP)
DETECTION DEVICES
Cargo Scanner (FC)
Demolitions Scanner (DC)
Electro binoculars (CRB)
General Purpose scanner (CRB)
Hand scanner (CRB)
Macro binoculars (CRB)
Recon remote (DC)
Scanner Goggles (CRB)
Surveillance Tagger (CRB)
Veridicator 200 (KTP)
EXPLOSIVES AND COMPOUNDS
Detonite (FO)
Flex-5 Detonite Tape (FO)
MEDICAL
Bioscan (DoH)
Emergency Medpac (CRB)
* Liter of Bacta (CRB)
Med-Aid Patch (KTP)
* Military Medpack (DC)
Military Traumapac
Nullicaine (FIB)
* Physcians Kit (CRB)
Spray Plato-cast (DoH)
Stimpack (CRB)
Stimstick (FIB)
Synthetic Anesthetic (CRB)
Synthskin (CRB)
Veterinary Kit (SOT)
RECREATION/ENTERTAINMENT
Chance Cube (CRB)
Sabbac Deck (CRB)
SECURITY
Binders (CRB)
* Com Jammer (CRB)
* Disguise Kit (CRB)
Magnacuffs (FH)
Personal Transponder (KTP)
Restraining Bolt (CRB)
Scramble Key (EV)
* Slicer Gear (CRB)
SCANNING AND SURVEILLANCE
Applied Imaging Micro Imager (DoH)
Foodstuffs Analyzer (DoH)
Geoscanner (DoH)
* SE Vigilant Automated Sensor
Signature Scent Synthesizer (DoH)
Surveilance Detector (DoH)
Shipboard Systems Scanner (FO)
* Mine Detector (FO)
SLICING TOOLS
Dataspike (SM)
SURVIVAL GEAR
Breath Mask (CRB)
Camo paint (DC)
Camp Stove (SS)
Canteen (DC)
Entrenching Tool (DC)
Field Goggles (DC)
Fire Paste (DC)
Luma Flare (KTP)
Mess Kit (SS)
Personal Distress Beacon (ETU)
Ration Pack (CRB)
Synthrope (ETU)
Thermal Cloak (CRB)
Water Purifier (SS)
TOOLS
Ascension Pistol (DA)
Audio Visual Translator (ETU)
Beast Call (ETU)
Chem Lure (ETU)
Chronoscanner
* Climbing Gear (CRB)
Cultural Etiquette Manual (DA)
Datapad (CRB)
Datagoggles (DoH)
Emergency Repair Kit (EV)
Emergency Repair Patch (CRB)
Extra Reloads (CRB)
* Fusion Cutter (CRB)
* Fusion Lantern (CRB)
Glow Rod (CRB)
Insiders Guide (DA)
Learning Systems Transliterator (DoH)
Mercantiler Datapad (FH)
Military Field Manual (CRB)
* Musical Instrument (FH)
Repulsor Assist Unit (EV)
* Repulsor Clamp (SM)
Species Database (DA)
Specimen containers (small) (ETU)
Sporting Microbinoculars (NOP)
Synoptic Teacher (DoH)
Urban Compass (EV)
Weapon Maintenance Kit
WEAPONS
Bolo/Net (CRB)
Explorer's Knife (SS)
* Hand Grinder (doesn't have the limited ammo quality, but a case could be made) (SM)
Ion Grenade (DC)
Proton Grenade (doesn't mention a limited ammo 1, but it's a grenade) (DC)
Rivet Gun (has a high Encumbrance, but is too awesome not to include) (SM)
Stun grenade (CRB)
* Vibro Machete (SS)
Vibrorang (DoR)