I'm thinking why each trait has a particular way to play and if it is made by an specific sense, for example:
Dwarfs: its trait is to increase power exclusive between therselves, when they are a lot --> sense: they are a closed folk, when they are together, they are strong.
Silvans: its trait is to increase power when they enter and leave play --> sense: they jump between trees, killing orcs with their weapons (arrows, etc)
Hobbits: its trait is to hide from enemy keeping secrecy and low threat --> sense: they are little, they are .... hobbits.
Rohan: its trait is to mount horses, and rush very powerful when they are claimed --> sense: they are made for riding, very strong in puntual moments.
Gondor: its trait is to increase power when they are a lot --> sense: they are a big city
Noldor: its trait is to increase power when they use discard pile --> sense: they like the glorious elven past
Dunedain: its trait is to increase power when they are engaged with enemies --> sense: their life is used to clean the earth of the enemies, specially from the north
Ranger: its trait is to spy and ambush enemies in staging --> sense: they are in the forest ready to ambush the enemy
Is it true? Or it is me? ^^ Specially about Dunedain trait, what do you think? Any different idea in some trait?
Edited by Mndela