Oicunn+Whisper

By JarJarBot, in X-Wing Squad Lists

Captain Oicunn — VT-49 Decimator 42

Daredevil 3

Mara Jade 3

Navigator 3

Engine Upgrade 4

Dauntless 2

Ship Total: 57

"Whisper" — TIE Phantom 32

Veteran Instincts 1

Fire-Control System 2

Intelligence Agent 1

Advanced Cloaking Device 4

Ship Total: 40

Any thoughts on this? There's a 3 point bid for whisper to shoot first move first with Intel to keep track of close opponents. Oicunn is kitted to double bump with the ability to change maneuvers to follow anyone that may move first but still iffy in that. May drop navigator to put sensor jammer on whisper not to sure.

Also, any other Decimator + ace build suggestions are appreciated ex. Fel, Vader, Rexlar, etc.

I've used a similar build, but I put Rebel Captive on Whisper to make it an even less palatable target.

At PS 4, I haven't found Navigator to be particularly useful since you move before most other ships. Is it just to insure another overlap?

I've never been a fan of the daredevil + dauntless combo. Double stressing yourself to deal 1 extra damage? not a great deal, imho, but YMMV.

I also agree with above: navigator is somewhat questionable on oicunn and and rebel captive is quite good on Whisper (but also quite good on a decimator too). Intel agent is also nice to have, so maybe just put captive on Oicunn in place of navigator?

Yeah navigator was iffy fit me and the daredevil combo I just read about today and wanted to see how it worked so even that may go but what EPT instead? Also what's the standard or a hood RAC Fel build?

There's a few decimator + ace builds floating around. I'm sure a search would pick at least some of them up...

I haven't actually flown it, but if I wanted to win a store champ, this would be something I'd seriously consider taking:

Chiraneau w/ VI, vader, gunner, rebel captive, seismics & engine = 64

Fel w/ push, title, autos & target comp = 34

98

The only possible bad matchup is a crackshot swarm (the seismics help with that a bit) because 3 crackshots can potentially kill Fel. Assuming you manage to avoid that though, you've got a good shot at winning. The gunner+vader combo means that Chiraneau can destroy anything that might threaten Fel in pretty short order. Once that's gone, Fel can go to town and it doesn't really matter if your decimator survives or not...

I did play a similar RAC Fel list that beat out my friends Palp and Aces build I liked so that's always an option. What about ion projectors and palp on Oicunn? Infinite ion my opponent to infinite bump and damage then plus intimidation so whisper can fire on the ship incase of k or y or other high health ship to kill faster.