Best scum build with the expansions I have?

By Dentego, in X-Wing Squad Lists

I'm trying few things recently for a good scum build and I need your opinion for the best possible scum build I can make with expansions I have :

- TFA core set
- Millenium Falcon expansion
- Outrider expansion

- TIE Defender expansion

- TIE Phantom expansion

- E-wing expansion

- Most Wanted expansion

- Hound's tooth expansion

- Few solo cards (Determination x 2, Recon spec x 2, Push the limit x 1)

Thank you!

You really only have 3 scum ships to fly. Technically you also own that Y-Wing, but the only turret you own for it is the autoblaster, which isn't all that grand. That said, maybe this?

PILOTS

N’Dru Suhlak [Glitterstim, Lone Wolf, Engine Upgrade] (25)

Kaa’to Leeachos [ion Pulse Missiles, Deadeye, Munitions Failsafe] (20)

Moralo Eval [Heavy Laser Cannon, Gunner, K4 Security Droid, Tactician, Engine Upgrade] (55)

You have a few other options, involving VI Bossk or possbily Kavil with the autoblaster turret, VI and an engine, but I'd try the list above.

Ion Missiles on Kaa'to in addition the Gunner/Tactician on Moralo gives the list a few control elements. N'Dru should start away from the team and try to use his engine to boost into a solo flanking position. He can activate glitterstim if the enemy turns in on him, which should make him more durable in conjunction with Lone Wolf. Otherwise, most turns he should just point towards the enemy and take focus, making him a fun, 25pt X-Wing.

Personally I would try:

Kavil

Autoblaster Turret

Unhinged Astromech

Push the Limit (thank god you have that card!)

Engine Upgrade

Slaver

Bossk crew

Tactician

Gunner

Engine Upgrade

Binayre Pirate

Binayre Pirate

Kavil is the closest thing to a small ship ace you can field. Abuse the PTL/Unhinged combo. No other ship or pilot has green 3 turns with an EPT slot. Autoblaster is normally pretty crap, but it's decent on Kavil. The most difficult part is keeping targets in R1, but the EU will help against PS<7.

The Slaver is your control element that will help deal with aces as well as keep ships doing greens which helps Kavil's cause. The EU isn't required, but it really helps prevent ships from getting behind you. If you're ever about to be flanked, just 4-straight & boost L/R. Next turn, 3-turn and boost L/R again if necessary.

The Pirates are just solid filler ships. If ever in doubt, just consider how much mileage Paul Heaver gets out of his Bandit Z95s at Worlds.

Hope that helps!

Edited by zerotc