2 Ship Imperial Fleets

By ThatAsianKid1, in Star Wars: Armada

Here is a list I've brainstormed and would like to test next week:

Vic II - Yularen, Boosted Comms, Corrupter (total 101 pts)

ISD II- Motti, Wing Commander, Flight Controllers, ECM, Leading Shots, XI7's, Relentless (total 176)

Tie Bomber x6

Jump Master 5000 x2

Tie Adv x1

Tie Int x3

Here is a list I've brainstormed and would like to test next week:

Vic II - Yularen, Boosted Comms, Corrupter (total 101 pts)

ISD II- Motti, Wing Commander, Flight Controllers, ECM, Leading Shots, XI7's, Relentless (total 176)

Tie Bomber x6

Jump Master 5000 x2

Tie Adv x1

Tie Int x3

I wouldn't put FC's on the ISD. It needs to be able to gunnery teams to make up for you lack of ships.

I had a lot of success running what I call a "stair step" fleet.

Ozzel

ISD II

Demolisher

Raider

3 firesprays, 1 TA, Dengar, Rhymer

As has been said before, speed control (what I like to call "controlling the board") is crucial. I usually manage to prevent first contact via deployment and posturing until turn 4 (depending on the opponent list and what I want to do) and then utilize Ozzel to amazing effect. I have toyed with the idea of dropping the naked raider for more squadron love (really its only there for activations) and I feel with the right playstyle this would still be a very viable list.

I have beaten high activation ackbar lists, high bomber squadron rebel lists, 3 ISD Motti list. Unfortunately I feel like a dirty bum if I keep playing the same setup over and over so I have to ditch it and find something new.