Gonk + Feedback array: Dealing R1 damage, and replenish health.

By Sciencius, in X-Wing

I is me or do the X-wing relase waves just get better and better? :-D

Anyways, I am so excited for the new Punishing One Expansion, and Wave 8 in general, there are so many cool new options for Scum & Villaney.

We all fear (or at least I fear) the regenerating rebel aces, But now...

One combination that came to my mind is, the combination of:

gonk.pngfeedback-array.png

Which in combination, if you have a shield token (or more) on Gonk means you can deal 1 damage to an enemy ships (Aces in particular) at range 1, for now take the ion token, and loose one shield which you in the subsequent turn can replenish.

In addition to the normal shield replenish you can perform by just fielding Gonk, and all this for only 4pt ?!? I think this is a bargain

Nah, you see, Gonk is more than twice less effective than rebel regen.

1. it takes 2 turns per shield

2. it eats 2 actions!
3. stress = no shields.

can't see it as a super-effective combo. plain Z-95s do better :D

That will be a nice combo as long as the ship it is on is not being shot at.

Although, I'll say that if you store 3 shields on Gonk during the first 3 rounds, it might be useful still. but only marginaly so

You're missing Experimental Interface to make Gonk a one round shield regen. The downside is you get stressed and become predictable.

Raises the question that if an upgrade cars has two separate action headers on it do they count as the same action for the 'one action per turn' rule.

3 X Slaver, 3 X feedback

1X Gonk, 2 X ion projector.

Might be more fun than the tactician version of the list. Maybe.

Let's face it, you're mostly going to be slow rolling with Gonk, building up a decent battery of tokens while your opponent is trying to get to you. Then you can use EI to drain the droid at the right moment. Well, unless there's a stressbot on the board, that is...

2xBinarye+Feedback+Thread Tracers

5xBinarye+Feedback

Still best option for Feedbacks out there:P

Raises the question that if an upgrade cars has two separate action headers on it do they count as the same action for the 'one action per turn' rule.

No. They're different actions. You would only be able to do each one once per turn though.

The rule doesn't say you can only use an upgrade once per turn, it says you can only use each action once per turn. It's perfectly clear.

Experimental Interface finally has a decent use.

Nah, you see, Gonk is more than twice less effective than rebel regen.

1. it takes 2 turns per shield

2. it eats 2 actions!

3. stress = no shields.

can't see it as a super-effective combo. plain Z-95s do better :D

As it's been said the use of Gonk relies on slow rolling and building up a shield reserve and then using it at the rate of 1 action per 1 shield.

While stress does shut Gonk down, it also shuts r5-p9 down (no focus), so I fail to see how that's an effective 'Gonk is worse than rebel regen' argument.

Nah, you see, Gonk is more than twice less effective than rebel regen.

1. it takes 2 turns per shield

2. it eats 2 actions!

3. stress = no shields.

can't see it as a super-effective combo. plain Z-95s do better :D

As it's been said the use of Gonk relies on slow rolling and building up a shield reserve and then using it at the rate of 1 action per 1 shield.

While stress does shut Gonk down, it also shuts r5-p9 down (no focus), so I fail to see how that's an effective 'Gonk is worse than rebel regen' argument.

Rebels have Poe who benefits from this focus token without expending it, and he regets once per turn no matter how prolonged the fight is. and Gonk must pile some shields and expend them...

Nah, you see, Gonk is more than twice less effective than rebel regen.

1. it takes 2 turns per shield

2. it eats 2 actions!

3. stress = no shields.

can't see it as a super-effective combo. plain Z-95s do better :D

As it's been said the use of Gonk relies on slow rolling and building up a shield reserve and then using it at the rate of 1 action per 1 shield.

While stress does shut Gonk down, it also shuts r5-p9 down (no focus), so I fail to see how that's an effective 'Gonk is worse than rebel regen' argument.

Rebels have Poe who benefits from this focus token without expending it, and he regets once per turn no matter how prolonged the fight is. and Gonk must pile some shields and expend them...

For the first part it's a bit more complicated than that, as there is an opportunity cost involved. A focusing Poe is a Poe that's not boosting/t-rolling and Poe is a much worse PtL carrier than Jumpmaster. It's also a matter of timimg. R5-P9 happens at the end if the round, Gonk happens at Perform Action phase.

Nah, you see, Gonk is more than twice less effective than rebel regen.

1. it takes 2 turns per shield

2. it eats 2 actions!

3. stress = no shields.

can't see it as a super-effective combo. plain Z-95s do better :D

As it's been said the use of Gonk relies on slow rolling and building up a shield reserve and then using it at the rate of 1 action per 1 shield.

While stress does shut Gonk down, it also shuts r5-p9 down (no focus), so I fail to see how that's an effective 'Gonk is worse than rebel regen' argument.

Rebels have Poe who benefits from this focus token without expending it, and he regets once per turn no matter how prolonged the fight is. and Gonk must pile some shields and expend them...

For the first part it's a bit more complicated than that, as there is an opportunity cost involved. A focusing Poe is a Poe that's not boosting/t-rolling and Poe is a much worse PtL carrier than Jumpmaster. It's also a matter of timimg. R5-P9 happens at the end if the round, Gonk happens at Perform Action phase.

PTL? What PTL? There's only one true Poe, and he's a Veteran to smear goo on filthy soontir's face >:П

ahem...

Comparing poe and jumpmaster as PTL-carriers might be good, but overally comparing their standing in the meta is diferent.

Poe is the TLT-murdering ace-smearing son of a hutt, Dengar is afraid of TLT's himself, unless you're John Rambo and managed to catch one in R1, facing him, and he made the mistake of shooting you :D

But regen-wise, gonk is much_much_less effective than all three rebel equivalents. You can complement him with EI or PTL, but it seems it's better to take other crew, and not require that regen completely. Maybe Dengar isn't the torpedo monster, but he's definitely a good recipient for Agggggromech (or the UNSPOILED OVERCHARGED AGGGGGROMECH!)

and K4 security droid!

and Gonk might see some use on Merc Huge ship or even YV-666

Nah, you see, Gonk is more than twice less effective than rebel regen.

1. it takes 2 turns per shield

2. it eats 2 actions!

3. stress = no shields.

can't see it as a super-effective combo. plain Z-95s do better :D

As it's been said the use of Gonk relies on slow rolling and building up a shield reserve and then using it at the rate of 1 action per 1 shield.

While stress does shut Gonk down, it also shuts r5-p9 down (no focus), so I fail to see how that's an effective 'Gonk is worse than rebel regen' argument.

Rebels have Poe who benefits from this focus token without expending it, and he regets once per turn no matter how prolonged the fight is. and Gonk must pile some shields and expend them...

For the first part it's a bit more complicated than that, as there is an opportunity cost involved. A focusing Poe is a Poe that's not boosting/t-rolling and Poe is a much worse PtL carrier than Jumpmaster. It's also a matter of timimg. R5-P9 happens at the end if the round, Gonk happens at Perform Action phase.

PTL? What PTL? There's only one true Poe, and he's a Veteran to smear goo on filthy soontir's face >:П

ahem...

Comparing poe and jumpmaster as PTL-carriers might be good, but overally comparing their standing in the meta is diferent.

Poe is the TLT-murdering ace-smearing son of a hutt, Dengar is afraid of TLT's himself, unless you're John Rambo and managed to catch one in R1, facing him, and he made the mistake of shooting you :D

But regen-wise, gonk is much_much_less effective than all three rebel equivalents. You can complement him with EI or PTL, but it seems it's better to take other crew, and not require that regen completely. Maybe Dengar isn't the torpedo monster, but he's definitely a good recipient for Agggggromech (or the UNSPOILED OVERCHARGED AGGGGGROMECH!)

and K4 security droid!

and Gonk might see some use on Merc Huge ship or even YV-666

I did not claim that Gonk is as regen effective as the droids for the Rebel aces, but compared to the crew version of R2D2, and the other damage mitigations crew I think he is alright, especially considering that previously Scum did not have anything close to this.

What I was really getting at, was the combination with feedback-array, which I still think is pretty sweet. Wave 8 have really boosted the crew options and combinations for both Scum and Rebels.

Nah, you see, Gonk is more than twice less effective than rebel regen.

1. it takes 2 turns per shield

2. it eats 2 actions!

3. stress = no shields.

can't see it as a super-effective combo. plain Z-95s do better :D

As it's been said the use of Gonk relies on slow rolling and building up a shield reserve and then using it at the rate of 1 action per 1 shield.

While stress does shut Gonk down, it also shuts r5-p9 down (no focus), so I fail to see how that's an effective 'Gonk is worse than rebel regen' argument.

Rebels have Poe who benefits from this focus token without expending it, and he regets once per turn no matter how prolonged the fight is. and Gonk must pile some shields and expend them...

For the first part it's a bit more complicated than that, as there is an opportunity cost involved. A focusing Poe is a Poe that's not boosting/t-rolling and Poe is a much worse PtL carrier than Jumpmaster. It's also a matter of timimg. R5-P9 happens at the end if the round, Gonk happens at Perform Action phase.

PTL? What PTL? There's only one true Poe, and he's a Veteran to smear goo on filthy soontir's face >:П

ahem...

Comparing poe and jumpmaster as PTL-carriers might be good, but overally comparing their standing in the meta is diferent.

Poe is the TLT-murdering ace-smearing son of a hutt, Dengar is afraid of TLT's himself, unless you're John Rambo and managed to catch one in R1, facing him, and he made the mistake of shooting you :D

But regen-wise, gonk is much_much_less effective than all three rebel equivalents. You can complement him with EI or PTL, but it seems it's better to take other crew, and not require that regen completely. Maybe Dengar isn't the torpedo monster, but he's definitely a good recipient for Agggggromech (or the UNSPOILED OVERCHARGED AGGGGGROMECH!)

and K4 security droid!

and Gonk might see some use on Merc Huge ship or even YV-666

Personally, I think Gonk is about as good as R5-P9, slightly better than R2-D2 crew and definitely worse than R2-D2 astromech.

I wouldn't put Gonk on Dengar, agreed on that. I see Dengar best played with PtL, K4, unhinged astromech, EU and Glitterstim. I'd fit Gonk on Tel Trevura.

About Dengar's ability to murder TLTs, I am pretty confident. There aren't many positions where you could shoot but a largr base ship with Boost and Barrel Roll couldn't get in multiple donut holes.

Gonk will be a great fit for that first-turn-of-the-game not-in-range-yet action.

Nah, you see, Gonk is more than twice less effective than rebel regen.

1. it takes 2 turns per shield

2. it eats 2 actions!

3. stress = no shields.

can't see it as a super-effective combo. plain Z-95s do better :D

If you put it on something like the YV-666 or Firespray, you can probably store up 3-4 shields before you trigger the Feedback Array.

Rather have int agent for blocks into feedbacks

The best defense is not getting shot

Rather have int agent for blocks into feedbacks

The best defense is not getting shot

Tel Trevura (30)
Wired (1)
"Gonk" (2)
Unhinged Astromech (1)
Feedback Array (2)
Experimental Interface (3)
Contracted Scout (25)
Intelligence Agent (1)
Feedback Array (2)
Ion Projector (2)
Contracted Scout (25)
Intelligence Agent (1)
Feedback Array (2)
Ion Projector (2)
Total: 99
I respectfully disagree! The best defence is dying, coming back, and then refilling your shields while two other grunts help you not get shot.

So still not getting shot

So still not getting shot

Well, after getting shot at a lot. Because anyone in their right mind is going to beeline for Trevura with everything they've got. I'm very excited about getting those Scouts into Range 1 though, they're going to be able to pick apart almost any popular Ace or combo.