Hello everyone,
After some games with my rebels i ended with some... dissatisfaction.
Im trying to figure out how to use Ello Asty. Not on board but on list building side.
At this point i ended with:
Ello Asty (38) T-70 X-Wing (30), R5-X3 (1), Weapons Guidance (2), Predator (3), Autothrusters (2)
Gemmer Sojan (26) A-Wing (22), A-Wing Test Pilot (0), Chardaan Refit (-2), Stealth Device (3), Push the Limit (3)
Wedge Antilles (36) X-Wing (29), R2-D2 (4), Flechette Torpedoes (2), Veteran Instincts (1), Integrated Astromech (0)
Right now Ello is best what i could get. Predator for rolls, thrusters for defence. Weapons Guidance is there only for using spare points. Why R5-X3? A lot of times i have ended near asteroids, that i cant make a move to not hit it or end move on obstacle. This astromech makes life easier ![]()
Gemmer - Stealth decive + his pilot ability makes him hard to kill (5 diece on range 3 - 6 if asteroid, 5 on range 1 - 6 when near asteroid - 7! asteroid+range 3 to attacker but in 1 to enemy), but... like all A-wing, he lacks of firepower. A lot of players think that PTL is the way to go on this ship, but im not shure about this. Maybe on others A-wings, but not on Gemmer.
Wedge - hes there becouse of lack of punch. 3 dice and -1 evade dice to enemy. Its always nice to see that. Still Antilles is ther for spending additional 36-38 points.
Here come some questions and ideas. What to do to give this list punch, and dont strugle against Palpamobile or Fathan?
1)
Ello Asty (36) T-70 X-Wing (30), R5-X3 (1), Predator (3), Autothrusters (2)
Gemmer Sojan (27) A-Wing (22), A-Wing Test Pilot (0), Chardaan Refit (-2), Stealth Device (3), Opportunist (4)
Wedge Antilles (36) X-Wing (29), R2-D2 (4), Marksmanship (3), Integrated Astromech (0)
Ello losses Guidance
Gemmer change PTL for Opportunist. Hes at 5 pilot skill and most of time Wedge and Ello will force enemy to use focus or evade tokens.
Wedge - torpedos out, changing VI for Marksmanship. He have only two posible actions and Marksmanship could help him to crit hull tanking ships.
2)
Ello Asty (36) T-70 X-Wing (30), R5-X3 (1), Predator (3), Autothrusters (2)
Gemmer Sojan (27) A-Wing (22), A-Wing Test Pilot (0), Chardaan Refit (-2), Stealth Device (3), Opportunist (4)
Wes Janson (36) X-Wing (29), R2-D2 (4), Marksmanship (3), Integrated Astromech (0)
Ello and Gemmer as in list 1. Only change is to swap Wedge for Wes. That kind of combo with A-wing opportunist would work better but right now i lose Wedge ability and 1 pilot skill. Still not shure about marksmanship on Wes. If talent was not used it would leave me 4 points.
So, what do you think about these ideas? Anything would be better than Wedge for these points?