Which of it's pilots you regard as the best? Is the title worth? Have you got any interesting build ideas (not included on ffg site)? Have you got ideas about using any of cards from TPO in other ships?
Jump Master
there is no best, especially not on a ship this versatile
also,
Scout (25)
*Deadeye (1)
*Extras (2)
*Plasmas (3)
*r4 (2)
*4-lom (1)
*chips (0)
[34]
Scout (25)
*Deadeye (1)
*Extras (2)
*Plasmas (3)
*r4 (2)
*chips (0)
[33]
Scout (25)
*Deadeye (1)
*Extras (2)
*Plasmas (3)
*r4 (2)
*chips (0)
[33]
This ship might be the nuttiest in terms of building. So many options.
I kind of like this I just thought up:
Kath Scarlet (Scum) (38)
Veteran Instincts (1)
Heavy Laser Cannon (7)
Dengar (3)
Engine Upgrade (4)
Manaroo (27)
Lone Wolf (2)
Recon Specialist (3)
R5-P8 (3)
Punishing One (12)
Total: 100
View in Yet Another Squad Builder
It gives your opponent two choices, neither of them that great. You can go after Manaroo who has R5-P8 to potentiality fire back at you, and you leave Kath with Heavy guns shooting at you while I dance Manaroo around. If you go after Kath, Manaroo can load her up with 2 focuses. She can end the activation phase like Soontir Fel with 2 focuses and an Evade. No stress either. Good luck bringing her down quickly.
4Lom
Wired
Gonk
FCS
"hotshot"
Title
Experimental Interface
Dengar
PTL
Tactician
R5P8
EU
Title.
there is no best, especially not on a ship this versatile
also,
Scout (25)
*Deadeye (1)
*Extras (2)
*Plasmas (3)
*r4 (2)
*4-lom (1)
*chips (0)
[34]
Scout (25)
*Deadeye (1)
*Extras (2)
*Plasmas (3)
*r4 (2)
*chips (0)
[33]
Scout (25)
*Deadeye (1)
*Extras (2)
*Plasmas (3)
*r4 (2)
*chips (0)
[33]
I'd just come to that same conclusion and was coming to post it. It's going to be beautiful!
3 jumpmasters, part 2
less firepower, more shenanigans
Scout (25)
*deadeye
*plasmas
*munitions
*r4
*chips
*4-lom
[34]
Scout (25)
*deadeye
*protons
*munitions
*r4
*chips
*Boba
[35]
Scout (25)
*intimidation
*feedback array/APL
*intelligence agent
[31]