Tie Defender
PS 7
Once per round when you receive a stress token, you may perform a free boost or barrel roll action.
Edited by Jo JoTie Defender
PS 7
Once per round when you receive a stress token, you may perform a free boost or barrel roll action.
Edited by Jo JoDagonet
TIE Interceptor
PS 5
When attacking, if you are not in an enemy arc, you may add one <boom> result to your attack roll.
EPT
24 pts
Edited by DagonetParagoomba
X-Wing Pilot
Card ability: "If within range 1 of an enemy attacker, you cannot attack that ship and they cannot attack you."
You can't really make an ability in this game that simulates depression and laughing in your postal supervisor's face as he's yelling at you. It's fine though, I'm on the 8 hour only list, someone else will do it. Maybe these routes shouldn't be so ******* long.
How about a crew card that temporarily disables use of crew cards on other ships within range 1? Call it disgruntled employee lol. That simulates the tinnitus I get whenever postal management starts speaking haha.
Edited by ParaGoomba SlayerSoontirfel
Tie intercep.... Hmmmm this isn't going to work is it...
incinerator950
Title-TIE Interceptor
"Experimental Mk 3 TIE"
Remove Laser cannon attack, add target lock and Warhead slot.
3... 4 points...ish?
WokeUpDead,
Tie-Phantom
after you decloak, if there is an asteroid in range 1, move that asteroid under your ship. skip your movement phase.
if your opponent is still laughing in the shooting-phase, recieve a stress-token to snap one of his ships off the table.
Edited by WokeUpDeadThatJakeGuy
TIE Defender
PS6 EPT
At the beginning of the combat phase, you may assign one focus token to your ship for each enemy ship in your arc at range 1.
RogueLieutenant
Tie Bomber
PS6
EPT
When an enemy ship within range 1-2 is rolling attack dice for a bomb or obstacle,change all FOCUS results to HIT results.
Edited by RogueLieutenant