Danse Macabre - Reaper in other regions

By crimhead, in Talisman Rules Questions

Hello.

I like Danse Macabre a lot! Just wondering, if I roll There has been a mistake, is it legal to send the Reaper back to the player in the CoC? It looks like it's not, because the "any region" clause is only noted for the player on the CoC.

Thanks!

crimhead said:

Hello.

I like Danse Macabre a lot! Just wondering, if I roll There has been a mistake, is it legal to send the Reaper back to the player in the CoC? It looks like it's not, because the "any region" clause is only noted for the player on the CoC.

Thanks!

I think it is possible.

The reaper ending overides all other rules.

If a other player is also in the inner region, then the player who use the danse macabre can send the reaper to the inner region too...

Otherwise it would not work. ( so i think that a player who rolls a 5 can send him back) ( because of the ending..)

But we need talismansilat to give us the real answer..

Velhart said:

crimhead said:

Hello.

I like Danse Macabre a lot! Just wondering, if I roll There has been a mistake, is it legal to send the Reaper back to the player in the CoC? It looks like it's not, because the "any region" clause is only noted for the player on the CoC.

Thanks!

I think it is possible.

The reaper ending overides all other rules.

If a other player is also in the inner region, then the player who use the danse macabre can send the reaper to the inner region too...

Otherwise it would not work. ( so i think that a player who rolls a 5 can send him back) ( because of the ending..)

But we need talismansilat to give us the real answer..

I would stick to the Danse Macabre text. It says that only the Character on the Crown of Command cand send the Reaper to other Characters in any Region. The game shall come to an end and the Character that should be advantaged is the one on the Crown space, not his opponents.

Other Characters can lose Lives but the only result they fear is the 1 or 2 on the die. But still they have Fate to prevent death, so the Character on the Crown may have a hard time winning the game. If he also had to face the Reaper coming back to him it is going to be even harder. It might be better to wait for someone else to reach the Crown, and in the meantime to build a good Fate reserve and later send the Reaper back to him!

I am pretty sure the Character on the Crown can not be the target of the "There has been a mistake" result.

Hello,

I have another question about Danse Macabre ending:

there is the Troll, alone, on the CoC space (so he controls the Reaper).

the Wizard is in the Vampire Tower space, with the Reaper (sent by the Troll).

the Minstrel, in the middle Region, rolls a "1" for movement, and at the end of his turn, rolls "3" for Reaper movement.

question: Can the Minstrel send the Reaper to the Troll in the CoC space, moving 3 spaces ?

The_Warlock said:

Velhart said:

crimhead said:

Hello.

I like Danse Macabre a lot! Just wondering, if I roll There has been a mistake, is it legal to send the Reaper back to the player in the CoC? It looks like it's not, because the "any region" clause is only noted for the player on the CoC.

Thanks!

I think it is possible.

The reaper ending overides all other rules.

If a other player is also in the inner region, then the player who use the danse macabre can send the reaper to the inner region too...

Otherwise it would not work. ( so i think that a player who rolls a 5 can send him back) ( because of the ending..)

But we need talismansilat to give us the real answer..

I would stick to the Danse Macabre text. It says that only the Character on the Crown of Command cand send the Reaper to other Characters in any Region. The game shall come to an end and the Character that should be advantaged is the one on the Crown space, not his opponents.

Other Characters can lose Lives but the only result they fear is the 1 or 2 on the die. But still they have Fate to prevent death, so the Character on the Crown may have a hard time winning the game. If he also had to face the Reaper coming back to him it is going to be even harder. It might be better to wait for someone else to reach the Crown, and in the meantime to build a good Fate reserve and later send the Reaper back to him!

I am pretty sure the Character on the Crown can not be the target of the "There has been a mistake" result.

I have send already the question to the rules guy.

but i agree, that it is a bit weird if the ( there has been a mistake( will be activated..

we must know the true intentions of the card..

For me, it can be on the Inner Region. Character on CoC can send it everywhere, so Inner Region included. Due to Golden Rule, Danse Macabre rules override rule, that Reaper cannot be in Inner Region. It also overrides the Rule, that Reaper cannot cross through the Portal of Power and the rule that Reaper cannot emerge in Inner Region from Treasure Chamber. It can. These rules are only for forbiding Reaper being in Inner Region. Because DM gives that possibility, all other "forbid" rules are alo gone.

Reaper's movement in Inner Region is a little more compicated thing. It should be able to move normally like in all other Regions. However, Reaper Expansion Set Rules sheet states, that Reaper is moving exactly same as Characters, so, if Characters in Inner Region are moving only 1 space, Reaper should also.

This is more complicated, because of CoC space itself. All Regions are a circle, Inner Region too. So, CoC space don't belong to Inner Region, so Reaper can move from Valley of Fire to Werewolf Den or to Pits. If so, Character on CoC is always safe from Reaper. If for You CoC belong to Inner Region, Character on CoC might be "attacked" by Reaper someday.

So, depends of Your beliefs, if CoC don't belong to Inner Region, I'm suggesting that Reaper can move normally (roll 1 die). If CoC belong to Inner Region, better could be, if it could move just 1 space.

Nemomon said:

For me, it can be on the Inner Region. Character on CoC can send it everywhere, so Inner Region included. Due to Golden Rule, Danse Macabre rules override rule, that Reaper cannot be in Inner Region. It also overrides the Rule, that Reaper cannot cross through the Portal of Power and the rule that Reaper cannot emerge in Inner Region from Treasure Chamber. It can. These rules are only for forbiding Reaper being in Inner Region. Because DM gives that possibility, all other "forbid" rules are alo gone.

Reaper's movement in Inner Region is a little more compicated thing. It should be able to move normally like in all other Regions. However, Reaper Expansion Set Rules sheet states, that Reaper is moving exactly same as Characters, so, if Characters in Inner Region are moving only 1 space, Reaper should also.

This is more complicated, because of CoC space itself. All Regions are a circle, Inner Region too. So, CoC space don't belong to Inner Region, so Reaper can move from Valley of Fire to Werewolf Den or to Pits. If so, Character on CoC is always safe from Reaper. If for You CoC belong to Inner Region, Character on CoC might be "attacked" by Reaper someday.

So, depends of Your beliefs, if CoC don't belong to Inner Region, I'm suggesting that Reaper can move normally (roll 1 die). If CoC belong to Inner Region, better could be, if it could move just 1 space.

Hi Nemomon,

I think also that there is a golden rule, so that the reaper can move in the Inner region now, because of the Danse Macabre.

If this would be the case, then the player who is attack by the other player who use DM can also send the reaper back to him ( with there is a mistake)

A very dangerous endinggran_risa.gif

I have not receive a mail yet, with the answers

in the rules with the reaper,

the grim reaper will not cross the portal of power, as he is already present in the inner region.

as such, danse macabre the reaper can not be sent to any other character in the inner region.

and as can not overides can, you cant send the reaper to the inner region

also, as in page 19 of the rule book, the CoC is in the inner region, the grim reaper cant be sent back to the character there.

ososober said:

in the rules with the reaper,

the grim reaper will not cross the portal of power, as he is already present in the inner region.

as such, danse macabre the reaper can not be sent to any other character in the inner region.

and as can not overides can, you cant send the reaper to the inner region

also, as in page 19 of the rule book, the CoC is in the inner region, the grim reaper cant be sent back to the character there.

My last reply is very old..

Even with the Danse Macabre, the Reaper can not go to the Inner region.

The Golden rule will not work now.

Somewhat clarified by John Goodenough in a mail

But that means a player can go back and forth in the Inner Region. The right ablities, followers, spells and objects might allow him to stall the game then.

Above poster is right, a player could sit there, have enough stats to keep moving back and forth in the inner region and wait for all other players to die off before they head to CoC to fight the person controlling death.

redsimon said:

But that means a player can go back and forth in the Inner Region. The right ablities, followers, spells and objects might allow him to stall the game then.

Hi Redsimon,

Well, i see no problem.

If he is moving inside and outside the inner region, then the character who use the Danse Macabre, can still hit the other character if he steps outside the Inner region.

If a other character decides to walk to the end space in the Inner region then the character who controls Danse Macabre, must wait until the other character has arive on the end space.

That means that you can do nothing if all other characters are in the Inner region.(except if you have spells of course)

Make yourself ready for the battle thengui%C3%B1o.gif

What I meant is that the player goes forward in the Inner Region and then turns back towards the plain of peril, then goes forward again and turns back (always before reaching the crown of command).

redsimon said:

What I meant is that the player goes forward in the Inner Region and then turns back towards the plain of peril, then goes forward again and turns back (always before reaching the crown of command).

Oh, you have a point,

Well, if that player will do that, then make a rule, that the game will end, if he will go on like this.

This are people who don't want to give up.

It's the same idea, if a character is moving forth and back again on the chapel to heal (someone with a poltergeist for example.

This is no fun, except if the player decides to go further in the game.

I played with Danse this Saturday, but it really sucks that the Reaper cannot enter the inner region. I'll never use that one again.

If a character decides to go back from the inner region he must go all the way out to portal of power and end his turn there, and so he can be hit by the reaper. so going back and foward dosen`t help.

No, you only have to reach the plain of peril, then you can go back again. But that is not the problem, the problem is that while a player is standing on the crown he can do nothing but wait for the other player while the other player struggles against the dangers in the inner region until he reaches the crown as well. With standard ending he can keep on using the command spell.

Oh, and another short question: Fighting against the pit fiend happens in one turn if you defeat them all, right? Not one fight max per turn?

redsimon said:

No, you only have to reach the plain of peril, then you can go back again. But that is not the problem, the problem is that while a player is standing on the crown he can do nothing but wait for the other player while the other player struggles against the dangers in the inner region until he reaches the crown as well. With standard ending he can keep on using the command spell.

Oh, and another short question: Fighting against the pit fiend happens in one turn if you defeat them all, right? Not one fight max per turn?

Yes, you fight all the pit fiends in one turn.

If you lose the battle, then you must fight the remaining pit fiends in the next turn, or you can decide to go back