Rage Upgrade

By Ikka, in X-Wing

SM-Horn for 'poor men':

Corran Horn — E-Wing 35

Rage 1

Electronic Baffle 1

R2-D2 4

Ship Total: 41

Keyan doesn't really need rage. Unless as someone else said u have Jan ors crew on board or nearby. The 2 stress and 1 focus is all focuses to keyan. With Jan ors, you can get a evade from rage and two stress, then use rage rerolls and spend not one, but TWO stress to change any focus to hits. Getting stuck with out a shot is really risky tho.

Keyan Farlander can use his ability only once per attack as card abilities cannot be resolved more than once during the timing specified on the card.

There's also Youngster+Rage and 7x Academies. Don't know why I didn't think of that before, it's one hell of an alpha strike.

Keyan doesn't really need rage. Unless as someone else said u have Jan ors crew on board or nearby. The 2 stress and 1 focus is all focuses to keyan. With Jan ors, you can get a evade from rage and two stress, then use rage rerolls and spend not one, but TWO stress to change any focus to hits. Getting stuck with out a shot is really risky tho.

Keyan Farlander can use his ability only once per attack as card abilities cannot be resolved more than once during the timing specified on the card.

Only Hobbie can remove more than one stress per round, I think.

Hobbe (25)

R2-D6 (1)

Rage (1)

IA (0)

Proton Torpedoes (4)

(31)

Dutch Vander (24)

TLT (6)

(30)

Not that great a combo though.

There's also Kyle Katarn + Ezra.

Kyle Katarn (21)

Rage (1)

TLT (6)

Moldy Crow (3)

Ezra Bridger (3)

(35)

Meaning he can dish out the Focus, keep Ezra to 1-Focus the TLT (twice), until the next turn. Ezra Pilot also benefits a little from the stress from Rage. Put Kyle Katarn on his crew and he gets to Focus for free next round anyway even if he doesn't shed the stress.

Probably a lot of builds waiting to be discovered.

Edited by Lampyridae

Tycho with rage! is the unholy union of The Hulk and honey badger

Only the

I am surprised that no one mentioned Keyan + Rage + Gunner (add Jan Ors somewhere else if you want).

The gunner lets him get rid of the second stress, or he just does the green next turn. I might even consider Baffles on that Keyan just in case as FCS and Advanced Sensors seem a little redundant.

I am surprised that no one mentioned Keyan + Rage + Gunner (add Jan Ors somewhere else if you want).

The gunner lets him get rid of the second stress, or he just does the green next turn. I might even consider Baffles on that Keyan just in case as FCS and Advanced Sensors seem a little redundant.

Edited by killerbeardhawk

Everyone is chatting about Corran with Rage... Am I the only one who runs corran with FCS? I dont really need a virtual target lock when I have a persistent target lock with whomever im shooting. Rage is not the best EPT (or even a good EPT) for Corran for this reason.

It also is not good on any B-wing for this reason except Keyan and his stress antics. Although with Keyan I would venture that Kyle Katarn crew is better, that way Keyan can continue to utilize focus during his raging.

Edited by Luke C

A few things that came to me after reading about Youngster and Rage

Youngster+Rage and Epsilon Leader is probably the most obvious, but unfortunately forces everyone to be in range 1 of Epsilon Leader. It's not bad, but it does become somewhat predictable. Pretty scarey alpha-strike, particularly paired with Crackshot.

For 'the rest' I like FO's better than normal TIEs for the Green 2 hard turn.

I'd try Youngster+ rage and 4x Omega+ Wingman, TIE Mk2. The Omegas can pair off to strip 1 stress of each other making them less predictable, and youngster wouldn't/shouldn't be using rage as often as the Omegas.

Another option is to forget about stress removal, and accept that you're only going to get 1 chance in the initial joust to do as much damage as you can.

Youngster + rage

4x Black Squad with Wired

2x Academy pilot.

Academies to block, and possibly use rage if advantageous to do so, BSP come in, rage, and with the wired rerolls don't die quite as quickly as they normally would.

This is a really good post and I appreciate it. I especially like the 2nd list you posted. I think Wired is quite effective here. It works kind of like Poe, except it's always get a re-roll instead of an instant success. I like the 2 Academy thrown in for the blockage and just cheap ships.

"Youngster" (15)

Rage (1)

"Epsilon Leader" (19)

Comm Relay (3)

Epsilon Squadron Pilot (15)

Epsilon Squadron Pilot (15)

Epsilon Squadron Pilot (15)

Epsilon Squadron Pilot (15)

Total: 98

View in Yet Another Squad Builder

I really like this list, too.

Anyone mentioned Green Squad A-Wings?

​Rage + Wired = 19

​Rage + Wingman = 20

(Vs Crackshot + Juke, as my current 20 build on 'em)

Why not PTL instead of Rage? It seems strictly better here: PTL+Wired lets you focus+TL+Wired, whereas rage lets you focus+semi-TL+Wired. BUt rage gives you two stress and PTL only gives you one.

Rage+Expose seems like a decent combo, or possibly Rage + Squad Leader in some circumstances. The other thing it has going for it is that it's cheap, so I could see it finding its way onto cheap TIEs. Other than these cases, PTL seems better.

Not sure I like gunner on Keyan. Since gunner only triggers if he misses, and 3 rerolls + dice mod with his pseudofocus means he probably won't. C3PO and/or improved deflectors however...

Unbelievably sad this comes out to 101pts.

"Youngster" (15)
Rage (1)
Epsilon Squadron Pilot (15)
Weapons Guidance (2)
Epsilon Squadron Pilot (15)
Weapons Guidance (2)
Epsilon Squadron Pilot (15)
Weapons Guidance (2)
Epsilon Squadron Pilot (15)
Weapons Guidance (2)
Epsilon Squadron Pilot (15)
Weapons Guidance (2)
Total: 101

Re: Rage on N'Dru:

Not that great, if you think about it. First of all, with Glitterstim you're already getting the focus effect so the only thing Rage is giving you is rerolls. Also, Rage takes an action so if you want to cluster missile someone to death in a fit of rage (pun intended), that means you have to pick up your target lock the turn before- and you can guarantee that whoever you grab a lock on is going to get the heck out of dodge and not let N'Dru get a shot off on him. Better off sticking with Lone Wolf or something else so that you are free to fly in, grab a TL, pop Glitterstim, and fire away, all in one turn.

Re: Rage on A-Wings:

People keep pointing out that PtL is better than Rage on an A-Wing. Yes it is. It is also 2 pts more expensive, which matters a lot of you are spamming A-Wings.

Also, I'm surprised no one else is really talking about this yet, but if you think about it Rage is really yet another Ordinance-Booster, especially since (unlike Guidance Chimps) you can combine it with LRS. Grab your TL early with LRS, then fly up, get enraged, and unload your missile/torp of choice with rerolls and a focus.

PTL is better on generics, but I think Rage on Tycho may edge it out. Rage also is better with guidance chimps is it not fire, reroll, modify?

I'm trying to think of crazy uses of rage at the moment, the soontirs, the vaders.

Very high risk but potentially lethal.

Black Swarm with ruthless + youngster+rage seems fun.

Edited by DariusAPB

What's wrong with Rage on Farlander? Advanced Sensors + Rage seems like a bloody bargain compared to some of his usual loadouts.

AS -> Rage, get the Focus and two stress, perform a green manoeuvre to drop one, fire to drop the other, use the Focus on defence as needed, basically a TL on attack without telegraphing your target...and at PS7, there's plenty of times when you can react to the state of the game board with an AS Barrel Roll instead to mess with your opponent or dodge an arc net. Or AS->TL before a K-Turn or 1-Turn, or what-have-you.

Rage on Farlander looks brilliant. I rather like him with C3PO...

AS looks perfect.

Edited by DariusAPB

Rage on Farlander looks brilliant. I rather like him with C3PO...

AS looks perfect.

That's not a bad point, Threepio would probably make back his four points easily.

Although for a point cheaper you can slot Jan Ors in behind Farlander and turn the Focus to an Evade for basically the same effect!

Edited by Tsiegtiez

Re: Rage on A-Wings:

People keep pointing out that PtL is better than Rage on an A-Wing. Yes it is. It is also 2 pts more expensive, which matters a lot of you are spamming A-Wings.

Also, I'm surprised no one else is really talking about this yet, but if you think about it Rage is really yet another Ordinance-Booster, especially since (unlike Guidance Chimps) you can combine it with LRS. Grab your TL early with LRS, then fly up, get enraged, and unload your missile/torp of choice with rerolls and a focus.

I agree that Rage on A-wings is important if you want cheap.

I like ordnance and figured there was some sort of build that this would be good on. I'm usually Imperials and nothing really stood out for me. Just reading your post makes me think about some Rebel builds.

I immediately thought of Adv. Proton Rockets. If you can get the TL early. You do Rage and get the Focus. You get to re-roll any other blanks beyond the 3 to ensure you REALLY don't flub your dice. Your chance of doing at least 4 dice damage is incredibly high and 5 damage not bad at all. Not sure really what ship this would be for, though. T-70?

Thinking of A-wings and I think about Proton Rockets with Rage. You get the Focus needed to fire, but don't need to spend it. You roll 5 dice and get to re-roll 3 of them. Guidance Chip thrown in will turn one of those blanks into a hit, even after re-roll. What are the chances of hits on that scenario?

Green Squadron w/ Rage, Prockets, Guidance Chip comes in at 23 pts. OK....if you wanted to spam that, you should probably just do PTL.

Re: Rage on A-Wings:

People keep pointing out that PtL is better than Rage on an A-Wing. Yes it is. It is also 2 pts more expensive, which matters a lot of you are spamming A-Wings.

Also, I'm surprised no one else is really talking about this yet, but if you think about it Rage is really yet another Ordinance-Booster, especially since (unlike Guidance Chimps) you can combine it with LRS. Grab your TL early with LRS, then fly up, get enraged, and unload your missile/torp of choice with rerolls and a focus.

2 Points is worth it, because the Double-Stress from Rage gimps you for 2 turns while you're stuck doing Greens w/o actions.

And what's worse, the 3 rerolls from Rage aren't that good when you only have 2 dice.

Re: Rage on A-Wings:

People keep pointing out that PtL is better than Rage on an A-Wing. Yes it is. It is also 2 pts more expensive, which matters a lot of you are spamming A-Wings.

Also, I'm surprised no one else is really talking about this yet, but if you think about it Rage is really yet another Ordinance-Booster, especially since (unlike Guidance Chimps) you can combine it with LRS. Grab your TL early with LRS, then fly up, get enraged, and unload your missile/torp of choice with rerolls and a focus.

2 Points is worth it, because the Double-Stress from Rage gimps you for 2 turns while you're stuck doing Greens w/o actions.

And what's worse, the 3 rerolls from Rage aren't that good when you only have 2 dice.

You can always take Test Pilot and get 2 EPTs. That leaves Wired as a good option for you. It means the turn after you Rage, you get to modify dice both on offense and defense. Well, the turn you rage, as well.

As for 3 re-rolls, you can get in R1 with A-wings pretty easily.

The problem with rage on farlander is it potentially locks him out of a red and shoehorns him into his meager greens.

The problem with rage on farlander is it potentially locks him out of a red and shoehorns him into his meager greens.

But using Advanced Sensors you can drop both stress in that same turn. And Rage is your call to make on any given turn, to be fair.

I am surprised that no one mentioned Keyan + Rage + Gunner (add Jan Ors somewhere else if you want).

The gunner lets him get rid of the second stress, or he just does the green next turn. I might even consider Baffles on that Keyan just in case as FCS and Advanced Sensors seem a little redundant.

Keyan needs nothing but the glorious AdvSensor and Stay on Target

Better hope you memorize that rule of 11.

Gamma Squadron Veteran (19)
Rage (1)
Assault Missiles (5)
Long-Range Scanners (0)

Gamma Squadron Veteran (19)
Rage (1)
Assault Missiles (5)
Long-Range Scanners (0)

Rear Admiral Chiraneau (46)
Veteran Instincts (1)
Darth Vader (3)

Total: 100

View in Yet Another Squad Builder

Speaking of A-wings I was considering using 4 Greens for a strong alpha strike.

Rage

Deadeye

Guidance Chimps

Cluster/Concussion missiles

When you know you'll have a target in arc you rage and spend the focus to fire the missiles, then you'll have rerolls and 1 hit result guaranteed from the Chimps.

Edited by Narcoleptic