Basically, Psycho Tycho will be even more Psycho...
Rage Upgrade
I must be missing something obvious here.
Rage lets you reroll up to 3 attack dice. A target lock allows you to reroll as many dice as you want. So the only advantage Rage has over TL is the extra focus? If that's the case, I don't see the value of Rage on tycho. With PTL+EI, he can TL+Focus+Something else every round anyway.
Rage lasts until the end of the round. So for ships that can attack twice, it's like having a TL for every attack.
When it says you may reroll up to 3 dice, does that mean all at once like a TL? Or can you reroll a dice and miss, then reroll it again and miss, then reroll it again?
I must be missing something obvious here.
Rage lets you reroll up to 3 attack dice. A target lock allows you to reroll as many dice as you want. So the only advantage Rage has over TL is the extra focus? If that's the case, I don't see the value of Rage on tycho. With PTL+EI, he can TL+Focus+Something else every round anyway.
When it says you may reroll up to 3 dice, does that mean all at once like a TL? Or can you reroll a dice and miss, then reroll it again and miss, then reroll it again?
Except rage is both, so he can (virtual) TL + Focus + Evade + Boost every turn now with PTL and EI.
OK, but my impression is that it not that useful; for Tycho at least. I've never felt a 3 action Tycho would benefit greatly from a 4th action. That's not to say he'd never benefit, just that the # of turns where all four actions are actually useful is limited. I'd rather have another EPT like VI than my 4th favorite action for that turn.
I'll still try it though of course ![]()
Cool, that will work for Corran Horn, can reroll his two attacks if he needs too. I don't think Rage works with Tycho... Target Lock is more effective, and Tycho can keep his Daredevil, Autothrusters, and Outmaneuver... But I see Corran Horn really benefitting from "Rage"... two stress, well Corran needs to take a break anyways... after his 2nd Tap... one stress to go and he's back in business.

Hey what's with the Gorn... he's from Star Trek!
Edited by Dej2
As I read it, you are allowed to reroll up to a TOTAL of three dice over the period of the turn, regardless of the number of attacks you do for that turn (i.e. Y-wing with BTL-A4 and TLT)... Not including Target Lock rerolls.
When it says you may reroll up to 3 dice, does that mean all at once like a TL? Or can you reroll a dice and miss, then reroll it again and miss, then reroll it again?
OK, but if I have one attack, I can reroll up to 3 dice, but I can't re-re-reroll a single die. I have one reroll opportunity, for which I can choose up to 3 dice.
I immediately thought Tycho with Rage, EI, title, and Juke. Chooses between repositioning if needed and taking evade for Juke. No AT but likes to be stuck into the fight (R1 not R3) and most turrets around are TLTs.
Imperfect but interesting.
RAGE:
Action: Assign 1 focus token to your ship and receive 2 stress tokens. Until the end of the round, when attacking, you may reroll up to 3 attack dice.
"Once per opportunity rule", you can reroll 3 attack dice. It could be all done in one attack or split up any way between multiple attacks all done in by the end of the round.
So a Y-wing firing a cluster missile followed by a TLT is NOT going to have 4 sets of 3 dice rerolls.
RAGE:
Action: Assign 1 focus token to your ship and receive 2 stress tokens. Until the end of the round, when attacking, you may reroll up to 3 attack dice.
"Once per opportunity rule", you can reroll 3 attack dice. It could be all done in one attack or split up any way between multiple attacks all done in by the end of the round.
So a Y-wing firing a cluster missile followed by a TLT is NOT going to have 4 sets of 3 dice rerolls.
Nope; it will have 4 sets of 3. "When attacking" activates each time you attack. Refer Marksmanship.
Edited by DR4CO
I think this might be terrifying. Howlrunner? Ha! How about full re-rolls with focus.
"Youngster" (15)Rage (1)"Epsilon Leader" (19)Obsidian Squadron Pilot (13) X5Total: 100
YOUNG. STER ROCKS! YOUNG. STER ROCKS!

N'Dru Suhlak (17)Rage (1)Cluster Missiles (4)Glitterstim (2)Guidance Chips (0)Total: 24
For those moments when you really, REALLY want something to die.
Eh, Rage and Glitterstim will leave you with 3 stress. Sure it gives you rerolls, but I'd rather take LW, Deadeye, or VI.
I want it dead more than I don't want three stress.
Youngster + Rage is the best
Youngster + Rage + Epsilon Leader is the bestest.
I kinda wanna try:
“Youngster” (16)
TIE Fighter (15), Rage(1)
“Epsilon Leader” (20)
TIE/fo Fighter (19), Twin Ion Engine Mk. II (1)
Black Squadron Pilot (15) x 3
TIE Fighter (14), Crack Shot (1)
“Mauler Mithel” (19)
TIE Fighter (17), Crack Shot (1), Twin Ion Engine Mk. II (1)
Only 6 ties, but they hit relatively hard. 7 may be the best way to go, though.
Anyone mentioned Green Squad A-Wings?
Rage + Wired = 19
Rage + Wingman = 20
(Vs Crackshot + Juke, as my current 20 build on 'em)
Youngster + Rage = predictability
Anyone mentioned Green Squad A-Wings?
Rage + Wired = 19
Rage + Wingman = 20
(Vs Crackshot + Juke, as my current 20 build on 'em)
I thought about them, but I don't see any angle that makes them better than PTL A-Wings who TL+Focus
Youngster + Rage = predictability
Predictably matters considerably less if the opponent is too dead to take advantage of it.
Youngster + Rage =

FTFY
Anyone mentioned Green Squad A-Wings?
Rage + Wired = 19
Rage + Wingman = 20
(Vs Crackshot + Juke, as my current 20 build on 'em)
I thought about them, but I don't see any angle that makes them better than PTL A-Wings who TL+Focus
Rage + Wired = Focus, Target Lock, defensive re-rolls, and a 1 point discount, albeit for the cost of 2 stress rather than 1.
Rage + Wingman = You can Wingman other ships if you like, at the cost of not using it to calm Rage.
A few things that came to me after reading about Youngster and Rage
Youngster+Rage and Epsilon Leader is probably the most obvious, but unfortunately forces everyone to be in range 1 of Epsilon Leader. It's not bad, but it does become somewhat predictable. Pretty scarey alpha-strike, particularly paired with Crackshot.
For 'the rest' I like FO's better than normal TIEs for the Green 2 hard turn.
I'd try Youngster+ rage and 4x Omega+ Wingman, TIE Mk2. The Omegas can pair off to strip 1 stress of each other making them less predictable, and youngster wouldn't/shouldn't be using rage as often as the Omegas.
Another option is to forget about stress removal, and accept that you're only going to get 1 chance in the initial joust to do as much damage as you can.
Youngster + rage
4x Black Squad with Wired
2x Academy pilot.
Academies to block, and possibly use rage if advantageous to do so, BSP come in, rage, and with the wired rerolls don't die quite as quickly as they normally would.
My favorite thing to add to a Youngster + Rage swarm? Wampa, as you're still weak to Aces.
Notably, Wampa with Rage has a fairly high chance of getting his ability off, which is why I used to recommend the guy have Target Lock.
Odds of getting a Crit with Wampa if you re-roll all non-Crit values? 1-(7/8)4, which is an appx 41% chance.
Except rage is both, so he can (virtual) TL + Focus + Evade + Boost every turn now with PTL and EI.
How u get 4 actions?:/ Move, first normal action, ptl second action, ei 3rd. How u get 4th?:/
Except rage is both, so he can (virtual) TL + Focus + Evade + Boost every turn now with PTL and EI.
How u get 4 actions?:/ Move, first normal action, ptl second action, ei 3rd. How u get 4th?:/
Rage has both TL and Focus, basically. Thus the "virtual".
4-LOM and keyan both have the same trick with it: they use one token, then fly a green to clear the second.
Vader(!) Can use it to grab a TL, rerolls, and a focus in one turn. It's extremely risky, because you'll get no actions next round guaranteed, but some days it's worth the gamble.
Corran flying advS can use it in a similar manner too, though I'm not sure that's such a good combo anyway.
Does Dengar like it? Maybe. You could treat it as a reusable glitterstim I suppose?
It's also got a place on any ship that wants to shoot as hard as it can, and doesn't expect to live to the next round. A cheaper glitterstim analogue, and theoretically reusable too. ;-)
Youngster + Rage = predictability
Predictably matters considerably less if the opponent is too dead to take advantage of it.
but will they be dead? 2 attack wont really do a lot of damage and I don't see Youngster swam as good as a Howlrunner swam.
I think Youngster + Rage will be good in epic flying next to Comms Booster maybe
Youngester will also fall into the shoot first category so as not cause problems latter so his ability might not trigger
this could work but I don't think its that scary after all there only Tie Fighters
"Youngster" (15)
Rage (1)
"Epsilon Leader" (19)
Comm Relay (3)
Epsilon Squadron Pilot (15)
Epsilon Squadron Pilot (15)
Epsilon Squadron Pilot (15)
Epsilon Squadron Pilot (15)
Total: 98
View in Yet Another Squad Builder
or
"Youngster" (15)
Rage (1)
"Epsilon Leader" (19)
Omega Squadron Pilot (17)
Crack Shot (1)
Comm Relay (3)
Omega Squadron Pilot (17)
Crack Shot (1)
Comm Relay (3)
Omega Squadron Pilot (17)
Crack Shot (1)
Comm Relay (3)
Total: 98