Hello all!
So, I consider myself a new player - I played for about a year when the game came out on a semi regular basis, though without any competative games. I stopped playing but have just returned in the last month and am eager to get 'serious' and play xwing competitively... To that end, I consider myself to be a capable player (ie I know the rules well, however I'm lacking in experience and knowledge of newer cards.
So, the list I'm looking at flying...
TIE Interceptor: · Soontir Fel (27)
Push The Limit (3)
Autothrusters (2)
Royal Guard TIE (0)
Stealth Device (3)
TIE Interceptor: · Turr Phennir (25)
Veteran Instincts (1)
Autothrusters (2)
Royal Guard TIE (0)
Targeting Computer (2)
TIE Fighter: Black Squadron Pilot (14)
Predator (3)
TIE Fighter: Black Squadron Pilot (14)
Predator (3)
So, Fel does his normal - arc dodging or turtling and trying to stay untouched until late. Turr (though I understand he isn't very popular apparently) is my early game damage dealer - Vi to come up to aces ps and after shot arc dodging - he's going to get in and get going nice and quick. Both being ps9 gives me some Flexibility on activation order. The ps4 ties are there to rush in quick too, presenting tasty targets to take the heat off of Turr.
Very eager to hear feedback, criticism and advice - please, if you suggest changes provide me some reasoning!
Thanks!