Boba Fett Crew

By Crabbok, in X-Wing

If I understand it correctly, there is a funny interaction with Tomax and Boba. If you have already used Tomax's ability on your EPT, then of course, Boba can make it disappear for good. However, if you have NOT used Tomax's ability and Boba makes you discard the EPT, Tomax just flips it back. Better pay attention, Boba!

Interesting note... Boba seems the strongest against Scum as a whole. Scum tends to have less shield and less reliable defense, while rebels tend to have a lot of shield and Empire tends to have little to no shield but high damage mitigation.

Scum has several ships with a single shield token, so it's easiest to throw a crit on them early on and let Boba do his thing.

So anyway against a Brobot do you discard the HLC, the Autothrusters or the title? Which is the better option?

the answer is as simple as complicated:

depends.

depends on what else he's flying, what you fly, what remains, what the crit did.. most importantly though on what annoys you the most at that moment ;)

Agree here with "depends" however - i would think that the "go to" if there are still 2 bots on the table is the title as it takes an ability off of 2 ships...?

Actually... depending on the build, I would look to kill VI before anything else, especially if I've got a few aces of my own...

My real thought with this... 'And people thought tractor beams were blowing the meta wide open'.

Now every single build has to consider the possibility that one of their upgrades might be swiped before it can do anything much, rendering powerful permanent upgrades on low agility high hull ships much lower value than they used to be, and rendering every upgrade potentially something which can disappear. IN most cases this would happen shortly before death anyway, but it could make death SO much more likely.

Especially Palpatine, Vader, Gunner, TLT, Kanan etc, the things which wind up on big, slow, wallowy monsters that are easier to crit.

But conversely... you deal a faceup damage to Kanan Superdash. What do you remove?!

Quick question: How would Boba interact with VI? Does the Pilot Skill reduction happen after the round ends like with the Crit that reduces your Pilot skill to 0?

It would almost have to...

Otherwise, unless I'm missing something here, the target with VI could possibly attack twice in one round...

Example: Kath Scarlet (PS7) and an Aggressor (PS6) with VI (PS+2) are Shooting at each other, the Aggressor shoots first at Pilot Skill 8 and hits so 'B's ability does not trigger. Kath then shoots and gets a Crit through the Aggressors defenses and discards Boba to Discard VI, immediately making the Pilot Skill of the Aggressor 6. Would the Aggressor be able to attack a second time at PS6?

Quick question: How would Boba interact with VI? Does the Pilot Skill reduction happen after the round ends like with the Crit that reduces your Pilot skill to 0?

It would almost have to...

Otherwise, unless I'm missing something here, the target with VI could possibly attack twice in one round...

Example: Kath Scarlet (PS7) and an Aggressor (PS6) with VI (PS+2) are Shooting at each other, the Aggressor shoots first at Pilot Skill 8 and hits so 'B's ability does not trigger. Kath then shoots and gets a Crit through the Aggressors defenses and discards Boba to Discard VI, immediately making the Pilot Skill of the Aggressor 6. Would the Aggressor be able to attack a second time at PS6?

There's an explicit callout either in the rules ref or in the FAQ for what happens in this case, given that it's already possible for it to happen with the PS0 crit. You only get to activate once per combat phase, if you already acted you don't get to go again.

I could imagine Scum lists equipping Boba as Boba insurance.

"I really don't want you to Boba my good upgrade, so before you get a chance, I'm going to Boba your Boba"

SHENANIGANS

and I love it!

there is only one real boba - and its the boba who takes out that fake boba over there

That'd make it Boba Fett taking out Jodo Kast then, right? :P

i dont know who that is but sure

An interesting character from the EU who impersonated Boba Fett.

http://starwars.wikia.com/wiki/Jodo_Kast

The only reason I know of him is because of my love for Lambda's and this beauty was his ship: the Foxcatch

KastShuttle.jpg

DID SOMEONE SAY JODO KAST

My real thought with this... 'And people thought tractor beams were blowing the meta wide open'.

Now every single build has to consider the possibility that one of their upgrades might be swiped before it can do anything much, rendering powerful permanent upgrades on low agility high hull ships much lower value than they used to be, and rendering every upgrade potentially something which can disappear. IN most cases this would happen shortly before death anyway, but it could make death SO much more likely.

Especially Palpatine, Vader, Gunner, TLT, Kanan etc, the things which wind up on big, slow, wallowy monsters that are easier to crit.

But conversely... you deal a faceup damage to Kanan Superdash. What do you remove?!

The HLC, easily. He may dance all he wants with his 2 dice primary I won't care.

My real thought with this... 'And people thought tractor beams were blowing the meta wide open'.

Now every single build has to consider the possibility that one of their upgrades might be swiped before it can do anything much, rendering powerful permanent upgrades on low agility high hull ships much lower value than they used to be, and rendering every upgrade potentially something which can disappear. IN most cases this would happen shortly before death anyway, but it could make death SO much more likely.

Especially Palpatine, Vader, Gunner, TLT, Kanan etc, the things which wind up on big, slow, wallowy monsters that are easier to crit.

But conversely... you deal a faceup damage to Kanan Superdash. What do you remove?!

The HLC, easily. He may dance all he wants with his 2 dice primary I won't care.

Really? Stripping his ability to reduce stress with his every **** manoeuvre makes him a lot more predictable, and leaving the HLC leaves the donut hole. I don't think it's as simple as that.

Keeping the ability ot get R1 shots unthreatened against Outriders is nice.

This might have been said already but if an xwing used IA to discard the face up damage card at the cost of their droid would Boba still not trigger as they were dealt the card prior to them discarding it. In that regard wouldn't Boba always be able to trigger when the crit goes through regardless of how you dealt with it? The only things preventing it I can see would be Draw their fire, leebo, and xizor.

would Boba still not trigger as they were dealt the card prior to them discarding it.

He would, but the question is what's left for him to remove.

Removing Integrated Astromech at that point would be a massive waste of Boba since it now does nothing. If there's no other upgrade on that ship then there's not much reason to use Boba.

My real thought with this... 'And people thought tractor beams were blowing the meta wide open'.

Now every single build has to consider the possibility that one of their upgrades might be swiped before it can do anything much, rendering powerful permanent upgrades on low agility high hull ships much lower value than they used to be, and rendering every upgrade potentially something which can disappear. IN most cases this would happen shortly before death anyway, but it could make death SO much more likely.

Especially Palpatine, Vader, Gunner, TLT, Kanan etc, the things which wind up on big, slow, wallowy monsters that are easier to crit.

But conversely... you deal a faceup damage to Kanan Superdash. What do you remove?!

The HLC, easily. He may dance all he wants with his 2 dice primary I won't care.

Really? Stripping his ability to reduce stress with his every **** manoeuvre makes him a lot more predictable, and leaving the HLC leaves the donut hole. I don't think it's as simple as that.

Keeping the ability ot get R1 shots unthreatened against Outriders is nice.

This is like saying you rather fight a guy with a broadsword instead of a guy with a stick just in case you both end up in a phone booth.

Take the HLC off. That's 12 points you are not letting him use again.

would Boba still not trigger as they were dealt the card prior to them discarding it.

He would, but the question is what's left for him to remove.

Removing Integrated Astromech at that point would be a massive waste of Boba since it now does nothing. If there's no other upgrade on that ship then there's not much reason to use Boba.

I didn't mean using it specifically on IA just that if they used IA prior to you using Boba to drop their droid themselves you could still use Boba to get rid of anything else they might have. In either case they lose a droid.

My real thought with this... 'And people thought tractor beams were blowing the meta wide open'.

Now every single build has to consider the possibility that one of their upgrades might be swiped before it can do anything much, rendering powerful permanent upgrades on low agility high hull ships much lower value than they used to be, and rendering every upgrade potentially something which can disappear. IN most cases this would happen shortly before death anyway, but it could make death SO much more likely.

Especially Palpatine, Vader, Gunner, TLT, Kanan etc, the things which wind up on big, slow, wallowy monsters that are easier to crit.

But conversely... you deal a faceup damage to Kanan Superdash. What do you remove?!

The HLC, easily. He may dance all he wants with his 2 dice primary I won't care.

Really? Stripping his ability to reduce stress with his every **** manoeuvre makes him a lot more predictable, and leaving the HLC leaves the donut hole. I don't think it's as simple as that.

Keeping the ability ot get R1 shots unthreatened against Outriders is nice.

I'm pretty sure it's exactly that simple. Maybe, maybe there's an argument for some ships that you take of PTL to prevent him from dancing so much and make it easier to make the donut hole, but 4 dice vs 2 dice? No question.

I'm also somewhat disappointed that Boba crew is scum only. I get the feeling that Imperial Firesprays have fallen out of favour with FFG, and that they'd rather not talk about Imperial Boba. Which is far from world ending, but it's disappointing.

What on Earth leads you to the conclusion that FFG isn't interested in the Imperial Firespray? Especially given that the Gozanti included Agent Kallus who's excellent for the Firespray's back seat? Isn't it much, much more likely to be a case of "can't fix everything at once" and with Scum lagging outside of brobot/TLT builds and Defenders still basically invisible in the competitive meta (with all due respect to Biophysical) those things were just seen as a higher priority?

My real thought with this... 'And people thought tractor beams were blowing the meta wide open'.

Now every single build has to consider the possibility that one of their upgrades might be swiped before it can do anything much, rendering powerful permanent upgrades on low agility high hull ships much lower value than they used to be, and rendering every upgrade potentially something which can disappear. IN most cases this would happen shortly before death anyway, but it could make death SO much more likely.

Especially Palpatine, Vader, Gunner, TLT, Kanan etc, the things which wind up on big, slow, wallowy monsters that are easier to crit.

But conversely... you deal a faceup damage to Kanan Superdash. What do you remove?!

The HLC, easily. He may dance all he wants with his 2 dice primary I won't care.

Really? Stripping his ability to reduce stress with his every **** manoeuvre makes him a lot more predictable, and leaving the HLC leaves the donut hole. I don't think it's as simple as that.

Keeping the ability ot get R1 shots unthreatened against Outriders is nice.

This is like saying you rather fight a guy with a broadsword instead of a guy with a stick just in case you both end up in a phone booth.

Take the HLC off. That's 12 points you are not letting him use again.

Depends on my list. If I'm moving after him, and I have similar manoeuvrability, I can usually donut hole him. And Kanan is annoying.

But yeah, the HLC is evil as well.

Realistically though, I might even go for something else entirely, it really depends on the whole enemy list in question.

How much it effects the meta will only be determined by how many players begin using it. Bossk or even a Mando Merc with Boba+AHM can easily anchor a list by creating a huge no-fly zone. The more Boba's on the table, the less Palp+Aces we'll see.

By all means, throw 40 points into killing my worst ship's 8-point upgrade. While you're doing that, I'll have the aces tear your flank apart and then happily take them against your now ill-equipped large-base in the end game.

Not only that, but at least with the Mandalorian Mercenary version, I'm wondering how much the people promoting it have actually played Firesprays. I stopped running HLC on them way back in Wave 3 because I typically only managed 1-2 shots per game in the front arc at Range 2-3. Managing an early Range 2 shot with the missile is certainly possible , but it's by no means guaranteed.

Jousting isn't going to do it (in a head-to-head pass between two Large ships, a Range 3 shot is almost always followed by a Range 1 shot). So in order to land the AHM reliably, the Firespray is going to need to aim for a flank, but of course as the Lambda pilot I know that, and my main objective is going to be to engineer that head-to-head pass and then crowd or block you. The geometry of the matchup is just not friendly to picking up the Range 2 attack.

So yeah, spend 40+ points on a Firespray and spend the first 4-5 rounds trying to land an Adv Homing Missile on one of the game's better blockers... in order to counter an 8-point upgrade.

I'd be happy to run Mandalorian Mercenary + Calculation + Boba Fett, because that's a very general threat to a number of common metagame elements--and because it leaves me a ton of points for the rest of my list. But I really can't see Boba Fett working as a silver bullet.

Don't forget about tractor beams. Mist Hunters could make that range 3 shot a range 2 shot very easily. Something like this could scare the pants of any Dodgy Ace.

Mandalorian Mercenary (35)
Deadeye (1)
Boba Fett (1)
Advanced Homing Missiles (3)
Guidance Chips (0)
Zuckuss (28)
Juke (2)
4-LOM (1)
Electronic Baffle (1)
Tractor Beam (1)
Mist Hunter (0)
Black Sun Ace (23)
Crack Shot (1)
Advanced Homing Missiles (3)
Guidance Chips (0)
Total: 100

I wouldn't aggressively invest in a one point upgrade. Just let It occur naturally, either through natural or rerolled crits or just the biggs-esque effect it's sure to inspire

On the other hand [EDIT: that is, as an alternative to AHM], it occurs to me that something like this is legitimately terrifying:

Mandalorian Mercenary (35)
Predator (3)
Boba Fett (1)
Cluster Missiles (4)
Glitterstim (2)
Extra Munitions (2)
Guidance Chips (0)
Slave I (0)

Total: 47

Against an Omicron Group Pilot in particular, you can pop Glitterstim for an almost guaranteed 6-8 damage. Guidance Chips + Boba Fett means you're going to get that crit, and you can put it on the second attack to push it past the shields. I'm okay tanking an AHM even if you do get the Range 2 shot; I really don't want to take 7 damage with a guaranteed crit attached.

Edited by Vorpal Sword

On the other hand [EDIT: that is, as an alternative to AHM], it occurs to me that something like this is legitimately terrifying:

Mandalorian Mercenary (35) Predator (3) Boba Fett (1) Cluster Missiles (4) Glitterstim (2) Extra Munitions (2) Guidance Chips (0) Slave I (0)

Total: 47

Against an Omicron Group Pilot in particular, you can pop Glitterstim for an almost guaranteed 6-8 damage. Guidance Chips + Boba Fett means you're going to get that crit, and you can put it on the second attack to push it past the shields. I'm okay tanking an AHM even if you do get the Range 2 shot; I really don't want to take 7 damage with a guaranteed crit attached.

I think the problem with that build is you're spending almost half your points to build a ship around one situational card. I think a better way to do it is find a solid ship build that crits often and has a free crew slot, and put Boba there. I quite like this Bossk build, and boba fits perfectly here:

45 Bossk w/ EH, K4, Mangler, Boba.

People seem to think Boba is this amazing anti-ace and Palpatine card, but against most targets he either has nothing worthwhile to remove, or by the time you crit the enemy to proc him they're almost dead anyway, lessening his usefulness. It's a card that does very little most of the time, but will occasionally win you the game. Excellent for a 1pt splash, but not a good card to build a ship around, let alone a whole list.

I can't help feeling it's slightly underpriced. It just costs nothing, and it completely destroys a bunch of ships.

The main victim for me is the HWK. you just need one hit one crit through, and it loses its turret. i.e. everything.

For Dash, OK, you need to get through it's shields first, but again the ship is as good as dead then. A 1-point upgrade getting rid a 12-point one, and probably even worth more in actual value.

Soontir is a very good ship, but without his PTL, he's just an Alpha with high PS. I mean, you lose way more than a 3 point upgrade when you strip it from the PTL.

I really like this power. But in this game, you usually need to spend points to get value. Here, one point is just too little. This single upgrade just made dozens of ships obsolete. I mean, playing the emperor on a Tie bomber was an option. Not anymore. Any kind of HWK. Luke skywalker on your Falcon ? Forget it. Etc.

Trandoshan slaver + Dengar + Greedo was already a very cost efficient ship. But with Boba on top, it just significantly reduces the number of valid meta options.

On the other hand [EDIT: that is, as an alternative to AHM], it occurs to me that something like this is legitimately terrifying:

Mandalorian Mercenary (35) Predator (3) Boba Fett (1) Cluster Missiles (4) Glitterstim (2) Extra Munitions (2) Guidance Chips (0) Slave I (0)

Total: 47

Against an Omicron Group Pilot in particular, you can pop Glitterstim for an almost guaranteed 6-8 damage. Guidance Chips + Boba Fett means you're going to get that crit, and you can put it on the second attack to push it past the shields. I'm okay tanking an AHM even if you do get the Range 2 shot; I really don't want to take 7 damage with a guaranteed crit attached.

I think the problem with that build is you're spending almost half your points to build a ship around one situational card. I think a better way to do it is find a solid ship build that crits often and has a free crew slot, and put Boba there. I quite like this Bossk build, and boba fits perfectly here:

45 Bossk w/ EH, K4, Mangler, Boba.

People seem to think Boba is this amazing anti-ace and Palpatine card, but against most targets he either has nothing worthwhile to remove, or by the time you crit the enemy to proc him they're almost dead anyway, lessening his usefulness. It's a card that does very little most of the time, but will occasionally win you the game. Excellent for a 1pt splash, but not a good card to build a ship around, let alone a whole list.

given the sheer amount of things boba can target, "most targets" is actually his preferred prey

  • Every ship in palp aces gets bent over, not just palp's shuttle, be it Soontir's PTL, Vader's ATC or Whisper's ACD
  • TLTs - the TLT is just dead in the water, including r3-a2's ride
  • Any ship with a powerful title, including Punishing One but even the upcoming Tie/D (though you'd probably hit the cannon with Boba) gets screwed
  • Any ship with cannons, including Dash and Aggressors turns into an overpriced generic
  • Any r2-d2 rebel hit by a crit can no longer run away and come back at full shields

etc etc etc.

literally the only thing in the meta that wouldn't care about him is crackswarm, and even then knocking off a crackshot isn't a bad deal for one point

plus, it's folly to believe criting an enemy means he won't be around long. Not only can the crit effect be spectacularly useless (No straight maneuvers? well, wasn't going to do one anyway), but dice rule the reality of this game, and they can (They will) **** you over. Boba will seal the deal, and that's invaluable for a point

do agree it's not something to build around, though.

Edited by ficklegreendice

On the other hand [EDIT: that is, as an alternative to AHM], it occurs to me that something like this is legitimately terrifying:

Mandalorian Mercenary (35)

Predator (3)

Boba Fett (1)

Cluster Missiles (4)

Glitterstim (2)

Extra Munitions (2)

Guidance Chips (0)

Slave I (0)

Total: 47

Against an Omicron Group Pilot in particular, you can pop Glitterstim for an almost guaranteed 6-8 damage. Guidance Chips + Boba Fett means you're going to get that crit, and you can put it on the second attack to push it past the shields. I'm okay tanking an AHM even if you do get the Range 2 shot; I really don't want to take 7 damage with a guaranteed crit attached.

I think the problem with that build is you're spending almost half your points to build a ship around one situational card.

My point was that it deals a couple of fairly nasty shots (enabled by Guidance Chips) even without Boba Fett. The shuttle can't afford to take 6-8 damage in a single attack; the fact that he's attached is a reliable bonus, not the point of the ship.

People seem to think Boba is this amazing anti-ace and Palpatine card... It's a card that does very little most of the time, but will occasionally win you the game. Excellent for a 1pt splash, but not a good card to build a ship around, let alone a whole list.

I've spent the whole thread making the same point. :ph34r:

I can't help feeling it's slightly underpriced. It just costs nothing, and it completely destroys a bunch of ships.

The main victim for me is the HWK. you just need one hit one crit through, and it loses its turret. i.e. everything.

For generic HWKs, that's certainly true. But a named HWK is left with a fairly potent support ability, meaning (especially for the points) it'll be worth it for your opponent to finish it off. So really, Boba Fett in that situation prevents one turret attack, or maybe two if your green dice are hot. That's not the end of the world by any means.

For Dash, OK, you need to get through it's shields first, but again the ship is as good as dead then. A 1-point upgrade getting rid a 12-point one, and probably even worth more in actual value.

But getting through the shields on a ship like Super Dash isn't going to be easy, and even if you knock out the HLC, he's still got everything else that makes him good--plus, now there's no donut hole to exploit. It changes the dynamics of the matchup, but it doesn't end it.

Soontir is a very good ship, but without his PTL, he's just an Alpha with high PS. I mean, you lose way more than a 3 point upgrade when you strip it from the PTL.

The problem with Soontir is hitting him in the first place. It's possible to theorize a Scum build with a crew slot that can do it reliably, but it takes a lot of thought and a lot of points to get there.

I really like this power. But in this game, you usually need to spend points to get value. Here, one point is just too little.

But it's not just one point. It's one point for Boba Fett, plus the opportunity cost of filling a crew slot, plus the cost of whatever upgrades you're taking in order to reliably generate crit results.

I mean, playing the emperor on a Tie bomber was an option.

No, it wasn't.

Any kind of HWK.

Luke skywalker on your Falcon ? Forget it. Etc.

That's the same Falcon that's famous for guaranteeing multiple evade results every round, right? Again, how is the Scum player planning on reliably dealing a face-up damage card to it?