Boba Fett Crew

By Crabbok, in X-Wing

I have a feeling this may be the most over rated card since Greedo. Sure the effect looks great, but either you jump through hoops (I.e. Points) to proc the effect on a ship, or you don't and wait for the appropriate moment to trigger it (lots of conditions pending) by which time the ship is essentially half dead already.

Take the obligatory Emperor reference everyone is raving about. If you are lucky and the first face up damage card is it's first hull point you are already pretty close to killing the shuttle, and thus Palpatine already. Ditto for Soontir Fel. You just did a Crit to Fel, well then he is all but dead already. I can see some utility in getting rid of R2-D2 or other regenerators I suppose.

I think in practice this card will do a lot less than people think it will.

That being said, this is all on assumption that the ship that Boba is on needs to do the face up damage...but I'm not sure that is correct.

The trigger is "after performing an attack", if it had to be his ship the verbiage would/should have been "After this ship attacks" or "after you perform an attack". It seems you could trigger it after (an attack) that causes any face up damage cards, theoretically even after your opponents attack (if you felt the need to get rid of one of your own upgrades cards).

I haven't see this mentioned yet, but I imagine that many are as confused about it as I am.

Maybe he is better than I thought, but then again by the time he has any effect you probably don't need the effect I my opinion (short of junky combos like AHM and Greedo). It feels a bit like a win more card.

De-boting a Stresshog sounds nice.

Boba would be overrated...if he didn't cost a single measly point

If he's used at all it can be devastating, even on generic TLTs (or just generics at that point :P )

Wouldn't build around it either outside proton torp jump masters. When/if a crit happens, that 1 point could just win you the game

Edited by ficklegreendice

Boba would be overrated...if he didn't cost a single measly point

And a crew slot. For anyone not a YV-666, that's a huge slot to just throw away on a situational card.

Boba would be overrated...if he didn't cost a single measly point

And a crew slot. For anyone not a YV-666, that's a huge slot to just throw away on a situational card.

Jumpmaster doesn't really care either. Ept and salvaged mech give you all the dice mods you'd need

Unless you're dengar or something

Hnm... so now ships not reliant on upgrades vs scum may reappear... Helllo BBBBZ!!! (Not that you ever left)

Boba would be overrated...if he didn't cost a single measly point

And a crew slot. For anyone not a YV-666, that's a huge slot to just throw away on a situational card.

Jumpmaster doesn't really care either. Ept and salvaged mech give you all the dice mods you'd need

Unless you're dengar or something

If I'm not using my crew slot for anything else on the JM5K, I'm pretty srue I'd rather have a gonk droid for regen than boba for the small chance of discarding an upgrade...

Mandalorian Mercenary (35)

Crack Shot (1)

Boba Fett (1)

Advanced Homing Missiles (3)

Glitterstim (2)

Guidance Chips (0)

Total: 42

That may be overkill, but it should guarantee that your least favorite upgrade goes away.

You forgot the all-important Slave-I Title and Extra Munitions!!

I could imagine Scum lists equipping Boba as Boba insurance.

"I really don't want you to Boba my good upgrade, so before you get a chance, I'm going to Boba your Boba"

SHENANIGANS

and I love it!

You can tell which one's evil by who has the mustache.

Or, Boba was a clone, after all...

It's not like Boba Fett sneaks on board the ship and removes the deck plating that has "Moldy Crow" chiseled into the metal.

No, it's exactly like that.

I guess we may see more Jerjerrod crew now..also Chewbacca laughs at Boba

That may actually be in need of an FAQ.

They both trigger on Chewbacca having been dealt a face up damage card. My instincts would be that Chewbacca receives the card, then flips it face down. Then Boba triggers on having dealt a face up damage card and kills whatever Chewie is flying with.

This is correct

Hmm, if only Imperials could take Boba fett crew... Vader crew + Boba crew would really have a nice synergy as the two most bad-ass movie villains.

I'm also somewhat disappointed that Boba crew is scum only. I get the feeling that Imperial Firesprays have fallen out of favour with FFG, and that they'd rather not talk about Imperial Boba. Which is far from world ending, but it's disappointing.

The crew card itself, is fine for 1 point. It's takes a bit to use reliably, doesn't work while the target has shields (AHM not withstanding) and won't always have viable targets.

Maybe Draw their Fire starts making the odd appearance again on BSP or something.

also, before we get to this ***********:

  1. titles are upgrades
  2. Ghost lets you dock the phantom. Boba cannot stop this as the phantom is already docked.
  3. Boba can take away your ability to deploy the Phantom after a maneuver (the ability of the Ghost title)
  4. The Phantom will still be deployed if the Ghost dies as per normal docking rules (the phantom will receive a face-down damage)
  5. you can't target the Phantom while it's docked, so you can't hit the Phantom title with Boba and the Ghost will continue to use its rear arc + extra turret shot

Agree with all except #5 when boba targets the Ghost title. The Phantom lets the GHOST shoot out of the rear arc.... so if there is no longer a GHOST, you cannot shoot out the rear arc.

I submit as evidence, a situation in epic play where you have TWO ghosts, err VCX's. One has Hera with the title and docked phantom, the other is just... say... Chopper. Boba takes out Hera's Ghost title - The docked Phantom now doesn't give ALL VCX's the ability to shoot... it says it gives THE GHOST the ability. Since there's no ghost, you treat both VCXs the same basically.

Fett crew loves Advanced Homing Missiles.
One ship in the Scum arsenal can take effectively 2, Slave 1 with Extra Munitions.

Aww, Fett's still in his own ship :)
​Unless he's with Greedo.

I would play Boba like that (more fire power):

Mandalorian Mercenary (35)

Deadeye (1)

Boba Fett (1)

Concussion Missiles (4)

Extra Munitions (2)

Guidance Chips (0)

Slave I (0)

Total: 43

View in Yet Another Squad Builder

Edited by Thrawn on YouTube

I would play Boba like that (more fire power):

Mandalorian Mercenary (35)

Deadeye (1)

Boba Fett (1)

Concussion Missiles (4)

Extra Munitions (2)

Guidance Chips (0)

Slave I (0)

Total: 43

I was thinking of something similar:

35 Scout w/ Deadeye, R4-agro, Boba, ProtonT, EM, Guidance.

I like this because you're not building around a gimmick, but rather the gimmick is something extra added on top of a solid ship. Pair this guy with his gimmick-free version and add in some filler for a solid list:

36 Scout w/ Deadeye, R4-agro, RecSpec, PlasmaT, EM, Guidance.

35 Scout w/ Deadeye, R4-agro, Boba, ProtonT, EM, Guidance.

15 Blacksun w/ Feedback

14 Banana w/ Feedback

Fett crew loves Advanced Homing Missiles.

One ship in the Scum arsenal can take effectively 2, Slave 1 with Extra Munitions.

Aww, Fett's still in his own ship :)

​Unless he's with Greedo.

Bossk loves the prospect of that!

Take that, filthy Palp! ^_^

Between Dengar and Boba, the ace hate is strong this wave.

Between Dengar and Boba, the ace hate is strong this wave.

Of course; Aces are riding the top of the metagame, and come in several varieties.

You know who is going to be food for boba? Y wings. Nice nerf to the stress bot, also rebel players are going to have to be careful not to let your shields drop to zero or you might have your regen shot off. Imps don't mind as much because they focus on not getting hit in the first place, however the decimatior is looking like a much less safe place to hide important crew

gay... im no imperial lover... but a 1 pt card destroying an 8 pt emperor card is OP and bull, not to mention my r2-d2

Now we need a scum only, huge ship only Sarlac crew to counter boba

Now we need a scum only, huge ship only Sarlac crew to counter boba

Or Errata the "Blinded Pilot" crit to combo with Han Solo...

gay... im no imperial lover... but a 1 pt card destroying an 8 pt emperor card is OP and bull, not to mention my r2-d2

Well, to pull that out reliably and without punching through 5 shields...

You'd need Adv Homing+Fett on Bossk

that's not much less than Palp xD

How will this work with Dual cards? Discarding means flipping.

That means Adaptability will drop you 2 PS.

No discarding doesn't mean flipping it means discard. It is just easier to flip a spent upgrade card to signal it being discarded and since up until wave 8 no cards do anything when flipped that is what players do instead.

As for this I would have to say bye bye Dash. So what you have the new damage deck that doesn't discard your HLC I'm discarding it anyways.

I wonder if a card like Moff Jerrod or Chewbacca could prevent it by flipping the face up face down before it was dealt?

Edited by Marinealver

As for this I would have to say bye bye Dash. So what you have the new damage deck that doesn't discard your HLC I'm discarding it anyways.

You have to get a critical through to Dash's hull before you can kill off that HLC. This means doing a minimum of 6 damage to him; how much are you going to have taken from said HLC in the meantime?

Edited by DR4CO

No discarding doesn't mean flipping it means discard.

Yes, actually, it does. The rules reference specifically says that when you are instructed to discard a card you flip it over and that it then no longer counts as equipped to the ship except for point costs. That's why the new bomber pilot, Tomax Bren, from imp vets is phrased the way he is "after you discard... Flip face up".

edit, since I just had to post the actual reference in another thread, I'll add it here too.

When an upgrade card is discarded, it is flipped facedown. The card is out of play for all purposes except when determining the total squad point cost of the ship to which it was equipped.

Edited by Forgottenlore