What kind of balancing issues to be fixed x-wing tmg has

By player900755, in X-Wing

Hi there,

I'd like us all to sit and think, maybe produce kind of a list with known issues or things that bother you when it come to balance/usefulness of ships/upgrades/pilots and think on how FFG could fix them.

So as I am a relatively new player I have only few ideas that pop on the first thought

1. With the release of x-wing t70, basic x-wing renders itself basically or mostly useless. Kind of a boost that came with Rebel Transport... Well.. So is there anything they could do or should? Or mby leave it be as it is? How about simply an upgrade card with -2(?) cost points?

2. Starviper, M3aScyk, kihraxz fighter - as there is still no news about SCum aces/veterans pack how ffg is going to approach these ships? To me they are not that nad except scyk, but still if we were to take a poll - they would be listed as worst. So agian, leave them be and hope for next upgrades mby illicit that will work wonders? Or new pilots with superb abilities to compensate what ships are lacking?

3. Firespray - mostly imperial..?

4. Scum epic ship - probably with loads of new useful upgrades. How about with scum pilots to millenium falcon?

5. Ewing and the fact that ppl play only corran? Other variants are probably too expensive?

Cheers tell me what you think