The Mandalorian Wars.

By TheCosmicHospitaller, in Star Wars: Edge of the Empire RPG

This topic shall hold every Mandalorian homebrew thing I can find, please help and contribute I hope this Topic can be like the compiled Resources topic. But for only Mando stuff, and stuff related to them which means got something Togorian, Taung, or Cathar? Please share!!

Current contents:

Species:

Mandalorian Human:

2 Brawn,2 Agility, 2 Intellect,2 Cunning, 2 Willpower,2 Presence;

  • XP:100
  • Mandalorians start with one rank in Ranged(Light)
  • Mandalorians always treat Knowledge(Warfare) as a Career skill.
  • All gear of Mandalorian origin (i.e. Mandalorian armor, Beskar Gam armor, Westar-35s) cost 25% less.

Notes: I did not make this up the people over at Rancor Publishing Group made this up. (Did anyone else notice that their initials make RPG?)

Togorian (Courtsey of the EOTE species menagerie)

Species abilities

  • Wound Threshold: 14 + Brawn
  • Strain threshold: 8 + Willpower
  • Starting XP: 90
  • Togorians begin the game with one free rank in coerce. They still may not train it above rank two at CharGen.
  • Claws: When making a Brawl check to deal damage, a Togorians attack gains +1 Damage, and has a crit of 3
  • Characteristics:

Brawn:3; Agility 2; Intellect 1; Cunning 2; Willpower 2; presence 2;

Taung:

Brawn: 3; Agility 2; Intellect 1; Cunning 3; Willpower: 2; Presence: 1;

  • Wound Threshold: 14+Brawn;
  • Strain Threshold: 8+Willpower
  • Warrior Race: Gain 1 rank in Melee and always treat it as a career skill;
  • XP: 90

Armor and supplements:

Jegerlyte's Mandalorian war machine: https://drive.google.com/file/d/0BxJbJDIY4WwfNXVjdm1HSklVQk0/view?usp=sharing

Jegerlytes Beskar'gam Bonding attachment: Some armour can be reinforced or have some of its parts replaced with the Beskar'Gam steel for better and heavier protection. Only the heaviest armour types are capable of supporting this attachment. Requires a formidable[DDDDD] mechanics check to apply.

Effects: requires one additional advantage to sunder. Increase Encumbrance by 1.

Modification options: 1 increase defence by one mod, 1 Armour quality(Cortosis) mod.

Cost: 20,000

Rarity: 9.

Weapons:

Mandalorian disintegrator: Mandalorian designer grates that are even more vicious than they're regular counterparts: Normal Disrupter Pistol stats but +1000 credits,1 HP; and + 1 Vicious.

Jergalyte's Cathar war staff: these ancient weapons are double bladed swords with folding blades for storage when not in use. Damage: +2, Skill; Melee; Critical: 3;Range: Engaged; Enc: 2; price: 1200; HP: 2; Special: Defensive 1; Linked 1; Vicious 2;

Beskad:

Damage: +2, Critical: 2, HP: 2, Cost:1000 Rarity: 8, Range: Engaged, Encumbrance: 2, Special: Pierce 3,Vicious 1;

Vestij Jai Galaar's Bes'bev:

Bes'bev

Melee
Damage: +1
Range: Engaged
Crit: 2
HP: 1
Encumbrance: 1
Price: Special
Rarity: 8
Special: This item may be used as a musical instrument. Checks to conceal a bes'bev gain one boost die due to its size, and function as a musical instrument.

Mythosauur Axe: Cost: 5000 Credits; Rarity 9; Damage + 4; Critical 2; Range: Engaged; Special: Vicious 4, Sunder; Cumbersome 3;

Crushgaunts: Cost: 750 Credits; Rarity: 9; Damage: +2, Critcal: 2, Range: Engaged; Special: Vicious 4,

Mask of Canderous Ordo: Cost: 9000; Rarity 10; Effect: Grants a Boost die to Leadership&Coercion checks when Commanding a species that has a history with Mandalorians; Grants 2 boost die to all Social checks as well as Coercion and Leadership when dealing with Mandalorians; Special: Unique Item;

Ships:

Davaab-type starfighter:

Silhouette: 3

Speed: 4

Handling:+2

Armor : 4

Weapons:

Medium Blaster Cannon: Arc Fore; Damage: 6; Critical: 3; Range:[Close];

Sensor range:[Close]

Hyperdrive: Class 2

Consumables: 1 Week

Cost: 150,000.

Teroch class gunship:

Silhouette: 4

Handling: +1

Speed: 4

Armor: 5

Crew: 1 Pilot, 1 Co-Pilot;

Passenger: 6;

Encumbrance: 30

Hyperdrive: Class 2

Weapons:

Twin Heavy Laser Cannon (Custom): Arc All; Damage 7; Critical 3; Range:[short]

Consumables: 3 Weeks;

Cost: N/A

Rarity: N/A

Sensor Range: Short

Edited by SHADOWGUARD CHAMPION

Notes: I did not mske this up the people over at Rancor Publishing Group made this up. (Did anyone else notice that their initials make RPG?)

I don’t remember who originally came up with that name.

However, it wasn’t until after we had agreed to adopt this name that someone pointed out that connection. We were all ROFTL.

This topic shall hold every Mandalorian homebrew thing I can find please help and contribute I hope this Topic can be like the compiled Resources topic. but for only Mando stuff, and stuff related to them which means got something Togorian, Taung,or Cathar? please share!!

Current contents:

Mandalorian Human:

2 Brawn,2 Agility, 2 Intellect,2 Cunning, 2 Willpower,2 Presence;

  • Xp:100
  • Mandalorians start with 1 rank in Ranged(Light)
  • Mandalorians always treat Knowledge(Warfare) as a Career skill.
  • All gear of Mandalorian origin (i.e. Mandalorian armor, beskar'gam armor, Westar-35s) cost 25% less.

Notes: I did not mske this up the people over at Rancor Publishing Group made this up. (Did anyone else notice that their initials make RPG?)

Isn't "madalorian" a clan rather than a racial thing? Wouldn't Madalorian be better suited as a class rather than a Race build

This topic shall hold every Mandalorian homebrew thing I can find please help and contribute I hope this Topic can be like the compiled Resources topic. but for only Mando stuff, and stuff related to them which means got something Togorian, Taung,or Cathar? please share!!

Current contents:

Mandalorian Human:

2 Brawn,2 Agility, 2 Intellect,2 Cunning, 2 Willpower,2 Presence;

  • Xp:100
  • Mandalorians start with 1 rank in Ranged(Light)
  • Mandalorians always treat Knowledge(Warfare) as a Career skill.
  • All gear of Mandalorian origin (i.e. Mandalorian armor, beskar'gam armor, Westar-35s) cost 25% less.

Notes: I did not mske this up the people over at Rancor Publishing Group made this up. (Did anyone else notice that their initials make RPG?)

Isn't "madalorian" a clan rather than a racial thing? Wouldn't Madalorian be better suited as a class rather than a Race build

I'd say that it is more a racial thing, seeing as they have their own planet, culture, lifestyle, general behavior, that sort of thing. You can't just "become" Mandalorian

This topic shall hold every Mandalorian homebrew thing I can find please help and contribute I hope this Topic can be like the compiled Resources topic. but for only Mando stuff, and stuff related to them which means got something Togorian, Taung,or Cathar? please share!!

Current contents:

Mandalorian Human:

2 Brawn,2 Agility, 2 Intellect,2 Cunning, 2 Willpower,2 Presence;

  • Xp:100
  • Mandalorians start with 1 rank in Ranged(Light)
  • Mandalorians always treat Knowledge(Warfare) as a Career skill.
  • All gear of Mandalorian origin (i.e. Mandalorian armor, beskar'gam armor, Westar-35s) cost 25% less.

Notes: I did not mske this up the people over at Rancor Publishing Group made this up. (Did anyone else notice that their initials make RPG?)

Isn't "madalorian" a clan rather than a racial thing? Wouldn't Madalorian be better suited as a class rather than a Race build

I'd say that it is more a racial thing, seeing as they have their own planet, culture, lifestyle, general behavior, that sort of thing. You can't just "become" Mandalorian

But if you did your research, ANY race can be a Mandalorian.

Mandalorians are already in the game. They're just not named that way. Typical Mandalorians comes in three careers during the setting of the Empire and they are Bounty Hunter, Hired Gun, and Commander. They can be any species as long as the species adopts the culture and lives according to the Mandalorian Code. The rest is just equipment that they use. Mandalorian Armor made with Mandalorian Iron is quite rare in this time period, so I would expect that the mod for Cortosis Weave to be 10/X. Only the highest commanders and champions of a clan wear it due to its rarity. It is also something that has to be earned.

I'd say that it is more a racial thing, seeing as they have their own planet, culture, lifestyle, general behavior, that sort of thing. You can't just "become" Mandalorian

You can start out as a member of the Mandalorian race of humans, but you can also adopt (or be adopted by) the Mandalorian culture.

The latter has happened on a number of occasions in the EU.

This topic shall hold every Mandalorian homebrew thing I can find please help and contribute I hope this Topic can be like the compiled Resources topic. but for only Mando stuff, and stuff related to them which means got something Togorian, Taung,or Cathar? please share!!

Current contents:

Mandalorian Human:

2 Brawn,2 Agility, 2 Intellect,2 Cunning, 2 Willpower,2 Presence;

  • Xp:100
  • Mandalorians start with 1 rank in Ranged(Light)
  • Mandalorians always treat Knowledge(Warfare) as a Career skill.
  • All gear of Mandalorian origin (i.e. Mandalorian armor, beskar'gam armor, Westar-35s) cost 25% less.

Notes: I did not mske this up the people over at Rancor Publishing Group made this up. (Did anyone else notice that their initials make RPG?)

Isn't "madalorian" a clan rather than a racial thing? Wouldn't Madalorian be better suited as a class rather than a Race build

I'd say that it is more a racial thing, seeing as they have their own planet, culture, lifestyle, general behavior, that sort of thing. You can't just "become" Mandalorian

Americans have their own country, culture, lifestyle, general behavior, that sort of thing. You can't just "become" American.

Brits have their own country, culture, lifestyle, general behavior, that sort of thing. You can't just "become" British.

Germans have their own country, culture, lifestyle, general behavior, that sort of thing. You can't just "become" German.

...Nope, still sounds silly. :V

Americans have their own country, culture, lifestyle, general behavior, that sort of thing. You can't just "become" American.

Brits have their own country, culture, lifestyle, general behavior, that sort of thing. You can't just "become" British.

Germans have their own country, culture, lifestyle, general behavior, that sort of thing. You can't just "become" German.

There are ways to become official citizens of a given country.

However, if you were to stick with the purely racial concept, then there really is no way for you to just “become” African-American, unless you actually have some of that racial heritage in your ancestry.

There really is no way for you to just “become” a member of the Cherokee tribe, unless you can prove that you have ancestors who were themselves recognized members of the Cherokee tribe.

So, in your game, is it a purely racial thing? Is it a cultural thing? Is it a political nation/state thing?

These would be important questions for you to answer.

Americans have their own country, culture, lifestyle, general behavior, that sort of thing. You can't just "become" American.

Brits have their own country, culture, lifestyle, general behavior, that sort of thing. You can't just "become" British.

Germans have their own country, culture, lifestyle, general behavior, that sort of thing. You can't just "become" German.

There are ways to become official citizens of a given country.

However, if you were to stick with the purely racial concept, then there really is no way for you to just “become” African-American, unless you actually have some of that racial heritage in your ancestry.

There really is no way for you to just “become” a member of the Cherokee tribe, unless you can prove that you have ancestors who were themselves recognized members of the Cherokee tribe.

So, in your game, is it a purely racial thing? Is it a cultural thing? Is it a political nation/state thing?

These would be important questions for you to answer.

Except being "Mandalorian" has nothing to do with species, so this is irrelevant.

Being a Mandalorian is about adopting a culture and a lifestyle; there's no logical reason that a Wookiee or a Barabel or a %&$#ing Gungan can't become one. The fact that the overwhelming majority of them are human has more to do with the fact that their culture is more or less limited to Mandalore, which itself is overwhelmingly human, rather than any sort of species bias.

Hell, if you really need some sort of mechanical acknowledgement of the Mandalorian lifestyle you're better off creating a custom specialization with its own career skills and talent tree.

To be a mandalorian is to live by the resol'nare - the six actions. That's it.

Ba'jur bal beskar'gam,
Ara'nov, aliit,
Mando'a bal Mand'alor—
An vencuyan mhi.

Education and armor,
Self-defense, our tribe,
Our language and our leader—
All help us survive.

Wear the Armor, speak the language, defend yourself and your family, raise your children as Mandalorians, contribute to the clan's welfare, and when called upon by the Mand'alor, rally to his cause

Race, sex, what you do for a living - its all irrelevant. There are Mandalorians originating from many races, Gender is a concept that is not existent in their grammar. There are mandalorian doctors, technicians, musicians as well as the better known mercenaries and bounty hunters. Every mandalorian has some kind of armor so they look the same regardless how different they are, every mandalorian knows how to defend himself and his friends and family and every mandalorian speaks the language. Should there be a clan they will do everything to contribute to the clans wellfare in every way that is possible (and doctors, technician, teachers... all of them are needed) anf if there should be a mandalore... The concept of race, bloodline, heritage is completey alien to mandalorians. There is a proverb: No one cares who your father/mother (as it is the same word) was, only the father/mother you will be. And that is not restricted to biological offsprings as adoption is very common and they make no difference between biological and adopted children.

To play a mandalorian character is a narrative choice. a style of play, that has nothing to do with the race you choose, your career or specialisations. There is neither a special subrace needed nore some new careers or even specialisations. If you want to do something that has a impact on your stats train a fighting skill, perhaps athletic, perhaps mechanic to rank one or two, buy a decent set of armor and a gun, take a no-nonsense-approach when you handle things and stick to the six actions - thats all. Think of them as a bunch of anarchistic fronteersmen/women that prepere for the worst and live the moment and who stick together regardless what there is to come.

Edited by Komrk

I'd recommend this thread try to collect it all, from the Traviss debacle to KOTOR, to SWTOR, the old comics (TotJ) and newer comics... but perhaps try to also mark them in what way they relate to canon (when I refer to canon I refer to official, not my own personal canon), Legends and the Traviss debacle. We don't want to confuse newer people who have no knowledge of and need no knowledge of the non-canon material that contradicts canon or makes mandalorians into a kind of super-human dwarf culture... at least it should be presented to them truthfully: this is Legends, this is alternate, this isn't canon. To some this doesn't matter, to some it does. It is only considerate to categorise it all to let people choose for themselves.

From what we know of the Traviss' debacle much of what is said above is valid, but only valid insofar as you accept her debacle as canon and not where it belongs, among Legends that hopefully will not be reintroduced into canon, but hidden under a stone, in a cave, on an asteroid on a collision course with a black hole... for the most part. (And yeah, I actually enjoyed and liked her books, but that doesn't change the fact that they're poor Star Wars and a lot of it is crap and very unsubtle attempt at introducing OP fantasy-space dwarves into SW - her points about the religio-politico issue of the Jedi is interesting, fun even, but ultimately meeeeeeh!)

So far we have two (or three?) story arcs from TCW about Mandalore and an episode or two with some fluff in Rebels (we now know from Rebels that mandalorians did train clones - that's from Traviss isn't it? Or did TCW also cover this? I can't remember...) The legends material presented above should only be considered a poor alternative source and highly suspect if you are trying to play a game that stays close to the canon . If you don't care for that and believe all the fanwankery you find online about the meaning of lightsaber colours, emotionless unpredictable fighting (c'mon that's ridiculous and you know it!), Traviss' adoration (I hear they've been referred to as fandalorians?) and all the various silliness written about these guys, then go for it.

Ah the Mandalores. Didn't that quaint chap Boba Fett wear a remnant of their armour before he was unceremoniously dumped into that beastly Sarlacc pit? They're the stuff of legends, a lost warrior culture. Artifacts show up here and there around the galaxy. Usually of more interest to archaeologists, but some other more opportunistic individuals find uses for the war gear. Armour, rippers, basilisk droids, all get appropriated for various and, usually, nefarious means.

In current canon, I guess Mandelorians are technically humans, not no longer are they a culture that everyone any species can adopt. That part is still firmly set in Legends category. For now.

In current canon, I guess Mandelorians are technically humans, not no longer are they a culture that everyone any species can adopt. That part is still firmly set in Legends category. For now.

I disagree with that because in The Clone Wars when Maul and Savage take over Death Watch they become Mandalorians. They even used the ancient challenge to take control over Death Watch.

That's an interesting interpretation. I don't think they became Mandelorians. It seemed like they just exploited one of their traditions to gain dominance over them. But I'll rewatch the episodes at some point.

That's an interesting interpretation. I don't think they became Mandelorians. It seemed like they just exploited one of their traditions to gain dominance over them. But I'll rewatch the episodes at some point.

In the following episode all the Death Watch that bowed to Maul and Savage had their armor colors changed to match Maul's tattoo pattern. As far as I know, only the Mandalorian can make a change to a clan like that.

The Canon- Issue is a big problem considering mandalorians as the only reference to them in the films are Boba and Jango Fett as well as the design of the clone trooper armor. Then there are some references in TCW and Rebels and that's it.

That's why i stay as far as i am concerned by the pre-disney-canon. And considering that the story of TFA is a rip off from expended universe it seems likely to me that more stuff from EU will return in a twisted and perverted way.

If you go by the new canon, how would you - as a GM - handle a player request du take a hyperspace jump from/to a position near the surface of a Planet or right through an energy field?

This topic shall hold every Mandalorian homebrew thing I can find please help and contribute I hope this Topic can be like the compiled Resources topic. but for only Mando stuff, and stuff related to them which means got something Togorian, Taung,or Cathar? please share!!

Current contents:

Mandalorian Human:

2 Brawn,2 Agility, 2 Intellect,2 Cunning, 2 Willpower,2 Presence;

  • Xp:100
  • Mandalorians start with 1 rank in Ranged(Light)
  • Mandalorians always treat Knowledge(Warfare) as a Career skill.
  • All gear of Mandalorian origin (i.e. Mandalorian armor, beskar'gam armor, Westar-35s) cost 25% less.

Notes: I did not mske this up the people over at Rancor Publishing Group made this up. (Did anyone else notice that their initials make RPG?)

I would consider this the same as a Correllian Human. It is not really a new race as it is a variation.

That's an interesting interpretation. I don't think they became Mandelorians. It seemed like they just exploited one of their traditions to gain dominance over them. But I'll rewatch the episodes at some point.

In the following episode all the Death Watch that bowed to Maul and Savage had their armor colors changed to match Maul's tattoo pattern. As far as I know, only the Mandalorian can make a change to a clan like that.

I think you referring to "Mandalore" in this case, but as we seen that title has not made it back into Cannon.

With what we have seen in those episodes and the Son of Dathormir Comics. We have a group of Mandalorians that follow Maul and not him becoming a Mandalorian himself.Which is similar to to the Jedi leading Clones.

He is not the leader of all Mandalorians either. As it has been established that Members of the Protectors trained and fought with the Republic during the Clones Wars.

So it comes down to three things, it seems: pre-Disney canon (we know the Fetts are not Mandalorians according to George Lucas, citation needed), Expanded Universe/Legends (I love the misspelling of "expended" universe ... makes so much sense! :ph34r: ) and what is now Canon.

These could be three useful canons, if you want to divide it into such a mess. I'd prefer two: Canon (current) and Legends.

To me it seems most fandalorians prefer Legends and stuff that's really peripheral when it comes to the Star Wars galaxy and its lore. I know that sounds provocative to some of you, I apologise, but so far Traviss, KOTOR, SWTOR and other stuff that have expanded upon the Mandalorians have been negated, over powered and it is often rather silly and fits poorly into the myths, structure and mysteries of the Star Wars galaxy. Particularly as it is now changing and evolving - seemingly to the better.

Don't get me wrong, I was big fan of the Expanded Universe, but it was a mess, a horrible mess of contradictions, absurdities and crap stories... with a few good ones here and there sure, but overall it was an honest attempt, but in the bigger picture it was a bit of a storytelling failure. Despite some good stories here and there.

Now as for interpretations of how to connect Legends with Canon and how to make sense of it and patch it up for your own games, that can't really be argued against - regardless of how full it is of wishful thinking and so on - and it's fine really. Simultaneously, any dispute to such interpretations and exercises in creativity is equally, if not more, valid.

And while I've been part of the derail here, I hope we can make this thread into what the OP wanted: a collection of fan made stuff about mandalorians - whether Legends inspired, Canon inspired and/or any results of creative exercises.

Here's my own contribution, based on TCW and some patch-up exercise in trying to bridge canon with legends: The Mandalorian War Machine . It's dated and not revised - even if I planned to. I've tested them a few times, they pack a punch, if used right.

Edited by Jegergryte

Americans have their own country, culture, lifestyle, general behavior, that sort of thing. You can't just "become" American.

Brits have their own country, culture, lifestyle, general behavior, that sort of thing. You can't just "become" British.

Germans have their own country, culture, lifestyle, general behavior, that sort of thing. You can't just "become" German.

There are ways to become official citizens of a given country.

However, if you were to stick with the purely racial concept, then there really is no way for you to just “become” African-American, unless you actually have some of that racial heritage in your ancestry.

There really is no way for you to just “become” a member of the Cherokee tribe, unless you can prove that you have ancestors who were themselves recognized members of the Cherokee tribe.

So, in your game, is it a purely racial thing? Is it a cultural thing? Is it a political nation/state thing?

These would be important questions for you to answer.

Except being "Mandalorian" has nothing to do with species, so this is irrelevant.

Being a Mandalorian is about adopting a culture and a lifestyle; there's no logical reason that a Wookiee or a Barabel or a %&$#ing Gungan can't become one. The fact that the overwhelming majority of them are human has more to do with the fact that their culture is more or less limited to Mandalore, which itself is overwhelmingly human, rather than any sort of species bias.

Hell, if you really need some sort of mechanical acknowledgement of the Mandalorian lifestyle you're better off creating a custom specialization with its own career skills and talent tree.

Here's how I see it. You can be born Mandalorian, and that means that you come from the people who have lived on the planet Mandalore for generations, and have therefore a slightly different genetic makeup than your average correlian or coruscanti.

Or, you joined the Mandalorians or were adopted by one of them, and while you now have access to the same things a native-born Mandalorian would, your character's stats would not be the same.

Correlians are notoriously good pilots, that's the reason they get a bonus to piloting. Mandalorians are notoriously good fighters; I see absolutely no reason why a native Mandalorian would not have a bonus to melee or knowledge (warfare).

Mandalorians have been adopting people into their culture for a very long time; if you can fight, and they like you it really doesn't matter what race you are or what you used to do.

Edited by Vestij Jai Galaar

For Mandalorian things here's something off the top of my head. Will add more as I think of them.

Bes'bev.

This is a flute of predominantly Mandalorian origin. It doubles as a weapon due to its sharp, angled end that can be used for stabbing in combat.

Bes'bev

Melee

Damage: +1

Range: Engaged

Crit: 2

HP: 1

Encumbrance: 1

Price: Special

Rarity: 8

Special: This item may be used as a musical instrument. Checks to conceal a bes'bev gain 1 boost die due to its size, and function as a musical instrument.

Americans have their own country, culture, lifestyle, general behavior, that sort of thing. You can't just "become" American.

Brits have their own country, culture, lifestyle, general behavior, that sort of thing. You can't just "become" British.

Germans have their own country, culture, lifestyle, general behavior, that sort of thing. You can't just "become" German.

There are ways to become official citizens of a given country.

However, if you were to stick with the purely racial concept, then there really is no way for you to just “become” African-American, unless you actually have some of that racial heritage in your ancestry.

There really is no way for you to just “become” a member of the Cherokee tribe, unless you can prove that you have ancestors who were themselves recognized members of the Cherokee tribe.

So, in your game, is it a purely racial thing? Is it a cultural thing? Is it a political nation/state thing?

These would be important questions for you to answer.

Except being "Mandalorian" has nothing to do with species, so this is irrelevant.

Being a Mandalorian is about adopting a culture and a lifestyle; there's no logical reason that a Wookiee or a Barabel or a %&$#ing Gungan can't become one. The fact that the overwhelming majority of them are human has more to do with the fact that their culture is more or less limited to Mandalore, which itself is overwhelmingly human, rather than any sort of species bias.

Hell, if you really need some sort of mechanical acknowledgement of the Mandalorian lifestyle you're better off creating a custom specialization with its own career skills and talent tree.

Here's how I see it. You can be born Mandalorian, and that means that you come from the people who have lived on the planet Mandalore for generations, and have therefore a slightly different genetic makeup than your average correlian or coruscanti.

Or, you joined the Mandalorians or were adopted by one of them, and while you now have access to the same things a native-born Mandalorian would, your character's stats would not be the same.

Correlians are notoriously good pilots, that's the reason they get a bonus to piloting. Mandalorians are notoriously good fighters; I see absolutely no reason why a native Mandalorian would not have a bonus to melee or knowledge (warfare).

That is how I see it as well. Also I will add the Bes'bev.

I've added the Bes'bev and the Togorians I will try to add the Cathar tomorrow,

Edited by SHADOWGUARD CHAMPION

What about making it a doc once there's a goodly number of stuff on it? That way people could print it out and have it handy at the table with their other supplements.

I know I would!