This topic shall hold every Mandalorian homebrew thing I can find, please help and contribute I hope this Topic can be like the compiled Resources topic. But for only Mando stuff, and stuff related to them which means got something Togorian, Taung, or Cathar? Please share!!
Current contents:
Species:
Mandalorian Human:
2 Brawn,2 Agility, 2 Intellect,2 Cunning, 2 Willpower,2 Presence;
- XP:100
- Mandalorians start with one rank in Ranged(Light)
- Mandalorians always treat Knowledge(Warfare) as a Career skill.
- All gear of Mandalorian origin (i.e. Mandalorian armor, Beskar Gam armor, Westar-35s) cost 25% less.
Notes: I did not make this up the people over at Rancor Publishing Group made this up. (Did anyone else notice that their initials make RPG?)
Togorian (Courtsey of the EOTE species menagerie)
Species abilities
- Wound Threshold: 14 + Brawn
- Strain threshold: 8 + Willpower
- Starting XP: 90
- Togorians begin the game with one free rank in coerce. They still may not train it above rank two at CharGen.
- Claws: When making a Brawl check to deal damage, a Togorians attack gains +1 Damage, and has a crit of 3
- Characteristics:
Brawn:3; Agility 2; Intellect 1; Cunning 2; Willpower 2; presence 2;
Taung:
Brawn: 3; Agility 2; Intellect 1; Cunning 3; Willpower: 2; Presence: 1;
- Wound Threshold: 14+Brawn;
- Strain Threshold: 8+Willpower
- Warrior Race: Gain 1 rank in Melee and always treat it as a career skill;
- XP: 90
Armor and supplements:
Jegerlyte's Mandalorian war machine: https://drive.google.com/file/d/0BxJbJDIY4WwfNXVjdm1HSklVQk0/view?usp=sharing
Jegerlytes Beskar'gam Bonding attachment: Some armour can be reinforced or have some of its parts replaced with the Beskar'Gam steel for better and heavier protection. Only the heaviest armour types are capable of supporting this attachment. Requires a formidable[DDDDD] mechanics check to apply.
Effects: requires one additional advantage to sunder. Increase Encumbrance by 1.
Modification options: 1 increase defence by one mod, 1 Armour quality(Cortosis) mod.
Cost: 20,000
Rarity: 9.
Weapons:
Mandalorian disintegrator: Mandalorian designer grates that are even more vicious than they're regular counterparts: Normal Disrupter Pistol stats but +1000 credits,1 HP; and + 1 Vicious.
Jergalyte's Cathar war staff: these ancient weapons are double bladed swords with folding blades for storage when not in use. Damage: +2, Skill; Melee; Critical: 3;Range: Engaged; Enc: 2; price: 1200; HP: 2; Special: Defensive 1; Linked 1; Vicious 2;
Beskad:
Damage: +2, Critical: 2, HP: 2, Cost:1000 Rarity: 8, Range: Engaged, Encumbrance: 2, Special: Pierce 3,Vicious 1;
Vestij Jai Galaar's Bes'bev:
Bes'bev
Melee
Damage: +1
Range: Engaged
Crit: 2
HP: 1
Encumbrance: 1
Price: Special
Rarity: 8
Special: This item may be used as a musical instrument. Checks to conceal a bes'bev gain one boost die due to its size, and function as a musical instrument.
Mythosauur Axe: Cost: 5000 Credits; Rarity 9; Damage + 4; Critical 2; Range: Engaged; Special: Vicious 4, Sunder; Cumbersome 3;
Crushgaunts: Cost: 750 Credits; Rarity: 9; Damage: +2, Critcal: 2, Range: Engaged; Special: Vicious 4,
Mask of Canderous Ordo: Cost: 9000; Rarity 10; Effect: Grants a Boost die to Leadership&Coercion checks when Commanding a species that has a history with Mandalorians; Grants 2 boost die to all Social checks as well as Coercion and Leadership when dealing with Mandalorians; Special: Unique Item;
Ships:
Davaab-type starfighter:
Silhouette: 3
Speed: 4
Handling:+2
Armor : 4
Weapons:
Medium Blaster Cannon: Arc Fore; Damage: 6; Critical: 3; Range:[Close];
Sensor range:[Close]
Hyperdrive: Class 2
Consumables: 1 Week
Cost: 150,000.
Teroch class gunship:
Silhouette: 4
Handling: +1
Speed: 4
Armor: 5
Crew: 1 Pilot, 1 Co-Pilot;
Passenger: 6;
Encumbrance: 30
Hyperdrive: Class 2
Weapons:
Twin Heavy Laser Cannon (Custom): Arc All; Damage 7; Critical 3; Range:[short]
Consumables: 3 Weeks;
Cost: N/A
Rarity: N/A
Sensor Range: Short
Edited by SHADOWGUARD CHAMPION