I love the Warlock Quest variant, but the ending lacks excitement. I have had two ideas to use this with the hidden endings rule:
- Start with four quests as per the card. In fact, use all the rules on the card except for the last. When you reach the end, draw an ending card at random. If you draw the WQ ending, you win if you have four quests completed, otherwise you lose (like HBV). If you draw another ending, quests are irrelevant. The ending of course stays in effect for the rest of the game. (Alternatively, if somebody draws WQ and loses it could be shuffled back in for the next player to draw again).
- Follow all rules on WQ card except the ending. To win you must reach the CoC with four quests completed AND draw another (different) ending and follow its instructions.