I thought the Autoblaster Turret was only two dice.
Kavil gets an extra die on out of arc shots. Which can sometimes require some deeply counter-intuitive flying...
Edited by JarvalI thought the Autoblaster Turret was only two dice.
Kavil gets an extra die on out of arc shots. Which can sometimes require some deeply counter-intuitive flying...
Edited by JarvalI thought the Autoblaster Turret was only two dice.Autoblaster Turret have a habbit of killing me fast.
It's not just you--they kill everything pretty fast, especially ships that rely on green dice. One of my favorite Scum ships is Kavil + VI + Unhinged Astromech + Autoblaster Turret + Engine Upgrade; I don't know how good it would be if people were more accustomed to flying against Autoblaster Turrets, but I've surprised a lot of players with three unblockable dice at PS9.
It is but that doesn't stop it from hurting
Ok someone posted a list on Facebook that had 2 patrol leaders and Howlrunner. That's 35(?) Damage to kill. Isnt that more then the damage deck has (Assuming no crits)?
So swap out a Howlrunner for a bomber and its even worse.
So if this was to happen (somehow no crits to reduce to the cards needed) what would happen?
On a side note is 2x patrol leaders and a bomber the most damage capacity you can put in a list?
Edit: brain had a moment and counted shields as well. This still stands as a question though.
I ran into this a while ago, at a team epic tournament. The opponents' teams consisted of a grand total of 16 tie Fighters, 8 tie interceptors, and 4 tie bombers. The rule is that if you have no more cards to draw, you shuffle the damage deck.
Ok someone posted a list on Facebook that had 2 patrol leaders and Howlrunner. That's 35(?) Damage to kill. Isnt that more then the damage deck has (Assuming no crits)?
So swap out a Howlrunner for a bomber and its even worse.
So if this was to happen (somehow no crits to reduce to the cards needed) what would happen?
On a side note is 2x patrol leaders and a bomber the most damage capacity you can put in a list?
Edit: brain had a moment and counted shields as well. This still stands as a question though.
I ran into this a while ago, at a team epic tournament. The opponents' teams consisted of a grand total of 16 tie Fighters, 8 tie interceptors, and 4 tie bombers. The rule is that if you have no more cards to draw, you shuffle the damage deck.
But what should I shuffle when there are no more cards left? ![]()
I thought the Autoblaster Turret was only two dice.Autoblaster Turret have a habbit of killing me fast.
It's not just you--they kill everything pretty fast, especially ships that rely on green dice. One of my favorite Scum ships is Kavil + VI + Unhinged Astromech + Autoblaster Turret + Engine Upgrade; I don't know how good it would be if people were more accustomed to flying against Autoblaster Turrets, but I've surprised a lot of players with three unblockable dice at PS9.
What Jarval said--Kavil often gets an extra. It can be tricky, but if you can maneuver him well (and the Y-wing dial with green 3-turns and boost is actually pretty forgiving) it's astonishing how much he can do to his opponents.
But what should I shuffle when there are no more cards left?
Apologies. When a ship is destroyed, the damage cards go to a discard pile. They don't stay with the ship.
Related, you can look through the discard pile at any time. So you kill a decimator with all <booms>, and you can look at all the cards to see how many of what got used up.