Rate the alternate end games!

By crimhead, in Talisman

hmmm... yesterday we played domain of dragons + tower. Game was ok, though rider was unstoppable again. its usually so, when rider enslaves dragon. nevertheless other chars were also strong enough.

what I dislike in dragon domain? This is how game ends. lucky rider is able to go die+up to 3. so it is not difficult to land on warlock cave, to get quest and then resolve it. then rider rushed into tower and while stepped stair by stair she becomes supermighty.then draconic lord was as small frog like. because rider had plenty of str+craft,a lot of scales,bonus +3 vs dragona, 2 dice in attack and choose whatever. so dragon king was defeated in no time. no possibilities for other players to catch up.

questio to velhart and others: how you are playing dragon domain? I dont believe,that you like last fight parody and no possibilities for other players to catch up. please share your game basic

gedasm said:

hmmm... yesterday we played domain of dragons + tower. Game was ok, though rider was unstoppable again. its usually so, when rider enslaves dragon. nevertheless other chars were also strong enough.

what I dislike in dragon domain? This is how game ends. lucky rider is able to go die+up to 3. so it is not difficult to land on warlock cave, to get quest and then resolve it. then rider rushed into tower and while stepped stair by stair she becomes supermighty.then draconic lord was as small frog like. because rider had plenty of str+craft,a lot of scales,bonus +3 vs dragona, 2 dice in attack and choose whatever. so dragon king was defeated in no time. no possibilities for other players to catch up.

questio to velhart and others: how you are playing dragon domain? I dont believe,that you like last fight parody and no possibilities for other players to catch up. please share your game basic

Hi Gedasm,

I have not played with Dragon Domain yet, but it sounds a cool ending for the game.

The way we will use it is that dragon cards are only triggered if you draw a adventure or region card (enemy or object)

We are using this ending in our next game. happy.gif

PS: i have not played with the dragon rider yet, but from the looks, she is one of the powerful characters

Yes, Domain of Dragons gives nice idea to use game field, adventure and region cards and also dragon cards triggered by simple adventure cards. I like this mechanics.

The downside of this mechanics is dragon rage - it is rare event then. Though dragon rage is very nice, when you are playing with scales.

Another weakness is to draw cards in a tower. Because Dragon King is always the same, then you will encounter only those cards in a tower. If you selected Red dragon, then you will encounter only stregth type enemies, if Green - only craft. Yellow one gives more unpredictidness, though in his deck there is too many items instead of enemies :)

The third weakness is matchup vs Dragon King. Usually players are very strong, before entering the tower (10-12+ in each category). While on the stairs, players encounters lots of dragons, gaining lots of scales and may upgrade due to the lots of trophies. You easily adding +3 for your stats and getting several scales of the dragon king. Dragon king cannot upgrade himself, so he is usually 12/12 (10/14 or 14/10), which is really not so frightening after encountering of 3 or 4 cards on stairs. Dragon king usually is >6 weaker than player selected stat. so fighting is not interesting at all. We played, that you may encounter only one round, when you are on the top of the tower. It means, that other players has 4 turns at most to climb after you. Which is really not enough.

Conclusion: good mechanics to use dragon cards while in gameplay. But weak ending itself - final battle is too easy.

Dragon King ending is a nice thing. It gives some unpredictness at the end. You have to roll die to see how you encounter dragon king. There is possibility also for other players to catch the game!

We also used nice rule: to add to current Dragon King all scales, which currently are on draconic lords cards. if you are playing 4-5persons, then it is essential to use 4scales rule to reign new dragon. In this case, final dragon king may add even up to +9 in str/crft, which is awesome add-on and then final battle is not against small rat :)

As from readings, I suppose, that Pandora box should add lots of interesting encounters PvP. Looking forward to interesting Alternative Endings solutions.

My current rating:

- Dragon King

- Danse Macabre

- Crown of Command (due to usual PvP final battles on top of the mountain)

- others

gedasm said:

Another weakness is to draw cards in a tower. Because Dragon King is always the same, then you will encounter only those cards in a tower. If you selected Red dragon, then you will encounter only stregth type enemies, if Green - only craft. Yellow one gives more unpredictidness, though in his deck there is too many items instead of enemies :)

The third weakness is matchup vs Dragon King. Usually players are very strong, before entering the tower (10-12+ in each category). While on the stairs, players encounters lots of dragons, gaining lots of scales and may upgrade due to the lots of trophies. You easily adding +3 for your stats and getting several scales of the dragon king. Dragon king cannot upgrade himself, so he is usually 12/12 (10/14 or 14/10), which is really not so frightening after encountering of 3 or 4 cards on stairs. Dragon king usually is >6 weaker than player selected stat. so fighting is not interesting at all. We played, that you may encounter only one round, when you are on the top of the tower. It means, that other players has 4 turns at most to climb after you. Which is really not enough.

Conclusion: good mechanics to use dragon cards while in gameplay. But weak ending itself - final battle is too easy.

Yeah you are right, that there are not so many suprises in the dragon tower if you play with dragon domain.

And with Dragon domain, characters can gain dragon scales by beating dragons. This is not possible with the normal dragon scale mechanic.

Dragon domain is nice, but you lose some interesting things in the game.

Velhart said:

My new top 8 ending cards are:

1: Ice queen

2: Warlock quests

3: Hand of Doom

4: Dance macabre

5: Eagle King

6: Battle Royal

7: Crown&Sceptre

8: Crown of command

I am wondering why you rated the Ice Queen as the best ending, but the Eagle King as 5th. They are both identical unless I am mistaken. :)

Demarki said:

Velhart said:

My new top 8 ending cards are:

1: Ice queen

2: Warlock quests

3: Hand of Doom

4: Dance macabre

5: Eagle King

6: Battle Royal

7: Crown&Sceptre

8: Crown of command

I am wondering why you rated the Ice Queen as the best ending, but the Eagle King as 5th. They are both identical unless I am mistaken. :)

That's because i like only one main boss.

We have the ice queen already, so i don't need a eagle king ending.

Well, they are not 100% identical. Eagle King can send you to the crags if you lose the combat if i am right.

I change sometimes my top 11 endings.

This one is already old.

I must say that a end boss is not so special anymore, because you can easily defeat it, after a walk in the dungeon.

The only exception is the Dragon tower, which adds a new board with new cards to encounter.

But some people have already said that the dragon lords are too weak. This is because you earn trophy's along the way if you go up stairs in the tower.

By that time, you will be stronger than before, and you can easily beat the dragon lord.

I have not experience this myself yet. I have used the arnkell in my previous game,to teleport from the plain of peril to the top of the tower gui%C3%B1o.gif

gedasm said:

As from readings, I suppose, that Pandora box should add lots of interesting encounters PvP. Looking forward to interesting Alternative Endings solutions.

I made a topic about the Pandora's Box long ago. You can see it here

I hope i see it someday in the future.

gedasm said:

Yes, Domain of Dragons gives nice idea to use game field, adventure and region cards and also dragon cards triggered by simple adventure cards. I like this mechanics.

The downside of this mechanics is dragon rage - it is rare event then. Though dragon rage is very nice, when you are playing with scales.

Another weakness is to draw cards in a tower. Because Dragon King is always the same, then you will encounter only those cards in a tower. If you selected Red dragon, then you will encounter only stregth type enemies, if Green - only craft. Yellow one gives more unpredictidness, though in his deck there is too many items instead of enemies :)

I was thinking today about a new houserule idea, to use dragon domain, without having those problems.

1: Use all 3 dragonlords and the crown

2: If someone draw a dragonlord card from the adventure or region decks, place the crown on the dragon lord from that type card.

In this manner, the dragon lords can still change.

3: Draw only tokens inside the Dragon Tower. In this manner, the Dragon Kings can still change.

If someone is outside the tower, the crown is still switching if he draws a Dragon lord card.

This happens also if there are tokens on a Dragon lord. If a dragonlord has 3 tokens, the crown switches.

The scales will not be placed on the board. It's only for tracking which Dragon lord becomes king.

Dragon Rage, Dragon Sleep, and Dragon Strike do still work inside the Dragon Tower.

PS: It will make the game a bit harder i think, because you will mostly draw a dragonlord card which is immediately king.

Some cards add more difficulty if this happens.

gedasm said:

Another weakness is to draw cards in a tower. Because Dragon King is always the same, then you will encounter only those cards in a tower. If you selected Red dragon, then you will encounter only stregth type enemies, if Green - only craft. Yellow one gives more unpredictidness, though in his deck there is too many items instead of enemies :)

I was thinking about it, but if i would follow the rule on the dragon domain ending card, then it is still possible that if vartrax is the dragon king and you draw a object, then you must place a cadorus card on top of its deck in the dragon tower.

But the weirdest thing is that if you draw a strength enemie from a vartrax deck, then you can't place the next vartrax card on his own deck, so it should be placed on the adventure deck of the mainboard. This lead to problems i think or maybe not?

A other problem is that some dragon cards don't have a effect while playing with dragon domain.

If i use the normal scale mechanic, then all dragon rules are include as it should be.

I have doubts now with this ending.. preocupado.gif

Not sure if i use it in my next game

My new top 11 endings are:

1: Standard Dragon Tower ending with Dragon Scales.

2: Sacred Pool

3: Warlock Quests

4: Judgement Day

5: Dance Macabre

6: Dragon Slayers, Dragon King, Ice Queen, Eagle King, Demon Lord,

7: Dragon Domain

8: Hand of Doom

9: Battle Royal

10: Crown and scepter

11: Crown of Command

_______________________

I have placed the dragon domain ending on nr 7.

I like the dragon scales mechanic better.

I hope we get more interesting endings in the future!