Lately I have been running into a-lot of imperial Heavy Bomber builds. Most of them have 3 Victories/ 2 Imps/ or 1 Imp 2 Vic and the bombers. I wanted to come up with a good way to neutralize a "RhymerBall" / Firespray/ B-Wing Build while still having enough Firepower to kill ships effectively and fight not so heavy bomber builds. The game seems Pretty Evenly matched but a Super Bomber Build Seems very tough to beat unless you yourself are playing a bomber Build. I have tried heavy anti-squad Armaments against bomber builds and they don't kill the bombers until it's to late.
I came up with this and I haven't Played it yet but i plan too on Friday.
Let me know what you think
(394/400)
Objectives
Opening Salvo
Fleet Ambush
Dangerous Territory
(140)
Imperial Class II Star Destroyer
Overload Pulse
Avenger
Electronic Countermeasures
(shoot with the Side Arc first to Trigger OLP then Lay on the Big hit with the front)
(Almost thinking Gunnery team and X17 might be better for 2 extra cost)
(103)
Victory Class 1 Star Destroyer
Admiral Screed
Boosted Comms
(71)
Gladiator class 1 star destroyer
Assault Proton Torpedoes
Engine Techs
Demolisher
Squadrons
IG-88
Mauler
JumpMaster
(2)Tie Advanced
The plan is to send in IG-88 to assassinate the enemy Bombers Intel (dengar) and also possibly taking out Rhymer as a bonus. The rest of the squads come in and mauler does his thing for a few turns until intel and both advances die (this can take some time with the single blacks they shoot (if they Ruthless Strat this helps your cause as well for mauler) this should be enough to take out the core of the bombers leaving only single Generic bombers that should be tied up for most the rest of the game. Send in the Victory first t draw most of there efforts into killing that. Glad and General come in for cleanup Duty. Glad with engine techs can shoot APT with Screed move RAM them Shoot again APT then Ram Again ( 4 Damage cards 2 FU 2 FD)
Please let me have some input
Thanks