No Outright Winner

By WombatMan, in Talisman

Guys,

With Talisman getting bigger with each expansion, and with each expansion the game can last a very long time, especially with over 4 players. I just thought of a way of determining the winner if no one has got to the Crown of Command and killed everyone.

The winner is the player/character with the most gold when you determine to call an end to the game. That is not just the gold you have in front of you, but the most gold when you use the table below:

Gold x 1 Gold

Strength Tokens x 3 Gold

Craft Tokens x 3 Gold

Fate Tokens x 3 Gold

Followers x (d6) Gold

Normal Items x (d6) Gold

Magic Items x 2 (d6) Gold

Trophies x 1 Gold

Spells x 1 Gold (Max. 3 Gold)

Is there other things I could put on this list, and by how much should you multiply it by to get gold.

Waiting for your response.

WombatMan

Seems way too random to determine a winner

We've instituted an instant death rule. If time is ticking down and all players agree, we go forward with the following rules:

  • At the beginning of each turn, your character gains +1 Strength or Craft.
  • Once we are in sudden death, all deaths are final.

One nice addition would to grant all players 1 talisman. We haven't done that yet however.

We just play melee, if the game hasn't already devolved to that. No extras, no gifts. Just grab what you got and duke it out. It's a legitimate way to end the game anyway. "last character alive wins the game"

But I blame this younger generation. First game I played with my son's friends, this one little bugger blindsides me. Since then it's a constant challenge with them playing. Which is nice, in a way. Keeps you on your toes. We had one round where another of his friends made it all the way to the pit fiends until someone took his Talisman with Acquisition.

Don't mess with the old goat, that's why he's an old goat.

Edited by gatorcoffee

I haven't had a game we didn't finish, however most "standard" games (as in letter of the law original rules with no alternatives) can take up to six-or more hours in a six player game. We've found lowering the token amount from 7 to 5, having Talismans grant +2 str OR +2 craft OR +1 str/+1 craft, and starting each character with a players choices of +1 str or +1 craft drastically reduces play time to about 2-3 hours for a six player game.

Who ever reaches crown space first, if not then whomever holds a Talisman wins when time expires or whomever still has their starting character.