Here is my version of Jar'Kai. Feel free to leave a comment or a critique.
Rules for using Jar'kai. It can never be chosen as the first lightsaber form that a force user can take. It must be a second or subsequent form. To be eligible to begin learning Jar'Kai, the character must have spent a minimum of 60 points in their beginning Lightsaber Form. The character can choose what characteristic their Lightsaber skill uses for Jar'Kai.
Due to the difficulty of fighting with dual lightsabers and melee weapons, Jar'Kai Technique costs the character 2 Strain to do a two weapon attack without the additional Difficulty die.
There are several Talents, beyond the Technique Talents, that are specific to Jar'Kai. Twin Strike allows the character to attack a single target with two weapons without difficulty. Overcome Defenses the character can apply their Force Dice to adding boost dice to an attack. Jar'Kai Dual Defense adds to a characters Reflect, Parry, and Defense. Finally, there is Rising Whirlwind. The character can add as many Force Dice as their Force Rating to the roll and costs 2 Strain. Add +1 Defense for every 2 Force Points spent. Rising Whirlwind also attacks two different targets with a single weapon in engaged range.
Special thanks to TalosX, Daeglan, and Kilcannon for the great help!
Edited by ThePatriot