Been Away For a While...Whats The State of Armada?

By AdmiralThrawn, in Star Wars: Armada

Well, I agree with your point about flexibility, but I wouldn't say that flexibility is purpose-building :P (but that's just me teasing you !)

Still, I'm really not feeling upgrades being so important in defining the role of a ship (give an edge, sure, but defining, not really), so I tend to fly very very light. (No more than 3 upgrades + titles on large ships, 1 + titles on small ships)

Out of curiosity, what's the loadout of your MC30 ?

Well, I agree with your point about flexibility, but I wouldn't say that flexibility is purpose-building :P (but that's just me teasing you !)

Still, I'm really not feeling upgrades being so important in defining the role of a ship (give an edge, sure, but defining, not really), so I tend to fly very very light. (No more than 3 upgrades + titles on large ships, 1 + titles on small ships)

Out of curiosity, what's the loadout of your MC30 ?

The MC30 is upgraded the wat it is due to the list it is in so here is the list.

+++ Dodonna the Oppressor (394pts) +++

TRC90 - CR90 Corvette A (78pts) [intel Officer, Turbolaser Reroute Circuits, •General Dodonna]

TRC90 - CR90 Corvette A (58pts) [intel Officer, Turbolaser Reroute Circuits]

TRC90 - CR90 Corvette A (58pts) [intel Officer, Turbolaser Reroute Circuits]

TRC30 - MC30c Scout Frigate (100pts) [Assault Proton Torpedoes, Intel Officer, Ordnance Experts, Turbolaser Reroute Circuits, •Admonition]

TRC30 - MC30c Scout Frigate (100pts) [Assault Proton Torpedoes, Intel Officer, Ordnance Experts, Turbolaser Reroute Circuits, •Foresight]

+ Objectives +

Assault Objective [Precision Strike]

Defense Objective [Fleet Ambush]

Navigation Objective [superior Positions]

Edited by Lyraeus

To note, the MC30 is good without Rieekan,

I think the better question is, "Is the MC30 good without a title?". Either one can make the ship incredibly resilient. More than the measly 4 hull would suggest.

I think so. Those titles are expensive. A Torpedo Frigate with only APTs and Ord Experts comes in at 72 points. That's pretty good bang for your buck.

This is all I put on the 2 I usually run. I find the APT pairs well with Dodanna, who circles in an AFII/MC80. Do you kill the big ship who's blasting you from range or deal with the smaller/closer brawlers.

Edited by Salted Diamond

I'll push that hot button.

No.

Yes.

Slaved Turrets TRC.

Ozzel Breakfast is best.

Yes.

Controversy ended. All is well.

Fixed!

Fixed.

Fixed!

I'll push that hot button.

No.

Yes.

Slaved Turrets TRC.

Ozzel Breakfast is best.

Yes.

Controversy ended. All is well.

Fixed!

Fixed.

Fixed!

Yup. Actually ran sims on this this morning:

Rolling 0 blacks, 0 blues, and 3 reds, 100000 times.
Factors in play:
    Turbolaser Reroute Circuits
    Salvation

At close range
===============
4.38168 average damage.
Rolling 0 blacks, 0 blues, and 4 reds, 100000 times.
Factors in play:
    Salvation
    Slaved Turrets

At close range
===============
3.9963 average damage.

Of course, there are situational considerations (spending the evade for TRC; forgoing the second attack for ST; actively burning the evade for a double-arc TRC), but as far as outright damage improvement, TRC>ST.

Of course, there are situational considerations (spending the evade for TRC; forgoing the second attack for ST; actively burning the evade for a double-arc TRC), but as far as outright damage improvement, TRC>ST.

The biggest consideration I'd be interested in seeing is the addition of a concentrate fire token. My gut tells me that favors ST, but I'd like to see the numbers. Not that it matters. I don't use either on my Salvation right now. I've recently been dealing with a huge influx of fighter wings, so I've spent the points on upgrading Salvation to an Escort Frigate. The extra blue die out the side against squadrons has been very helpful.

Of course, there are situational considerations (spending the evade for TRC; forgoing the second attack for ST; actively burning the evade for a double-arc TRC), but as far as outright damage improvement, TRC>ST.

The biggest consideration I'd be interested in seeing is the addition of a concentrate fire token. My gut tells me that favors ST, but I'd like to see the numbers. Not that it matters. I don't use either on my Salvation right now. I've recently been dealing with a huge influx of fighter wings, so I've spent the points on upgrading Salvation to an Escort Frigate. The extra blue die out the side against squadrons has been very helpful.

Yup. Actually ran sims on this this morning:

Rolling 0 blacks, 0 blues, and 3 reds, 100000 times.
Factors in play:
    Turbolaser Reroute Circuits
    Salvation

At close range
===============
4.38168 average damage.
Rolling 0 blacks, 0 blues, and 4 reds, 100000 times.
Factors in play:
    Salvation
    Slaved Turrets

At close range
===============
3.9963 average damage.

Of course, there are situational considerations (spending the evade for TRC; forgoing the second attack for ST; actively burning the evade for a double-arc TRC), but as far as outright damage improvement, TRC>ST.

I'd rather keep my evade for use then spend it for a 1 time damage boost. If you use Mon Mothma you can use the evade at close range to (hopefully) live to fire another round. I think that's a better investment.

edit: I might see a place for TRC on a MC30 as they have 2, but not on an already fraglie frigate for only a 0.38538 better average.

Edited by Salted Diamond

Yup. Actually ran sims on this this morning:

Rolling 0 blacks, 0 blues, and 3 reds, 100000 times.
Factors in play:
    Turbolaser Reroute Circuits
    Salvation

At close range
===============
4.38168 average damage.
Rolling 0 blacks, 0 blues, and 4 reds, 100000 times.
Factors in play:
    Salvation
    Slaved Turrets

At close range
===============
3.9963 average damage.

Of course, there are situational considerations (spending the evade for TRC; forgoing the second attack for ST; actively burning the evade for a double-arc TRC), but as far as outright damage improvement, TRC>ST.

I don't see where you included breakfast.

You ran simulations with random numbers? Isn't there just maths that tells you the answer?

You ran simulations with random numbers? Isn't there just maths that tells you the answer?

Some people don't care for (or understand) the math, but can Understand an "end result" set of Simulations... Or at least believe the simulations rather than the raw mathematics of it.

You ran simulations with random numbers? Isn't there just maths that tells you the answer?

Some people don't care for (or understand) the math, but can Understand an "end result" set of Simulations... Or at least believe the simulations rather than the raw mathematics of it.

Fair enough. As a programmer who's crap at maths I'd certainly find the simulation easier to set up, but I'd have a nagging feeling that I wasn't approaching the problem in the optimal way. I'd think "I should be doing this with maths, but I really can't be bothered working out how, and I could just do it this way". It's the age old conflict between perfectionism and laziness that ends up with me just not doing anything.

I can understand the Maths.

But I also appreciate the simulation.

Mostly because, for example, I understand the Maths behind an X-Wings Red Bomber Die.

But that didn't stop me rolling 6 of 6 Blanks when I tried them yesterday...

I can understand the Maths.

But I also appreciate the simulation.

Mostly because, for example, I understand the Maths behind an X-Wings Red Bomber Die.

But that didn't stop me rolling 6 of 6 Blanks when I tried them yesterday...

I can understand the Maths.

But I also appreciate the simulation.

Mostly because, for example, I understand the Maths behind an X-Wings Red Bomber Die.

But that didn't stop me rolling 6 of 6 Blanks when I tried them yesterday...

also TRC is inconsistent enough with how it affects the attack that it is very difficult to Accurately math.

Of course, there are situational considerations (spending the evade for TRC; forgoing the second attack for ST; actively burning the evade for a double-arc TRC), but as far as outright damage improvement, TRC>ST.

The biggest consideration I'd be interested in seeing is the addition of a concentrate fire token. My gut tells me that favors ST, but I'd like to see the numbers. Not that it matters. I don't use either on my Salvation right now. I've recently been dealing with a huge influx of fighter wings, so I've spent the points on upgrading Salvation to an Escort Frigate. The extra blue die out the side against squadrons has been very helpful.

Actually did those too, but didn't include them here for simplicity. The results are slightly further in favor of TRC: Salvation improves linearly with addition of dice, whereas TRC improves slightly better than linearly because you have better odds of rolling a blank, maximizing TRC.

You ran simulations with random numbers? Isn't there just maths that tells you the answer?

Some people don't care for (or understand) the math, but can Understand an "end result" set of Simulations... Or at least believe the simulations rather than the raw mathematics of it.

This. I have done and shown the math on here before, but people believe numbers in code blocks when they would just zone out in the face of the math. :)

You ran simulations with random numbers? Isn't there just maths that tells you the answer?

Some people don't care for (or understand) the math, but can Understand an "end result" set of Simulations... Or at least believe the simulations rather than the raw mathematics of it.

This. I have done and shown the math on here before, but people believe numbers in code blocks when they would just zone out in the face of the math. :)
Edited by mazz0

I have lost count of how many threads I've said some version of: "That's all well and good, but you need to define your variables."

I have lost count of how many threads I've said some version of: "That's all well and good, but you need to define your variables."

Is that the mathematical equivalent of people who talk using only implied subjects and pronouns?

Edited by D503

And finding the average is only the average of that one set of rolls. The Probabilities on a given roll of the dice are the same for each roll of the dice. You can create a probability curve for the dice like the bell curve for 2, 6-sided dice. This will give you the probability curve for that set, running it 10,000 times just tells you the results for that 10,000.

And finding the average is only the average of that one set of rolls. The Probabilities on a given roll of the dice are the same for each roll of the dice. You can create a probability curve for the dice like the bell curve for 2, 6-sided dice. This will give you the probability curve for that set, running it 10,000 times just tells you the results for that 10,000.

I think working with probability curves is probably the most interesting with Armada due to the high variance between shots.

This guy isn't even the real Thrawn! Just some impersonator... ;-)

If I wanted to do maths, I'd play Eve Online.

My simulations take place on the field.

coolguy.jpg

This guy isn't even the real Thrawn! Just some impersonator... ;-)

a little random but... thank you for informing us?