So I was doing character creation with a few new players recently - when we got the the last step after spending XP - selecting starting gear where I had an idea...
Thinking Man's Game
To me RPGs are a thinking man's game - where you figure out solutions to problems (i.e. all stories have conflict) whether they be momentary or otherwise. By the game's default content there are three types of challenges; combat, social, and exploration - herein is the story's conflict!
So back to basics
McGuyver comes to mind - here's a "character" who can say... escape a prison cell with little more that some shoe lace and a few odd bits laying around - i.e. ubiquitous items!
Now he's the very extreme of course as to what is possible with everyday normal objects - fine... but what about the PCs playing the game - don't they have ideas - isn't this a thinking man's game - rather than math practice?!
Math Practice = everything is defined by your rolls and you do no thinking - sort of like cruise control LOL
Bags, Barrels, and Buckets...
These objects are not listed by default in the Equipment section of the CORE - which is fine but for some unique or cleverly strategized items on their person can make or break a challenge (combta, social, exploration).
Exploration = I want rope "F" an Grapnel that I have to roll for - I opt for a Iron Hook and Rope - both ubiquitous!
And thats my point - sure your in the 41st millennia doesn't mean now humans are able to do anything naked - rather this game while focused on bigger pursuits is at the end of the day a game about adventuring whether that be on a Voidship, city, sewers, or any other locale worthy of his holy attention!
Stay GAMING
Morbid
Edited by MorbidDon