Best Oicunn loadout?

By danicusrex, in X-Wing

I love the idea of ramming other ships. I'm REALLY new to actually playing the game (I collected up to wave 5 but didn't play much until recently because there wasn't much of an x-wing community in my area till now).

I feel like this list might be okay, but I was wondering if there was a better way to do this.

I don't have anything past wave 5 or any epic ships yet, so i know there are some newer cards i might need.


Oicunn
Intimidation
Anti-pursuit laser
Intel Agent
Mara Jade
Navigator
Dauntless

Omega Leader
Juke
Comm Relay
Stealth Device

Dark Curse


So, is this any good? How can I improve it? I figure the Decimator gets in the way, hits enemies, etc, and the TIEs take advantage of the lower agility from intimidation to do some damage .

antipursuit? why not Ion? >:З

intimidation+ion projector

add EU+Predatur Chiraneau and you can have so much DECIMATION fun!

ION . That's an AWESOME idea. I'll need to buy the Hound's Tooth, but I was gonna get that at some point anyway.

Hmm, I might get rid of Dark Curse and upgrade Omega leader to something else, at that point. (although i hear flying one big turret and one ace is... frowned upon?)

Thanks!

Edited by danicusrex

You could switch the APL for Tactical Jammers. They're both things that are useful if you intend to get all up in your opponents face. The extra evade die helps Dark Curse too. I'd drop the SD from Omega too, but that's just personal taste. They're too fickle for me. Navigator or Rebel Captive might work better in place of Intel Agent, depending on exactly how you plan to fly the squad, and what you're facing. Rebel Captive for more stress, or Navigator to change your movement so that you can ram someone you want to finish off.

There's not really a "best Oicunn" load out; it's more about what you want to do with him. That said, if you're interested in ramming your opponents, you might consider Engine Upgrade so that you can get into position, ram someone, then quickly swing around to ram them again. Rebel Captive is good for limiting the maneuverability of your foe, so that you can more quickly catch up to them.

Lots of people also like Daredevil, so they can perform two maneuvers in one turn and trigger Oicunn multiple times on the same target.

Edited by CBMarkham

Captain Oicunn with predator...that's it. Then add the Inquistor with ptl, at, title and a doom shuttle.

Maybe Ion Projector + Mara Jade is a fun combo? I dunno. Let them Ionize themselves flying through you (or attempting to and getting blocked), then stress them at the end of turn in order to pick them off on the subsequent turn. ...in fact, let's just go for it:

PILOTS

Captain Oicunn [Predator, Emperor Palpatine, Mara Jade, Dauntless, Ion Projector] (60)

This has no Engine, so getting into position might be a little tough. But you have a big ship, and you move before aces. Just point at your opponent and drop your ship in front of theirs. Deal a damage when you hit them. Force the Ion through with the Emperor when they bump you, then stress them at EoT. Next turn, they'll be stressed an ionized, and you should be able to eat them up with a spoon.

This all very helpful. Thanks, everyone!

I like to keep my Oicunn on a diet. He is flying into the teeth of your enemy with a 0 Agility ship and that means he is going to be lit up like a Christmas tree. This is my typical loadout:

Oicunn with Mara Jade, Ysanne Isard, Gunner, and Determination for 55 points. You can trim further by ditching Gunner and Determination and adding Predator.

The problem with Ion Projectors and Anti-Pursuit Lasers is that they require your opponent to bump you. Because everyone know what you are trying to do with him, it does not happen much.

Predator - Because you will bump and lose your action, but this will make your shooting better.

Anti-Pursuit Lasers - Because enemies *will* bump you once you are in the middle of them. Very good against swarms.

Rebel Captive OR Mara Jade - Stress makes life difficult for ships that don't want to be hit. (I prefer Captive as it punishes the enemy ace and can stack).

This gives you a 50-point Oicunn. The other half of your list needs to be good at dishing ranged damage. I'm partial to mini-swarms myself.

Good luck!

I like to keep my Oicunn on a diet. He is flying into the teeth of your enemy with a 0 Agility ship and that means he is going to be lit up like a Christmas tree. This is my typical loadout:

Oicunn with Mara Jade, Ysanne Isard, Gunner, and Determination for 55 points. You can trim further by ditching Gunner and Determination and adding Predator.

The problem with Ion Projectors and Anti-Pursuit Lasers is that they require your opponent to bump you. Because everyone know what you are trying to do with him, it does not happen much.

that's an obese oicun, not diet oicunn!

Hermm... I've never given any thought to Ion Projectors on him, that could be nasty. Though the loss of Engine Upgrade would be huge. I propose that you substitute that loss with expert handling. Now you can still manipulate your position to force the collision, then your opponent runs into you, gets ionized, and never leaves! Muwhahahaaaa! Heck, if you put palp on it, it's a guaranteed ion... Not a bad way to totally take an opponent's ship permanently out of the game (as he slowly dies).

I like him with Ruthlessness and the Vader crew...just extra damage all around with that. I also had a fun time at a tournament with the ship set up like that when I faced a guy flying Corran and Biggs... Biggs kept taking hits and Vader crits and the damage flowed right over into Corran, it was great.

Alternatively, for a bit more of a price, you might want to consider Daredevil, with or without an engine upgrade to negate the RNG damage. Daredevil counts as a maneuver, meaning Oicunn's ability activates on the the daredevil action too.

Good old Oicunn, I love decimator so I have experimented with a lot of builds

My favorite way to fly Oicunn right now is

TIE Phantom: · "Whisper" (32)

Veteran Instincts (1)

Fire Control System (2)

Advanced Cloaking Device (4)

Intelligence Agent (1)

VT-49 Decimator: · Captain Oicunn (42)

Predator (3)

Seismic Charges (2)

Engine Upgrade (4)

· Darth Vader (3)

· Rebel Captive (3)

· Dauntless (2)

For pure trolling, Oicunn+Palp+Ion Projector is hilarious. Not that it works too terribly often, but you can auto kill a ship just by ramming and sticking it (guaranteed ionization thanks to Palps).

For pure trolling, Oicunn+Palp+Ion Projector is hilarious. Not that it works too terribly often, but you can auto kill a ship just by ramming and sticking it (guaranteed ionization thanks to Palps).

except for timing. maybe i'm wrong, but when you perform your 1-ion-forward, and get ioned while doing it, you get token before discarding them both, so no LOL-locks :c

Best Oicunn is Determination, tactical jammer, and Vader of you're feeling aggressive (which I always am!) and You've got something to ram your way into just about anything.

I like to keep my Oicunn on a diet. He is flying into the teeth of your enemy with a 0 Agility ship and that means he is going to be lit up like a Christmas tree. This is my typical loadout:

Oicunn with Mara Jade, Ysanne Isard, Gunner, and Determination for 55 points. You can trim further by ditching Gunner and Determination and adding Predator.

The problem with Ion Projectors and Anti-Pursuit Lasers is that they require your opponent to bump you. Because everyone know what you are trying to do with him, it does not happen much.

that's an obese oicun, not diet oicunn!

My Decimators never leave dock without Isanne Isard. She helps the thing survive much longer. Also, Gunner or Predator is necessary to get dice modification while constantly losing your Action.

Emperor, Ion Projector, and whichever side of Initiative allows the combo to actually work.

Fly with an Ace that likes that side of Initiative.

Edited by DraconPyrothayan

Big O Death Roll!

Big O + Gunner + Daredevil + Dauntless + Vader (you can do without him...maybe)

Goes like so...

ram any higher PS Ship, do damage

overlap triggers Dauntless, trigger maneuver from Daredevil to overlap, do damage

There is literally no move they can take that will take them out of range 3...

Attack. Hits do damage. Misses still do damage; thanks Vader

If you miss, trigger gunner. Hits do damage. Misses still do damage; thanks again Lord Vader.

If you ram any higher PS ship with less than 5hps it is dead unless they kill you first, and even most 5hp ships will fall. I think you can get up to like 12 damage if things go perfect.

My record for ram damage in a single match was 16...stupid regening rebels!

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I prefer My Big O Vaderless because I fly him well enough to get more than the extra 2 damage out of him and those HP go away far to easily these days. If you're expecting lots of low PS ships Vader is even less optimal but other options open up.

Edited by Rakky Wistol

I think I prefer Backstabber over Dark Curse in this list. You don't have all that much firepower, and the extra die can make all the difference.

Hermm... I've never given any thought to Ion Projectors on him, that could be nasty. Though the loss of Engine Upgrade would be huge. I propose that you substitute that loss with expert handling. Now you can still manipulate your position to force the collision, then your opponent runs into you, gets ionized, and never leaves! Muwhahahaaaa! Heck, if you put palp on it, it's a guaranteed ion... Not a bad way to totally take an opponent's ship permanently out of the game (as he slowly dies).

Don't give away my previously un-mentioned secrets that I was planning to unleash on the world at an unknown time!

Oicunn

Intimidation

Emperor Palpatine

Mara Jade

Dauntless

Ion projector

Its a one trick pony, but when the trap is spring they become stressed, ioned,continually take ram damage. Palp helps trigger ion projector. Fill to taste

you mentioned that you have not flown the decimator much. let me say this, decimators die. I like them, but plan on it going up in a massive fireball before the game is done. In general with the

Decimator, I like to keep it lean and build it defensively. I never fly a decimator without Issard. She will save your bacon. Rebel captive is also great. I really like engine upgrade to get out

of arcs.

But you are building a battering ram, so you are going to be in the soup, you are not going to be boosting much because you are intentionally blocking yourself by forcing the ram. The aggressive ramming build will die even faster than the other builds. your enemy will likely shoot it first and shoot it often. Ramming Oicnun can do a lot of damage, but he will take a lot of fire while he is doing it.

Have not considered ion projector, that might be worthwhile. I would not spend the points on palp because, again, this thing is going to die gloriously. Keep it lean so when it dies, it isn't half your list.

One last thing, In a rammer build, bombs are awesome for laying in some extra hurt on your way

outbound. A seismic can do a lot of damage when your opponent is swarming all over you.

If I run Oicnuun, I like to run him with ships that can hang back and snipe, like a cheap(er) defender with HLC or mangler, or a miniswarm that can hit the outside of the furball while the decimator is in the middle.

9 times out of 10, your opponent will go after the decimator first. there is something psychological about it's presence on the table. The decimator builds I have had the most luck with are defensive builds, where you use EU to boost out of arc as much as possible and try to avoid getting blocked. I always run Issard. Good luck

If I run Oicnuun, I like to run him with ships that can hang back and snipe, like a cheap(er) defender with HLC or mangler, or a miniswarm that can hit the outside of the furball while the decimator is in the middle.

Give them concussion missiles and guidance chips and you also have a decent first strike to soften up the enemy before Oicunn plunges into the fray. Of course that means you will have only 50 points left for Oicunn himself so you will need to stay lean with that build.