New versions of characters: How to do it?

By tomkat364, in Star Wars: Imperial Assault

A new Han shouldn't be allowed to miss when shooting.

I think, and I could be wrong, That he misses almost every shot in A New Hope, but in ESB and ROTJ he's 100% accurate.

Sure Shot: When attacking at least one DAMAGE result may not be cancelled.

idk. i have no idea. But i'm really looking forward to seeing what the designers cook up.

You are wrong. Han kills 6 people on the death star, 2 at docking bay 94 (I think) and Greedo.

Honestly, I would be happy if they moved "Inspiring" from Luke to Han. In my experience "QuickDraw" super rarely triggers.

For Luke, in the spirit of his conflict with the emperor, I would give him an ability where he throws down his lightsaber and refuses to fight ;)

Or how about Jedi Luke abandons the galaxy and hides on some ridiculous mountain somewhere after the warranty on his synthetic hand has expired so he can't get new skin applied?

Stop that! You are going to get me on an "I hate TFA" diatribe.

In X-Wing there are TWO Poe Dameron cards. You can use either one.

Why not release in an expansion new skirmish cards for the already existing figures? Or better yet skirmish upgrades that are iconic and only for those deployment cards?

Examples:

Han's Blaster

0 points

Han Solo only.

Add 1 red die to your attack pool

Replicated Sentience Programing

0 points

IG-88 only

Once only, when this figure is defeated, you may redeploy it in your deployment zone. Add five damage to the figure. The redeployed figure is worth 0 points.

Edited by Boba Rick

Boba Rick's solution is probably the most streamlined way of fixing the previous versions.

The only issue I can foresee is that IF they release a new version (like the 2 Luke's we have now), they could possibly make that new version OP in combination with the upgrades fixing the original versions...