Heres my fleet after rigging



Heres my fleet after rigging



For a deeper Gaming experience (skirmish)the Heart of Oak rules are second to none. http://www.wargamevault.com/product_reviews.php?products_id=736&it=1
For big battles I still like the old Wooden ships and iron men.
That I HATED Wings of Glory - a game where the gameplay has absolutely no resemblance to WWI air combat or WWI aerial tactics. (actually the low power, high drag planes fly like TIE fighters in that game) doesn't help my interest in SoG either.
Heres my fleet after rigging
@Funk Fu - that rigging looks fantastic! May I ask how you did the ratlines?
Kirin out
That looks fantastic Funk!
Want to know about the question from the poster above as well please =)
Edited by LancezhThe rigging really makes the SoG models look complete. Need a tutorial on how to do that to mine :3
I used black nylon thread for the stays, and brass etched ratlines for the...ratlines.
You can get them from rob langton models
Sails of Glory looks utterly fascinating to me. I love the Horatio Hornblower stories. I haven't gotten in to it because there is only so much time and so much money and so many guys to game with.
Same here
We've just played it tonight with 4 guys, 2vs2 worked like a charm. The team aspect is really working compared to armada as you feel responsible for your ship. Bit fiddly at times but nonetheless big big fun, and i'll definitely do the Rigging thing with nylon and the rats
My gaming group made up of girls/guys age 13-60 have all decided it is the favorite of the movement card/template games. We will still play armada and xwing but Sails of Glory is the new #1.
I used black nylon thread for the stays, and brass etched ratlines for the...ratlines.
You can get them from rob langton models
Thanks for the head up. Am I looking at the right sets here?
- for the Concorde and Amazon class Frigates (32 guns / Rate 5) I'd take the "PE4 Frigate" set
- for the Elizabeth and Temeraire class Ship-of-the-line (74 guns / Rate 3) I'd take the "PE2 74/80 gun Vessel"
Do you concurr with that?
Cheers
Kirin
Edited by Kirin
I used black nylon thread for the stays, and brass etched ratlines for the...ratlines.
You can get them from rob langton models
Thanks for the head up. Am I looking at the right sets here?
- for the Concorde and Amazon class Frigates (32 guns / Rate 5) I'd take the "PE4 Frigate" set
- for the Elizabeth and Temeraire class Ship-of-the-line (74 guns / Rate 3) I'd take the "PE2 74/80 gun Vessel"
Do you concurr with that?
Cheers
Kirin
Kirin,
that sounds about right. You will have to trim them a bit as they are made for generic sail plans, and each ship has its spars and tops at different heights
I wish I had the time, money and space in my apartment to play and store all the awesome games out there. This looks fun as hell.
SoG is on the top of my list. Naval warfare in the Napoleonic Area is 2D, so the mechanisms for maneuver should work much better than with X-Wing. What puts me off a bit is that lazy chit drawing routine. I hated that so much with Dirtside II that I replaced it with dice rolling, but as I understand the drawn chits go on the command board, that probably can't be done here..
I bought Sails of Glory for my brother, as he was really into the high seas stuff following Assassin's Creed (subtitle/number unknown). We played it once, and it's been collecting dust ever since. We both thought it was fairly cool, but it didn't snag quite as much interest as Armada, X-wing, B5 Wars, etc. Maybe sci-fi is the distinguishing difference?
Anyway, nicely done game, and still MUCH better than some sci-if games with very recognizable licensing...
SoG is on the top of my list. Naval warfare in the Napoleonic Area is 2D, so the mechanisms for maneuver should work much better than with X-Wing. What puts me off a bit is that lazy chit drawing routine. I hated that so much with Dirtside II that I replaced it with dice rolling, but as I understand the drawn chits go on the command board, that probably can't be done here..
That's funny, the damage chit and board set up with reduction in ship power is one of the most enjoyed parts of the game in my group. Every now and then it is nice to have a game that does not involve rolling dice and then spending five minutes with modifications to the roll. You just pull out the chits and assign the damage. Easy and quick. Plus putting the chits on the board allows for you to keep track of ship damage easily and have the combat effectiveness realistically reduced as you take damage. No stupidity of a star destroyer one hit from death being as good as a brand new ship.