Bear with me here...
Dace is PS 7 with EPT... So he can ping that most glorious number nine.
If tlt hits twice it does 2 damage. If Dace hits once with ion he does 2 damage. 2 damage is a pretty great amount for PS kills. Poe can't stop Dace on 3 hits rolled/modded. K wings and Ys can't stop it very often at all. Ion effects are very strong... Basic ion is good in these scenarios arguements.. Plus Dace's ion does meaningful damage.
PS 9 ion Dace is 29 points. That's not the most dynamic squad building place to start off at. HWKs are not very tough, and Dace needs a squad that is efficient, and consistent. If you are willing to PS bid I can concieve of Dace functioning well in a 3 ship build. Having an ace or late game ship that is not getting targeted before a HWK is a strong way to control a game. Maybe homing glitter chimp Zs will finally break through X wing players belligerent anti ordinance stance. Having a 4 dice homer with a ©Perfect Dice Guarantee could create game situations where a high PS ion ship could achieve the safety neccessary for it to work.
Dace has options for upgrades in spades. The engine version of VI Dace is coming in at 33, that's the same as VI Kavil with aggro TLT. I think they are very similar ships, and Kavil can be back breaking with his damage consistency and PS.
And... The obvious thing to add on Dace is his ability is not exclusive to himself. Making things like ion missiles and ion torpedo more interesting.
Edited by Jisforjets