Parting Thoughts

By dvryan, in Star Wars: Armada

After a few days of contemplation, I made the tough decision and sold my Armada collection.

I've been a star wars fan all my life, and the spaceships hold top place for me; my favorite movie scene remains the ROTJ space battle. When FFG announced Armada, I was overjoyed. Finally, a top-notch star wars space combat game! After what seemed like a long time, I received the core set. Solid mechanics, well-thought out rules- good stuff! Then wave 1, and 2. More good stuff! But it's time to move on.

Armada is a great game. But in the end, I had a few main challenges:

- it was hard finding enough time to play it (three young kids will do that)- 3 hours seemed to be the minimum game time for me, and with only one friend willing to play- and his own availability limited- I could get in only one game a month.

- its tactical focus was fun, but made it difficult (and expensive) to play 'true' Armadas- fleets of 10+ ISDs, with supporting ships, taking on an equivalent Rebel force.

- the scale was great in many ways, but the size of those big ships made it hard to find sufficient gaming table space (in my house, at least).

Being a fan of more strategic games, my hope (and it's a small one, I realize) is that FFG will release a card-only, strategic star wars space combat game. Something, perhaps, similar to the upcoming Rebellion in flavor- where the whole galaxy is in play, and players must play and move fleets strategically to gain the upper hand. Maybe it would even play in 1-2 hours, making it possible to do more than one game a night. I would gobble that up.

I walk away, but without bitterness or regret. The games I did play were fun; Armada is solid. I wish everyone the best, and may many more waves grace your gaming table.

Edited by dvryan

lols....

Sad to see the greater Armada community lose a player, especially one that genuinely enjoyed the game. However, I totally get where you are coming from. Two young children and limited opponents means that I don't get nearly as many games in as I would like either. But it's not so bad as 1 a month, that must suck.

That said, not sure I would've sold out on the models though. They will call to you, and 6 months, a year from now, you may be rebuying it all! ;)

Hell I'm happy playing one game of Armada a month, where I used to live it was one game of something a year. :wacko:

Hell I'm happy playing one game of Armada a month, where I used to live it was one game of something a year. :wacko:

Where the hell do you live?

https://boardgamegeek.com/image/2734302/johnny-reb-iii

Sorry, that you "may" have played it so few times to see it as just as a tactical game instead of a strategic game with tones of tactics. Maybe a smaller points it is just about tactics--I would not know as I never played it with so few points or ever intend to. At 600-750 points it becomes a very strategic game where you have to look deep into the number of turns. X-Ing is tactics, but Armada at higher points is extremely strategic. As an owner of a gameroom with several huge 15mm armies on 6x10' museum grade terrain and rule sets 45 pages long, I feel that Armada at the higher points can be played in 4-5 hours and offers just as much strategic option as any of the so called heavier war games. Plays great on a 5x6' table on a 3x6' mat. The tactics are what you do to achieve your overall strategy. Good luck. Could have been just a case of too few games with too few opponents. If you keep seeing the same strategies, I imagine you could be fooled into think th tactics rule the day. Ceste la vie.