Imperial Raider Pirate Fleet

By nermal, in Star Wars: Armada Fleet Builds

Missions: Hyperspace Assault, Most Wanted, Intel Sweep

Admiral: Ozzel

073 Raider I - Ordnance Experts, Admiral Ozzel, Admiral Monteferrat

048 Raider I - Ordnance Experts

048 Raider I - Ordnance Experts

048 Raider I - Ordnance Experts

048 Raider I - Ordnance Experts

048 3 Aggressors

021 IG-88

045 3 YV-666

020 Dengar

Total

_____

399

So, the idea is to fly the Raiders around in 2 groups with all the squadrons acting independently ... maybe a Raider will use a squadron command to activate Dengar if needed. All of the squadrons but 1 have Rogue so they can do their own thing without needing a baby-sitter. One of my primary objectives is to win squadron superiority which I should since all but one of my squadrons roll 4 dice and can move and shoot on their own ... and all of my ships roll 2 black anti-squadron with Ordnance Experts. Maybe I should replace the YVs with Aggressors? I'd have to drop IG-88 to pay for it though since I think Dengar works well with Aggressors.

I've tried a variation with 2 raiders and 2 glads which did OK.

Thoughts and suggestions are welcome.

I tried this with 2 glads and 2 raiders and a fireball, and found that it lacked punch and has ZERO survivability. Those raiders just melt away, with no redirect and only one brace. If they worked like the shrimp and had four defense tokens, 2 brace and 2 evade to the shrimp's 2 redirect and 2 evade, then maybe. You'll just end up running around the board grabbing objective tokens.

I find the same as Spellbound.

Flew against a 4 Raider and 1 Gladiator fleet in my store Champs and my MC80 popped then like popcorn with broadsides.

Demolisher took 2 turns to take down and then I popped a raider a turn.

2 Raiders survived as they just got the hell out of dodge