This is just where I'm going to dump my random game materials I've been making for my campaigns.
Unique Homeworlds
Backgrounds
Roles
Edited by Cogniczar
This is just where I'm going to dump my random game materials I've been making for my campaigns.
Unique Homeworlds
Backgrounds
Roles
Edited by Cogniczar
****, you didn't lose your time in your absence.
Do you have background stuff for your new worlds?
Nice,
I will point out a few mistakes in the Inquisitorial Ward (in your bestiary):
-He has adamantium faith without the necessary WP prerequisite (it can be done since its an NPC, but still...)
-The kind of inescapable attack (melee or ranged?) isn't precised.
-Is halo of command realy logical for those?
A few "mistakes" in the proctor:
-Maybe I am wrong, but I see proctors as "arbites sargeants" and so they go in the fray with their men. I would see them at least as good in combat than regular arbites (so higher WS and Toughness)
-They have true grit without 40 toughness.
Thank you very much for all that stuff, this is very nice indeed!
For the Commissariat background, I'd suggest dropping the quality of those weapons to normal. A Good Bolt Pistol is Extremely Rare, which seems unlikely to land in the hands of a low-level Commissar. You also only gave them three starting Skills, when everyone else gets 5. I'd add two more. Maybe add a Flak Cloak to the equipment as well, to represent the awesome stormcoat.
Nice,
I will point out a few mistakes in the Inquisitorial Ward (in your bestiary):
-He has adamantium faith without the necessary WP prerequisite (it can be done since its an NPC, but still...)
-The kind of inescapable attack (melee or ranged?) isn't precised.
-Is halo of command realy logical for those?
- During character generation, Player Characters can get skills and talents they do not normally qualify for as well. I didn't see that really as an issue to make flavorful enemies and variants of pre-existing entries.
- In my next update, it's going to be errata'd as (Pick One) for Inescapable attack.
- I thought so. Inquisitorial Wards will lead in the Inquisitor's stead, rallying troops to his righteous cause.
A few "mistakes" in the proctor:
-Maybe I am wrong, but I see proctors as "arbites sargeants" and so they go in the fray with their men. I would see them at least as good in combat than regular arbites (so higher WS and Toughness)
-They have true grit without 40 toughness.
Thank you very much for all that stuff, this is very nice indeed!
I see them as Arbites Sergeants as well, but being more experienced doesn't always equate to being equally strong or vicious in battle. If you want yours to have the same combat 'oomph' as a normal arbitrator, simply give his perks to the baseline profile. This Proctor profile is the more experienced, practical and leader roled Arbitrator.
- Again, I don't restrict myself with prerequisites as even in Character Generation it's not an issue.
And no problem. Much more work is to be done.
For the Commissariat background, I'd suggest dropping the quality of those weapons to normal. A Good Bolt Pistol is Extremely Rare, which seems unlikely to land in the hands of a low-level Commissar. You also only gave them three starting Skills, when everyone else gets 5. I'd add two more. Maybe add a Flak Cloak to the equipment as well, to represent the awesome stormcoat.
Updated upon your suggestion. =D
For tonights transcribing and sharing, I added the following:
Homeworld: Schola Progenium
Homeworld: (Holy) Hadronia
Background: Ordo Malleus
There is good stuff again in here!
Thanks a lot for all of this!
I really like Scu... ehm Recividist and rather sensible Commissariat backround. Officio Medicae as well, but I dont feel their Backround Bonus feels right. Rather than making them Super-Medicae, I imagine something more social/beaurocratic, like +10 bonus to Charm tests against recievers of medical aid, or two-level easier ability to requistion medical aids and/or drugs.
How I plot and scheme. Blue boxes are the names of the Player Characters.
All this was the meta plot points across the campaign I'm running as pieced together by one player.
What is the questoris familia supposed to represent, I think I never saw that term before.
Imperial Knight noble families.
That's what I thought!
Thank you!
Geomancy/Sorcery of Life Work in Progress Google Doc: Link