Glads and Raiders

By nermal, in Star Wars: Armada Fleet Builds

Missions: Precision Strike, Intel Sweep, Hyperspace Assault

Admiral: Ozzel

Total: 398 pts

Gladiator I - Assault Proton Torpedoes, Engine Techs, Ordnance Experts, Demolisher

Gladiator I - Assault Proton Torpedoes, Engine Techs, Ordnance Experts

Gladiator I - Assault Proton Torpedoes, Engine Techs, Ordnance Experts

Raider I - Ordnance Experts, Admiral Ozzel, Admiral Monteferrat
Raider I - Ordnance Experts
Raider I - Ordnance Experts

I'm still trying to figure out the Raider and this is my latest iteration. What do people think of the missions? Anything better? Also, how about dropping a ship for squadrons? I've only played a single game with the fleet against an Ackbar fleet and it went well.

So the basic premise is that I use the raiders for extra activations and to gum up large rebel ships like MC 80s or AFBs. And if they have squadrons I try to get one or two raiders in to shoot them up. The glads have to handle the tougher targets ... like everything else :) . Ozzel helps a lot in timing the glad rush.

Drop all six sets of Ordnance Experts and upgrade Ozzel to Vader as your admiral. You can bank a nav token then do a Nav command to get the ozzel effects and it saves you 8 points. You will need a slightly better initiative bid to go first so maybe get the Insidious upgrade or a veteran captain on the Demolisher to give you an extra emergency Nav token to activate the engine techs.

Edited by Mad Cat