I came to love montferrat, shame that he's unique. Also he's only obstructing the attack not taking a die away (so it doesn't stack, also susceptibale to jaina's light), more importantly he blocks the spot that the intel office could take.
Obstructing and losing a die to obstruction is the same thing
Once again, having a mobile cover screen for other ships is pretty darn interesting to secure a flank.
Truly, I don't mind losing Intel Officer on a Raider 2. To be fair, my Raider 2 deterred so much close range flanking and ganging up on my ISD that the fact it only fired side and rear shots totally makes up for its points. In any case, I'd rather have Intel Officer on something that throws large amounts of dice at longer range than to have to play a risky hit and run with one good shot from a Raider 2.
Against smaller ships, use it as escort. Against squadrons, use it as escort. Againt medium and large ships, use it at a double arc platform in their weakest arc through proper maneuvering. I really wasn't convinced about the Raider until tonight and it truly is a uniquely interesting ship !
No it's not the same because obstruction doesn't stack, if it would stack i could hide in an asteroid AND use Montferrat. That's all i was saying. I don't agree with how easy you make it, just one good game doesn't make this a good ship no offense.
Man, come on, you're being argumentative for the sake of being argumentative here.
I said that obstruction and losing a dice due to obstruction are the same things. I never said Montferrat stacked with obstruction or that 2 obstacles stacked together.
And I make it how easy I **** well please, sorry if you dislike it
An analysis doesn't have to be complex to be accurate. What I said holds true : Montferrat Raiders can be used as mobile cover. Raiders are well used as escorts for larger ships, ready to pounce when an opportunity presents itself. Montferrat circling at speed 3 on a flank and around a ship circling at speed 2 is a proper flank defense.
It evens deters ships like the MC30 of the Gladiator by making its strafing run have to go further out from the ISD and potentially outside of black dice range. And I'd rather a MC30 kill a Raider than an ISD. If it is making a tangent approach from the front arc, both the Raider's and the ISD's front arc overlap for a punishing run, or force the MC30 to burn out of black range to avoid being punished forver during the game.
I can understand that you don't like the Raider, and that's cool with me. But saying that it's a worthless ship is an easy cop out ![]()
