Generic Jumpmaster ~26 points?
Deadeye 1
Recon Specialist 3
R4 Agromech 2
Extra Munitions 2
Preferred Torpedoes (plasma 3)
Guidance Chips 0
Total ~37
In the spread image for the Punishing One, all pilots including the generic have an EPT. Always Focus. If you have a ship in arc, spend focus to activate torpedo. Acquire free target lock. You then have a 4 dice attack with focus, target lock, and an automatic conversion. If they have shields left, plasma Torpedoes deal an extra damage. And you can spend that second focus to acquire another target lock for later, in addition to or even if you didn't have to change change any focus results.
That's an awesome use of the Jumpmaster. Even after he's fired his torpedoes that's still an annoying ship to deal with especially at Range 1 when he's rolling 3 TL+F dice at you. Under 40pts is a pretty good bargain too, and if it winds up being 37-38pts you can fit in 2x TLT+R4 thugs and a Banana. Not a bad list.