I figure I’d bump this thread instead of making a new one.
Our group recently finished a Hoth campaign and as I mentioned previously in this thread, rebel turns are taking forever.
Our Rebel players are hooked on using group chat for strategy discussion and it’s come with noticeable advantages and disadvantages.
Pros: Keeping Imperial player out of Rebel discussion is optimal for long term planning, anticipating the Imperial player’s activations aloud allows the Imperial player to pick up on strategies that might have been overlooked so Rebel players don’t “help” Imperial player when using text chat.
Example:
Rebel player: Well if I move X here, this figure can just trigger that figure which could trigger that class card which could easily wound my hero so we can’t do that…
Imperial Player: Yes…… Exactly…… thanks
Cons: Missions are taking too long, meticulous planning only to be thwarted by a bad dice roll, Imperial Player feeling left out, everyone staring at their phones instead of interacting with each other
So we all agreed to slap on a time limit for our next campaign and want to hear some opinions on a good time. Any personal experiences with a time limit out there?
Any opinions on why group chat should be encouraged/abolished?