Ok, so we had set aside seven hours to play last night and it took us that bleeding long to get through "Hunted Down"
I'm the imperial, and I have players Alpha, Beta, and Omega.
Alpha wants to quarterback the whole thing and is friggin meticulous with his movement and is a **** good player. (Playing Saska)
Beta wants to mash stuff and gets distracted by "coolness" moves. When he's an effective player, but often focuses that effectiveness on the wrong thing. (Playing Biv)
Omega has no trouble staying on task, but has no interest in being the "leader". (Playing Mdh-19)
Ok, so here's my problem. I'm a long time DM, and my activations usually take about 3 minutes for something like a Stormtrooper unit, and that's just cause rolling dice takes time. I know what I need to get done, and plan my moves while the rebels are taking theirs.
And then I sit and am bored out of my skull.
Alpha takes short turn usually, but during his turns Beta has to put in his two cents (he wants buffs and support). That leads to discussion and contention.
Beta takes longer turns, because he wants to hare off and chase down stormtroopers and Alpha is trying to keep him focused on objectives. This takes forever and they can argue down to the minutiae of what space to move to.
Omega takes the longest turns, not because he's incompetent, but rather be cause BOTH Alpha and Beta want to tell him how to take his turn, and Omega is perfectly content to let them argue about it and then decide.
I'm sitting there and chiming in only with rules clarifications like I'm supposed to and trying to let them make their own decision. I think I had a spider spin a web between my shoulder and head at one point because I was waiting so long.
I have no idea what to do. I could do something meta like try and add a timer, but Alpha would resist anything that would challenge his ability to "optimize". Its damaging my fun. I'm looking for advice and commentary.