A tale of a YV-666 at a Store Championship

By Comradebot, in X-Wing

So this past Sunday I participated in the Store Championship at Gamer's Grove in Huntsville, TX, just a little north of Houston. What with it being a "sorta serious" tournament and all, I decided to forgo my typical zany antics of bringing guys like Graz or Porkins along and brought something absolutely competitive: Bossk! What can I say, he's literally the pilot I'm the absolute best with, you YV-666 naysayers be damned. Not only that, but he was escorted by a pair of beautiful little Khiraxzes. Here's the list, for those curious:

Bossk

Veteran Instincts

Outlaw Tech

K4 Security Droid

Engine Upgrade

Black Sun Ace

Glitterstim

Crack Shot

Black Sun Ace

Glitterstim

Crack Shot

Total: 97 points

I've run, as some folks on here are probably already aware, this list (with a few modifications) before. It's a real winner in my book, capable of pumping out some nasty damage. Throw in the 3 point bid and VI on Bossk, and I'm now a nightmare to everyone below PS10 (stupid VI Corran). Anyways, it was a solid turnout for a small town, falling just shy of the numbers need for an eight man cut after Swiss. So how did things work out for me showing up to a SC with a YV-666 and a pair of Khiraxzes?

Game One: vs. Whisper and the Mini-Swarm

I've beaten this list a couple of times before with Bossk and his escorts, so I was pretty confident going into it. I can shoot before Whisper can cloak, likely with double modifications on Bossk, and GlitterCrack Khiraxzes tend to make mince meat out of TIE Fighters (as does Bossk, to be fair). Started off with all the Imperials clustered in the middle in a tight formation, while I had Bossk diagonal in the corner (as almost always) with his escorts ready to flank out. TIEs all rushed the middle and I went for ye olde classic "pincer" attack, which looked like it was going to work beautifully. Second round of shooting, I appear to have both Khiraxzes lining up "Howlrunner" while "Whisper" has just sauntered into R1 of a TL+Focus Bossk shot. Whisper took an Evade action, fearing the worst... and Bossk, with all of his modifiers, only got three hits. Whisper chunked pair of natural evades. Frak. But hey, can shoot down Howlie, right? First shot goes through well enough, leaving her at one health... and I think "hey, hold on to CS because Howlie is the only person the other Khiraxz can shoot at!". And then it turned out she was just out of arc and lived another turn. Double frak. My anticipated alpha-strike failed miserably (part bad luck, part thinking I had an arc I didn't have). Howlrunner wouldn't survive another turn, but my luck continued to run dry in a game where I only flew Bossk well. My Khiraxzes died painfully, but I still had Bossk! And the skill to line up two more range one, double modified shots on uncloaked Whisper when she didn't have a shot back. Both of which also saw her throw two natural evades and use an evade token to avoid damage. With thrice efforts to get my four dice to bust through two (any of which would've seen a crit deal double damage to Whisper thanks to Bossk's ability), I finally succumbed. Can only dodge a bunch of TIEs for so long with a YV-666, and the dice legitimately helped seal my fate here. I could've flown better, sure, but Whisper had zero business being alive and it's a different game if Bossk isn't whiffing his (again, double modified) dice at R1 of Whisper with only two dice.

Result: Loss 100-19

Game Two: vs. Corran-Dash

Alright, so at this point I'm feeling pretty deflated. I very rarely lose with Bossk in hand, and to lose so completely with the memories of such awful dice luck in hand... it's a terrible feeling. Like, holy crap, if two of my twelve dice break through Whisper's six (plus Evade tokens), I have that one in hand. I digress, just... screw you, dice.

Anyways, second game I figure I can rebound. And then I see my opponent: talented guy from down in Houston flying Corran Horn and Dash Rendar, a classic and terrifying list, and if I have any hope of not crashing and burning in this tournament I need to pull out a W here. I set up in my corner, as is tradition, with Dash set up in the middle and VI Corran (blast!) in position to possibly joust. But I think maybe it's a trap and he's just trying to lure me to aggressively try and give chase, which turns out to be just the case. Both Corran and Dash break to the other side of the table, and I keep a safe distance from that HLC so it can't rip into my fragile Khiraxz Fighters. Still, I'm in a precarious position: Corran is threating to slip between my squad, possibly leaving the BSA's isolated between both of my opponent's big guns, and if I rush too hard with Bossk then Horn may slip behind him. Thankfully, Bossk is able to intercept and force Corran to try and starting avoid that big 180 arc while the Black Sun Aces see a chance to close in on Dash. They take a little bit of HLC fire, but nothing too serious (thanks, Glitterstim) while they start steadily pushing some damage onto Dash. Rather than waste time trying to corner Corran on his own, Bossk rushes to help his squadmates who have corralled Dash in a corner. One Khiraxz is down to 1 hull from the HLC and has beat a hasty retreat, but the other is able to comfortably get inside The Donut and plant an R1 shot on Dash. Combined with Bossk's assistance and Dash Rendar is cornered and killed. Meanwhile, an aggressive Corran Horn manages to track down the wounded Khiraxz and finish him off. So Bossk and a BSA vs a full health, R2-D2 and EU equipped Corran Horn: still scary. It's a game of cat and mouse trying to corner him, but I've learned from a previous loss in this situation so I play it cool and cautious, corralling Corran until I can bring both guns to bare on him at once. Bossk fires long range through a rock to plink off a couple shields while Corran's last ditch, desperate shot to kill the Khiraxz fails. The Black Sun Ace returns fire and Corran Horn simply can't survive a TL+Focus return shot. Holy crap, I just beat Corran-Dash with a YV-666!

Result: Win 26-100

Game Three: vs. Skinny Han Solo, Dutch Vander, and a generic T-70

This list scared me: add it up folks, that's a lot of health to chew through, even for my list which I pride in being able to dole out some serious hurt. He's a newer player, but it's evident early on that he's got a natural knack for this game. We set up on opposite corners, and I set up my typical "maybe flank, maybe pincer, probably both" approach while he sent Dutch and the T-70 into the middle with Han looking to circle around the back. T-70 came screaming up to me so I tried to obliterate it... and once again, there's those AWFUL DICE!!! With all three pilots firing, including, yes, another R1 double modified shot from Bossk, I manage to take two shields off of the X-Wing. Not a good start. Bossk takes a small dusting of fire and I decide to cut my losses: Dutch isn't super maneuverable and he's right there. I sent my BSA's on a long, soft banking intercept course while I rocket Bossk ahead, keeping him out of Han's reach and blasting past the X-Wing. The block works and Dutch is left defenseless. Close range shots from a BSA and Bossk quickly remove him from the equation, which makes me feel sad because I love Dutch myself. From here I beat a hasty retreat to the other side of the board and start scrambling back into a unified formation, turning Bossk as hard as I can around a rock while I use those beautiful 5Ks on the Khiraxzes. My opponent does similar, bringing the T-70 right in front of Han in a tight formation. As we do Joust 2.0 I manage to finish the T-70 off with Bossk (even without Calculation, I'm still getting a healthy dose of crits to use to pump out more damage), but Han is still at full health and is ripping into both Bossk and a Khiraxz. I see a chance to set up a "kill box" though and bring all three guns onto Han. Bossk one shots off his shields (HOLY CRAP FIVE DAMAGE, BWHAHAHAHAHAHA!), and the Khiraxzes pump through a crit each with some more damage on top. One of my Khiraxz, however, is now sitting on three stress after K-Turning onto Debris then popping Glitterstim. He already had a Direct Hit! from Han, so I figured the K onto the cloud was realistically his only chance to do any more damage before dying. As (poor) luck would have it, he was barely in position that he had no choice but to bump the cloud again to try and get off. Dice comes up crit... and a second Direct Hit!. Down to one Khiraxz and a limping Bossk against a bloodied Han Solo. Thankfully, before he died? That other Khiraxz delivered a "Major Hull Breach" to Han Solo. With some good blocks and my opponent aggressively taking whites after a K-Turn and unable to clear that crit, I got my opportunity: R1 with Bossk on Han. Ever see a ship take five damage and all of it come face up? Han went up like a Christmas Tree, his return fire doing little more than starting Bossk.

Result: Win 49-100

Game Four: vs. Palp-Oicunn, Lt. Colzet, and Wampa

This had been a really interesting list to watch throughout the day, and now I was going to serve as it's next test. Not only was it an interesting list, but the player behind it was a rarity: a woman! Apparently her husband got her addicted and now she was trouncing him and everyone else that dared oppose here Imperial death squad. But me? I had Bossk, and surely between the now infamous "Whisper Incident" and that first attempt on the T-70's life, my run with cold dice vs. hot dice was over today.

Right?

... right?

Anyways, to the game. She set up in the center with both TIEs facing towards the Decimator on either side. Interesting set up, and honestly I didn't know what to think of it. Still, my set-up was... well, basically identical to all the previous ones. Only this time, I had used the obstacles to try and build something of a "shield" in the middle on my side where I tend to try and slip my Khiraxzes. I started off as slow as I possibly could, slowly bringing the BSA's into said shield while Bossk, opening with a one forward, then boosted to his right (towards the edge of the board, leaving him parallel with it) as he saw the TIEs both take up a tight position behind the Decimator. Oicunn kept slowly rolling to the other side of the board, trying to flank but being slowed by navigating those rocks. Meanwhile, Bossk launched himself forward with a three straight, using the K4 to snag a TL on Wampa and get his usual Focus. Heck, the BSA's ALSO got a R3 TL on Wampa, who had been left just in reach of all three of my ships.

Which didn't matter too much. Bossk fired a long range shot and got a crit hit hit. Wampa blanked out, and Palpatine gave him one Evade... which didn't help too much, since Bossk turned that crit into a double hit. Boom, Wampa one shotted at R3. Long range shots through the rocks didn't touch the BSAs, and one of them managed to tag Colzett for a pair of his shields. The Khiraxzes both pulled themselves out of the asteroid field right behind Colzett with Bossk also quickly joining in the pursuit. The TIE Advanced went down quickly, with Oicunn still struggling to squeeze fire through the rocks at a distance. Soon, it was the Decimator against all three of my ships at full health.

From here, it was a simple task of chasing the Decimator down, though with PTL, Ysanne, and a EU, it was easier said than done. In fact the grey pancake managed to stay afloat long enough to kill a BSA.

Meanwhile, Bossk twice chunked three blank dice. Thankfully, this time all my double-modifying insanity worked out and he was able to actually get more out of it. And with a health amount of crits, Bossk quickly burned down Oicunn and I walked away feeling pretty confident about my next step in the tournament...

Result: Win 26-100

.... a confidence which, it turned out, wasn't well founded as the slightly too small turnout and MoV meant I juuuuuuuust didn't make the cut. Like, if my dice hadn't whiffed on Whisper? Maybe I could've finished Oicunn before losing a Khiraxz? Yup, I make the top four and play on. Instead I have to settle for top 8, which I'm still happy with: get my C-3P0 card, got that beautiful arctic blue range ruler, got a nice little chunk of store credit (which I put to good use and helped pre-order my Wave 8 goodies with!), and I honestly walked away feeling like I did a **** fine job. I felt competitive, and with a list of ships that a lot of people tend to poop on without a second thought.

Instead, I was a bit of a talk around the tables: absolutely everyone seemed to not only love seeing a YV-666 present, but more than a few folks told me how much fun it was to see how I flew it. Even the one guy I lost to today (only my third Bossk loss... sigh) said he was impressed I was the one getting Bossk behind Whisper.

Final thoughts:

  • I walked away feeling competitive here, which I'm happy with. Did I win and blow a bunch of minds on here? No. But I was in right there in it, and if a thing or two goes differently then this is a very different story. It's the toughest environment I've brought Bossk to so far and he didn't really disappoint. The Khiraxzes... eh, I'm still not great at flying them, but they mostly pulled their weight. Still curious to what other escorts I might try moving forward when I re-visit Grandmaster B.
  • My record with Bossk is now around 20-3. "Not competitive" they said, bah. My one loss came from Whisper having the silliest of silly luck, cause three Academy TIEs aren't splashing Bossk.
  • I really, really wish I had 4-L0M. I originally anticipated having him for this tournament, but Wave 8 is apparently lost at sea. But if I had him? Oh noes, an ion token so WHISPER CAN'T USE THAT EVADE TOKEN! EAT TWO DAMAGE A SHOT, WHISPER!!! Instead I just went with the three point bid.
  • VI vs Calculation: this is one that's gonna drive me mad. There were times where I missed Calculation, either because VI was useless and/or because it meant Bossk was guaranteed his extra damage. Then again, being able to move after Dash and Han was huge, and shooting before Whisper should've been as well. Didn't get to test it out against Fel, which is really what I wanted, as the only Fel player there didn't fare too well.
  • Where my scum at? There were three Scum lists present: myself, Bro-Bots, and the eventual winner, who flew Kavil and a pair of HWKs (I really wanted to fly against it, I have to think my list would present a challenge here).
  • I had a silly amount of fun. One of the best tournaments I've ever been to, and I'm happy to have been a part of it. The dice in the game against Whisper n' friends will haunt me for a good while, but overall it was a great day and Bossk did what he always does and flew well.
  • Only one obstacle smacked today, and it was intentional on that K-Turn with a Khiraxz. If I ever needed proof I'm getting better at this game, it's that I can fly a YV-666, bring three large obstacles, and not once touch one with it.
  • Seriously, three R1 shots with TL+Focus on two dice+Evade should still be a dead Whisper, not one at 100% health. Argh.

Good job! I love Hound's Tooth as well!

I'm 9-1 with my Triple Slavers, each with K4 and Damps. I won a Store Champ with them as well.

People think you can get behind them, but you can't.

Fantastic write-up. I always love seeing Bossk on the table. He won me a tournament once and I really enjoy flying him. I completely agree with the tension between choosing VI or Calculation. I tend to lean more toward Calculation to give me that guaranteed crit, but I wholeheartedly see the benefit of VI. A PS9 Bossk is scary. If I go Calc on Bossk, I've been toying with putting Anti-Pursuit Lasers on Bossk instead of EU. Makes Soontir think twice about getting too close with that red hard stop.

And to your point on 4-LOM: YES. When I saw that preview for 4LOM crew, my very first thought was: This is the best 3rd crew option for Bossk. I really do think we'll see more Bossk when 4LOM hits the stores.

Instead, I was a bit of a talk around the tables: absolutely everyone seemed to not only love seeing a YV-666 present, but more than a few folks told me how much fun it was to see how I flew it. Even the one guy I lost to today (only my third Bossk loss... sigh) said he was impressed I was the one getting Bossk behind Whisper.

Kinda what happened too at the tournament I was this weekend, people loved to see a YV (Moralo in my case) on a table and all the shenanigans I pulled with it. I didn't went against a Whisper, but in my case, I did win a game where Moralo was left alone versus a crippled IG and a Z. One of the most satisfying moment of the day... that and when I was able to block Vader 4 turns in a row because Stationary while he k-turn behind me (IG got a shot on him), blocked him next turn because he didn't expect the Inertial Dampeners on Moralo (IG shot him again), then I came and blocked Moralo with IG so that he would stay in place (could not shoot Vader this turn), then I moved Moralo first so that he would bump on IG and S-Loop with IG (IG got a shot), Then I came back in my old spot with IG so that I could block Moralo again (finally killed Vader here.... Dice were not that hot and Palpatine was there to help in defense, so it still took me 4 shot to kill him...)

My Swiss record with Bossk is 12-2 which has included a store tournament win and one runner up position. The YV666 has improved as the meta matured. I got battered by TLTs when they first appeared but as TLT spam has calmed down the YV has found a place. I run Bossk with VI, K4, tactician and engine upgrade and then 4 z95s, three of which have feedback array. It ruins palp and aces.

On the topic of VI vs calculation I'm firmly in the VI camp. It gives you the jump over the likes of dash, Doni, Corran, Jax, omega leader and the upcoming inquisior. VI Bossk combined with tactician and engine upgrade moving last has great end game capability.

Completely agree re 4-lom. My current build is 99 points and he's going straight in once released.

Really glad to see the YV666 getting the credit it deserves. I've thoroughly enjoyed flying it.

That's, I think, another debate: Outlaw Tech vs. Tactician. When flying both I definitely got more use out of the Tech than I did the Tact, but looking at my last tournament I can definitely see times when dealing out that stress could've been great. Then again, I love me some dice modifications and Outlaw Tech really opens up the dial without sacrificing it. And to second you, Vargas, I've definitely considered four bugzappers as Bossk's escort. If I did, I think I'd re-consider slapping Calculation back on to help get more raw damage on the field and then rely on the Zappers to handle aces.

In other YV-666+Wave 8 news, I'm really excited at the prospect of running Moralo Eval with a Tractor Beam. I think that's going to be potentially ugly, especially with a group of Z-95s likely with zappers.

That's, I think, another debate: Outlaw Tech vs. Tactician. When flying both I definitely got more use out of the Tech than I did the Tact, but looking at my last tournament I can definitely see times when dealing out that stress could've been great. Then again, I love me some dice modifications and Outlaw Tech really opens up the dial without sacrificing it. And to second you, Vargas, I've definitely considered four bugzappers as Bossk's escort. If I did, I think I'd re-consider slapping Calculation back on to help get more raw damage on the field and then rely on the Zappers to handle aces.

In other YV-666+Wave 8 news, I'm really excited at the prospect of running Moralo Eval with a Tractor Beam. I think that's going to be potentially ugly, especially with a group of Z-95s likely with zappers.

I say Tactician.

You might not use it, but it still affects how your opponent will fly, especially with Aces. He just can't finish his turn in range 2. So it means that he might boost into range 1 instead of turtling up in range 2... and then you have a range 1 shot against him... with Gunner and Bossk, ask him nicely to dodge that first shot so that you can try again with Focus and TL.

I run Bossk with VI, K4, tactician and engine upgrade and then 4 z95s, three of which have feedback array. It ruins palp and aces.

This surprises me. Any reason why? Without gunner on the box it feels like token up and avoid feedback bubble to win. I suppose if one isn't careful then soontir can just die to feedback but avoiding range 1 of the danger z's seems doable.

Very nice write up. I've been having a lot of fun with gunner/tactician slaver(s), but you're making me want to try out Bossk! I think I will tonight!

I always love hearing stories about Bossk in action. I actually ran a list similar to this one a few times and I loved it. Good write up here!

I run Bossk with VI, K4, tactician and engine upgrade and then 4 z95s, three of which have feedback array. It ruins palp and aces.

This surprises me. Any reason why? Without gunner on the box it feels like token up and avoid feedback bubble to win. I suppose if one isn't careful then soontir can just die to feedback but avoiding range 1 of the danger z's seems doable.

It's easy, you shepherd him into the corner using the combined threat of the 180 tactician arc and the multiple feedback bubbles. It's a very tough match up for Fel. Vader has a slightly better time due to the additional HP but the result has always been the same.

I'm very happy to see this post! I love Bossk and he is one of the few scum pilots/ships that I consistently fly because he never seems to dissapoint me :) I run him exactly like OP but prefer mostly calculation over VI. but that's probably very meta dependent. The trouble I keep finding myself in is what to fly him with... anyway, thanks for the nice read and I'm happy to see Scum has other (more or less) competitive options than just Brobots. Can't wait for Wave 8 and 4-LOM crew! ;)

That's, I think, another debate: Outlaw Tech vs. Tactician. When flying both I definitely got more use out of the Tech than I did the Tact, but looking at my last tournament I can definitely see times when dealing out that stress could've been great. Then again, I love me some dice modifications and Outlaw Tech really opens up the dial without sacrificing it. And to second you, Vargas, I've definitely considered four bugzappers as Bossk's escort. If I did, I think I'd re-consider slapping Calculation back on to help get more raw damage on the field and then rely on the Zappers to handle aces.

In other YV-666+Wave 8 news, I'm really excited at the prospect of running Moralo Eval with a Tractor Beam. I think that's going to be potentially ugly, especially with a group of Z-95s likely with zappers.

Outlaw tech vs tactician is an interesting one. I go with tactician as it suits my list. Bossk has the potential to deal bug damage but I don't rely upon it. He's there as control primarily. The Zs regularly do the damage. The same thought process applies to taking VI over calculation - which I did run for a while, but I found myself boosting more often than taking focus and simply thinking of bossks ability as an occasional welcome bonus.

ALSO - Did you just slip in there that Kavil and a pair of HWK's won the whole thing??? Any chance somebody has the list? Would love to see it. This store championship season is just making me so happy.

Oh and tactician also gives you a big advantage vs brobots which otherwise carve through YVs.

ALSO - Did you just slip in there that Kavil and a pair of HWK's won the whole thing??? Any chance somebody has the list? Would love to see it. This store championship season is just making me so happy.

Torkil Mux + Twin Laser Turret + Tactician

Palob Godalhi + Predator + Twin Laser Turret + Tactician + Moldy Crow

Kavil + Predator + Bomb Loadout + Twin Laser Turret + Unhinged Astromech + Proton Bombs

This is what he ran. TLT and Tactician spam, very similar to the Krusty Komedy Klassic but with scum shenanigans and bombs thrown in. Scary list, but I'm honestly sad I didn't get the chance to fly against it. With GlitterCrack BSAs and late moving Bossk w/Boost, I have to think I could've given it a run. Historically, I've murdered TLT HWKs and Ys with Bossk around.

With that said, the player is insanely good. I played him in a championship match the other week of a tournament with Porkins, Blue Ace, and Ello Asty against his Crack TIE Swarm and he obliterated me. At the start of this SC season, he took second place using eight Rebel Z-95s.

At the start of this SC season, he took second place using eight Rebel Z-95s.

Now I'm even more tempted to bring them back... :D

EDIT: FYI, I'm not that person...

Edited by MegaSilver

ALSO - Did you just slip in there that Kavil and a pair of HWK's won the whole thing??? Any chance somebody has the list? Would love to see it. This store championship season is just making me so happy.

List Juggler has you covered: http://lists.starwarsclubhouse.com/get_tourney_details?tourney_id=1117

D'oh - ninjaed

I run Bossk with VI, K4, tactician and engine upgrade and then 4 z95s, three of which have feedback array. It ruins palp and aces.

This surprises me. Any reason why? Without gunner on the box it feels like token up and avoid feedback bubble to win. I suppose if one isn't careful then soontir can just die to feedback but avoiding range 1 of the danger z's seems doable.

It's easy, you shepherd him into the corner using the combined threat of the 180 tactician arc and the multiple feedback bubbles. It's a very tough match up for Fel. Vader has a slightly better time due to the additional HP but the result has always been the same.

I guess this just surprises me since the aces are so fast and hit so hard they seem likely to erase or outpace a z95 net without a terrible time. Soontir admittedly dislikes tactician but Vader doesn't mind it without having to fear double stress from gunner.

Maybe it's just because I run my soontir 'light' with targeting computer instead of stealth making him the ace I'm more okay with losing or maybe I've just not played the matchup and it's really bad but it just doesn't sound that trivial to pin those two down before they shred the z's and an ace solos bossk by staying behind him.

Your Bossk build is begging for a Tactician. Good write up! Bossk is pretty good. My favorite Bossk setup is:

Bossk (35)
Calculation (1)
Recon Specialist (3)
K4 Security Droid (3)
Engine Upgrade (4)

Total: 46

View in Yet Another Squad Builder

You aren't PS 9, but he hits like a freight train.

Edited by Jo Jo

Awesome job and thanks for the write up. I love seeing uncommon builds doing so well.

I'm that "infamous" Whisper player. Great write-up, and again great flying with Bossk by you. Whisper really had no business being alive after the third engagement or so.

I went on to take 2nd at this tournament, losing in the final round of the top cut to the HWK-HWK-Y list - it was a great tournament on the day!

Your Bossk build is begging for a Tactician. Good write up! Bossk is pretty good. My favorite Bossk setup is:

Bossk (35)

Calculation (1)

Recon Specialist (3)

K4 Security Droid (3)

Engine Upgrade (4)

Total: 46

View in Yet Another Squad Builder

You aren't PS 9, but he hits like a freight train.

Aye, I originally had Tactician on here, back when I was also rolling with Calculation, and I dropped it in order to get that VI bid up to snuff. I think next time I'll switch it and Outlaw Tech out, see how I like it (and either way, squeeze in 4-L0M when he's available). With that said, Outlaw Tech can and has given me some beautiful shots after hitting the brakes or pulling a hard two.

I'm that "infamous" Whisper player. Great write-up, and again great flying with Bossk by you. Whisper really had no business being alive after the third engagement or so.

I went on to take 2nd at this tournament, losing in the final round of the top cut to the HWK-HWK-Y list - it was a great tournament on the day!

Hey!

Honestly, I think part of it was overconfidence on my part: I've played similar lists before, and I've killed Whisper on the first pass before. I think somewhere in the back of my head I was thinking "Eh, I'll just splatter Whisper and move on to the TIEs". Both of our dice had something else to say about that, and you flew your mini-swarm better than I flew my Khiraxzes. If you were a worse player I probably could've bounced back, but, well, you made second in a SC so... yeah.

Still, it was a great game and a great tournament, and hopefully Whisper's silly good defense dice aren't overshadowing the fact you also simply played really well.

I'm that "infamous" Whisper player. Great write-up, and again great flying with Bossk by you. Whisper really had no business being alive after the third engagement or so.

I went on to take 2nd at this tournament, losing in the final round of the top cut to the HWK-HWK-Y list - it was a great tournament on the day!

Hey!

Honestly, I think part of it was overconfidence on my part: I've played similar lists before, and I've killed Whisper on the first pass before. I think somewhere in the back of my head I was thinking "Eh, I'll just splatter Whisper and move on to the TIEs". Both of our dice had something else to say about that, and you flew your mini-swarm better than I flew my Khiraxzes. If you were a worse player I probably could've bounced back, but, well, you made second in a SC so... yeah.

Still, it was a great game and a great tournament, and hopefully Whisper's silly good defense dice aren't overshadowing the fact you also simply played really well.

Thanks for the kind words. To be honest, I was expecting to lose shields on Whisper, but I took the Evade knowing that that would prevent me from being one-shot unless I roll blanks and you roll well plus a crit from Bossk. Return fire from Whisper of unmodified 5 hits didn't hurt either. I think Bossk was at half health after that first engagement. The way that first engagement happened and the way your Khiraxes were positioned on the far side of an obstacle made it very safe for my swarm to make a K-turn when I had to turn my attention to them.

Great job! I think I'll give two kihraxes as an escort a try =)

I myself got a second place in our store tournament with a more "glass cannon" Bossk build:

Bossk - Calculation, Outlaw tech, K4 Security Droid, Recon specialist, Hound's tooth

IG88-B - VI, HLC, Glitterstim, Autothrusters

Usually Bossk shredded some ships, then IG mopped up the rest. Also Nashtah Pup was a beast that day, especially against TIE swarm.