Tactician - what am I missing?

By Darthfish, in X-Wing

Tactician only works in arc. I keep seeing hawks and kings with tactician, and I wonder how well that works, since you cannot tactician out of arc. Am I missing something?

With a TLT, whatever you do shoot at (at R2) in arc is going to have a bad day...

But I agree with you... not the best use of two points on a K or HWK because of their dials.

I'm guessing they've brought along twin laster turret. If you get a ship in arc with twin laser turret and tactician you get two stress on them. And if they're not in arc, well you still get to shoot them.

It's a cheapish upgrade that can wreck an ace's day. It may be situational and at times hard to get off but when it does Soontir, Vader, Carnor, pretty much anyone who likes taking actions has to get out of dodge fast or die.

The fact that you don't need to hit with tactician also helps. Odds are, you'll get off a range two shot in-arc at some point during the battle.

yeah, not the best use on a K-wing, only one of the lists in the top four at Worlds had two of them :P

TLT gives double stress with tactician. In arc restriction limits the usefulness but your ability to create "Danger Zones" (copyright Aaron Bonner?) can be as effective as the stress itself. Watch Aaron's world's matches and you can see how it all works.

https://youtu.be/ngsboJPaKT0

I'm guessing they've brought along twin laster turret. If you get a ship in arc with twin laser turret and tactician you get two stress on them. And if they're not in arc, well you still get to shoot them.

Once you get them in arc and get those 2 stress on them even a HWK or a K-Wing won't have much problem keeping them in arc.

It is especially good in the first pass if you can get the enemy's ace(s). Double stress, even without any damage, messes with any sort of action economy.

Ok, I was aware of the potential for double stress, just wondering if I had missed some errata or something. Thanks.

No, they just made it Limited for some reason after YV release.

Maybe they just don't like the Trunk'o'Doom-666

The Tactician is good because it has an effect on the game whether it triggers or not. Obviously catching Soontir in arc at range two is good. But even if you don't, you create zones where he can not fly. When you can limit where your opponent can fly, it makes their moves easier to predict. Then it is up to you to take advantage of that.

I recently flew this list at a store championship. Poe is the hammer, you use the K's to force your opponent away from certain areas, then position Poe to attack where they have to go to avoid the stress. In case your opponent doesn't care about stress, then you use the K's to lay on the TLT fire while skirting the edges.

Poe Dameron (31)
Veteran Instincts (1)
R2-D2 (4)
Autothrusters (2)
Warden Squadron Pilot (23)
Twin Laser Turret (6)
Tactician (2)
Warden Squadron Pilot (23)
Twin Laser Turret (6)
Tactician (2)
Total: 100

The Tactician is good because it has an effect on the game whether it triggers or not. Obviously catching Soontir in arc at range two is good. But even if you don't, you create zones where he can not fly. When you can limit where your opponent can fly, it makes their moves easier to predict. Then it is up to you to take advantage of that.

I recently flew this list at a store championship. Poe is the hammer, you use the K's to force your opponent away from certain areas, then position Poe to attack where they have to go to avoid the stress. In case your opponent doesn't care about stress, then you use the K's to lay on the TLT fire while skirting the edges.

Poe Dameron (31)

Veteran Instincts (1)

R2-D2 (4)

Autothrusters (2)

Warden Squadron Pilot (23)

Twin Laser Turret (6)

Tactician (2)

Warden Squadron Pilot (23)

Twin Laser Turret (6)

Tactician (2)

Total: 100

View in Yet Another Squad Builder

This^

The reason that World's list is called Danger Zones is because if any ace is caught in those zones it's game is basically over. Anywhere R1 or in arc at R2. That's a lot of area denial when you have three turrets on the table.

No, they just made it Limited for some reason after YV release.

Maybe they just don't like the Trunk'o'Doom-666

Turns out double Tactician combined with Gunner with a firing arc that covers the entire **** field is a bit ridiculous.

(And hilarious)

(IMO) Another way that the TLT has over-powered the game: 2x stress with no maximum stress and no hit requirement.

Worst release ever, the TLT.

It's a better weapon than any equipped on Huge ships...

Edited by heliodorus04

Well, but not only is there area denial, with a K-Wing's SLAM the ability to block from unusual spots will also put the Soontir player on edge. He will want to PtL every turn without fail for assurance of no TLT/3 dice R1 turret damage; a block is almost certain death. And if he's not blocked but ends up in R2 in arc, then there's going to be one of his actions spent on a boost or a barrel roll, and that's therefore 1 less defensive token at his disposal. Autothrusters is his saving grace, but it's merely one component of the Baron's toolkit. It's not enough to save him on its own.

(IMO) Another way that the TLT has over-powered the game: 2x stress with no maximum stress and no hit requirement.

Worst release ever, the TLT.

It's a better weapon than any equipped on Huge ships...

If history has taught me anything, it's that FFG will react to any particularly dominant tactic by introducing upgrades that specifically counter that tactic.

We're already seeing that with Wave 8. Electronic Baffle, Wired, Hera (crew), Kanan (crew), Ezra (pilot and crew), Chopper (crew) and 4-LOM (pilot) all give you various ways to deal with being stressed, or otherwise benefit from the status.

In our Store Champs, I fought a list with two K-wings, each with Tactician and TLT, a Y wing with stressbot and TLT, and a filler Z.

My IG-88s had no chance after the initial volley. The sheer amount of stress kept me from ever having a decent maneuver

Edited by UnfairBanana

Tactician on Ks are unbelievable utility for 2 points

My warden essentially won me a game versuses the Heaver special by forcing Poe out of the fight TWICE with double stress

Plus, it makes me forget I'm playing a turret :D (which you can always fall back on if needed)

Far prefer c3po on Miranda, though. That's some disgusting late game

In our Store Champs, I fought a list with two K-wings, each with Tactician and TLT, a Y wing with stressbot and TLT, and a filler Z.

My IG-88s had no chance after the initial volley. The sheer amount of stress kept me from ever having a decent maneuver

Yeah, stress specifically counters IG-88s HARD. Unless you have the very rare Adrenaline Rush build, you're going to be in trouble.

I have my first store championship of the season this weekend, and countering stress is probably the biggest thing on my mind. I'm not worried about any specific pilot or upgrade, but I am worried about having a plan in place for those moments where my opponent is able to double-stress me and the loss of dice manipulation that comes with it.

No, they just made it Limited for some reason after YV release.

Maybe they just don't like the Trunk'o'Doom-666

Turns out double Tactician combined with Gunner with a firing arc that covers the entire **** field is a bit ridiculous.

(And hilarious)

Three PWT-murdering double-stressing ships are much much more broken, hilarity aside xD

In our Store Champs, I fought a list with two K-wings, each with Tactician and TLT, a Y wing with stressbot and TLT, and a filler Z.

My IG-88s had no chance after the initial volley. The sheer amount of stress kept me from ever having a decent maneuver

Yeah, stress specifically counters IG-88s HARD. Unless you have the very rare Adrenaline Rush build, you're going to be in trouble.

I have my first store championship of the season this weekend, and countering stress is probably the biggest thing on my mind. I'm not worried about any specific pilot or upgrade, but I am worried about having a plan in place for those moments where my opponent is able to double-stress me and the loss of dice manipulation that comes with it.

That's why I went with Wired instead of Crackshot or VI on my IG. It's not perfect, but it make those multiple stress more manageable.

In our Store Champs, I fought a list with two K-wings, each with Tactician and TLT, a Y wing with stressbot and TLT, and a filler Z.

My IG-88s had no chance after the initial volley. The sheer amount of stress kept me from ever having a decent maneuver

Yeah, stress specifically counters IG-88s HARD. Unless you have the very rare Adrenaline Rush build, you're going to be in trouble.

I have my first store championship of the season this weekend, and countering stress is probably the biggest thing on my mind. I'm not worried about any specific pilot or upgrade, but I am worried about having a plan in place for those moments where my opponent is able to double-stress me and the loss of dice manipulation that comes with it.

That's why I went with Wired instead of Crackshot or VI on my IG. It's not perfect, but it make those multiple stress more manageable.

I usually run predator, but dealing with two K-wings just wasn't going well. Too much health, and I couldn't get a shot. The few I did still got their modifications, it just wasn't enough. Knew from the beginning that match was going to go south

In our Store Champs, I fought a list with two K-wings, each with Tactician and TLT, a Y wing with stressbot and TLT, and a filler Z.

My IG-88s had no chance after the initial volley. The sheer amount of stress kept me from ever having a decent maneuver

Yeah, stress specifically counters IG-88s HARD. Unless you have the very rare Adrenaline Rush build, you're going to be in trouble.

I have my first store championship of the season this weekend, and countering stress is probably the biggest thing on my mind. I'm not worried about any specific pilot or upgrade, but I am worried about having a plan in place for those moments where my opponent is able to double-stress me and the loss of dice manipulation that comes with it.

That's why I went with Wired instead of Crackshot or VI on my IG. It's not perfect, but it make those multiple stress more manageable.

I usually run predator, but dealing with two K-wings just wasn't going well. Too much health, and I couldn't get a shot. The few I did still got their modifications, it just wasn't enough. Knew from the beginning that match was going to go south

The big help of Wired vs stress inducing ship is that it also help in defense. It might not be very useful every game (although those green reroll when you S-Loop are also gorgeous), but for only 1 point, it can save your butt.

Here's the thing it's not the fact that you even need a K-wing to pop a tactician it's the fact they have it. I just won a SC with 2x TLT Tact Wardens and Miranda TLT 3PO. It scared opponents into maneuvers away from me which put them in situations of have to either turn around or not be able to concentrate fire. If you fell into the trap, which half of my opponents did the ship became worthless to them. In leading up to the SC I played against a list with Colzet who had 4 stress after the first round of firing, I essentially didn't have to worry about him at all. During the SC I had an opponent who put Dash w/ Outrider and HLC in Range 1 of both my Wardens, he decided it was better to get shot by them at range one then boost and/or barrel roll to get a shot but take 4 stress in the process.

It's the fear of them being used that can make the difference. Plus I will tell you the Kwing dial isn't great but if you know how to fly them together you can pretty much guarantee at least one Tact, the method I like to call the braid. Bank 1 kwing in early ahead of the others, next turn bank the next the opposite direct, bank the third the direction the first went and have the first bank back toward the center. You create this staggered band of Range 2 that any direction your opponent goes you can turn at least two toward it and have a good chance at getting Range 2 again.

Set up is essentially at one corner of the board, make the outside edges of each base at range 1 to the one next to it. (if you need a diagram I can post one later)