Advice on List/Flight Tactics - Rebel - Poe, Y & HWK

By NiallJC1984, in X-Wing Squad Lists

Hi folks,

I would appreciate your feedback on the squad below. I have tweaked it after hearing about it on a podcast, it did well but I assume it had a good pilot behind it!

T-70 - Poe Dameron
Veteran Instincts
R2 Astromech
Weapons Guidance
Autothrusters

HWK - Kyle Katarn
Twin Laser Turret
Jan Ors
Moldy Crow

Y-Wing - Gold Squadron Pilot
Twin Laser Turret
R3-A2
Engine Upgrade
BTL-A4 Y-Wing

I am not entirely sure how to go abotu using the Y-Wing to good effect given it's limited dial and the fact that I'm locking in the turret to the printed firing arc, especially if I'm going to take a stress token (I could poentially swap for the R2 unit). I decided on EU to give him that extra movement to hopefully keep enemies within the printed firing arc to make use of the Primary + TLT attacks.

The HWK is really going to be focussing (pardon the pun) on providing Poe with tokens as needs be, with Poe being the workhorse of the group.

I would love to get Juke into the list, but I just don't have the expansion yet! Instead of Juke I've gone for the PS upgrade.

Let me know if there's anythign you'd change out right away.

I do have the K-Wing so would have liked to get that into a list but it seems so points heavy once it has a few upgrades, I'm not sure how I'd make a sensible 100 point list out of it.

Thanks :)

Not entirely convinced by that list to be honest. Weapons Guidance requires Poe to spend a Focus token which he would be better off keeping for its defensive buff later in the turn. I think that Kyle Katarn would work better with a Recon Specialist than Jan Ors, especially as you don't have anyone with Juke to take advantage of the Evade tokens. I am also not convinced by the BTL-A4 Y-Wing title. You lose the benefits of the 360-degree field the turret provides. This matter more on a Stresshog than on other builds as you cannot pull red manouvres and you may find yourself without targets.

I would ditch Weapons Guidance on Poe and upgrade his Astromech to R5-P9 so that he can spend his Focus token at the end of the turn to regen shields. Give him Integrated Astromech as well. It is free and might just keep him alive a turn longer if the enemy really takes a dislike to him.

Swap Jan for a Recon specialist on the mouldy crow to double your Focus Token generation. Consider trying to find the points for Push the Limit on it as well as you can then generate 4 Focus tokens per turn instead of the 1 focus/evade token the original build supplies.

Pay for the PTL by dropping the EU from the Stresshog. I would drop the title as well. Then it can just amble along near the Hawk with the 2 covering each other with overlapping turrets and a big pool of shared Focus tokens to boost their offense and defense.

Poe can then zoom off and do his thing with Kyle supplying him with a Focus token any turn he needs to pull a Red or use Boost.

Edited by Karhedron

Thank you very much for the advice - my friend and I were debating the Y-Wing Title and Turret, we came to the same conclusion as yourself. I know I'm not a good enough pilot to keep enemies in my firing arc so losing the 360 2 x attacks seemed stupid.

I'll give it a bash and let you know how I fare. My opponent on Wednesday is playing a Dash and 2 x Y list so I'm assuming an Outrider build along with TLTs on the Ys. Fun stuff :)

I think I'l keep Autothrusters as if I am against Ys with TLT I could find myself otuside the firing arcs often. Rather than sacrificing my droid through Ing Astro I'll give Autothrusters a try.

Edited by NiallJC1984

That is true. Auto-thrusters probably are better on Poe than IA in that case and I don't think you desperately need the extra points.

Hi folks,

I would appreciate your feedback on the squad below. I have tweaked it after hearing about it on a podcast, it did well but I assume it had a good pilot behind it!

T-70 - Poe Dameron

Veteran Instincts

R2 Astromech

Weapons Guidance

Autothrusters

HWK - Kyle Katarn

Twin Laser Turret

Jan Ors

Moldy Crow

Y-Wing - Gold Squadron Pilot

Twin Laser Turret

R3-A2

Engine Upgrade

BTL-A4 Y-Wing

I am not entirely sure how to go abotu using the Y-Wing to good effect given it's limited dial and the fact that I'm locking in the turret to the printed firing arc, especially if I'm going to take a stress token (I could poentially swap for the R2 unit). I decided on EU to give him that extra movement to hopefully keep enemies within the printed firing arc to make use of the Primary + TLT attacks.

The HWK is really going to be focussing (pardon the pun) on providing Poe with tokens as needs be, with Poe being the workhorse of the group.

I would love to get Juke into the list, but I just don't have the expansion yet! Instead of Juke I've gone for the PS upgrade.

Let me know if there's anythign you'd change out right away.

I do have the K-Wing so would have liked to get that into a list but it seems so points heavy once it has a few upgrades, I'm not sure how I'd make a sensible 100 point list out of it.

Thanks :)

I ran a very similar list at a 36 person tournament over the weekend:

Poe (T-70)

Juke

R5-P9

Autothrusters

Comms Relay

Kyle Katarn (HWK)

Moldy Crow

Jan Ors

TLT

Crackshot

Stressbot (26)

Here's some thoughts:

This list even with Juke + Comms Relay + Crackshot can suffer from a lower damage output than a lot of lists. Unless the dice gods are on your side you will have a tough time pushing enough damage through with VI Poe fast enough.

Regen on Poe is a must. He will be shot at a lot and more importantly you want him to be shot at a lot, because more often than not, and even with a focus and evade token Hawks die fast.

You are going to want to slow roll as much as possible to build up focus for Kyle. This will force your opponent to come after you and you can use that to your advantage and drag them through the asteroids.

The Stresshog will either scare the heck out of your opponent or they won't care. Plan accordingly and if you know its going to be a priority protect it with evades from Jan, keep it further back and dump as much stress as you can before he dies. Otherwise if you are facing low PS ships that don't care about stress as much, spread the stress around to prevent 2 of them from being able to K-turn the next round to try and prevent arcs on Hawk.

The reason "juke-box" works is because of comm relay and juke. You need them both, and 2 copies of juke at that, for this list to have the punch to work.

And definitely ditch engine on the hog, it will be actionless most the time if it is doing its job right.

Thank you folks,

I've never flown Scum either so am playing around with a few ideas for that...too much choice in this game ;)

With the R3-A2, BTL-A4, TLT Y-Wing (better know as the stresshog) you don't care about the stress you get. The Y-Wing doesn't care because it's main job isn't to inflict damage, it's to put two stress tokens on an enemy, likely robbing it of actions for the rest of its pitiful existence.

Regardless of wether you actually hit, when you declare an attack R3-A2 can put a stress on the defender.

So what you do is you identify your main target before setting up, then place your Y-Wing so he can slowly creep up on the opponent. Once the enemy is in range 3 (which is HUGE, people underestimate that, but range 3 is frigging big), you can go to town.

Many of the current aces live or die by their actions and repositioning. Take their toys away from them and make their dial as limited as your own.

Do not put anything on that ship other than the astromech, the turret (TLT, for range 3 only, it doesn't give extra stress) and the title. You won't be able to use the EU anyway as you won't have any actions left because you're permanently stressed.

Not sure what you have I came up with the following:

Gold Squadron Pilot (18)
Twin Laser Turret (6)
R3-A2 (2)
BTL-A4 Y-Wing (0)
Poe Dameron (31)
Veteran Instincts (1)
BB-8 (2)
Autothrusters (2)
Miranda Doni (29)
Twin Laser Turret (6)
C-3PO (3)
Total: 100

Thank you for taking the time to write the detailed feedback! Lots of options now :)

PS how is the hog able to put two stress tokens on an enemy? Is it because I am declaring firstly the primary attack then the secondary turret attack on the same target?

PS how is the hog able to put two stress tokens on an enemy? Is it because I am declaring firstly the primary attack then the secondary turret attack on the same target?

You pays your points, you takes your choice. :)

Thank you for taking the time to write the detailed feedback! Lots of options now :)

PS how is the hog able to put two stress tokens on an enemy? Is it because I am declaring firstly the primary attack then the secondary turret attack on the same target?

Exactly. You are declaring two attacks, therefore R3-A2 triggers twice.

PS how is the hog able to put two stress tokens on an enemy? Is it because I am declaring firstly the primary attack then the secondary turret attack on the same target?

Yes. Double stress is good because it means the target cannot get their actions back on the next turn just by pulling a green. The downside is that it requires the title to pull it off which loses the full 360-degree field of fire.

R3-A2 only works in arc anyway :P

T-70 - Poe Dameron

Veteran Instincts

R2 Astromech

Weapons Guidance

Autothrusters

HWK - Kyle Katarn

Twin Laser Turret

Jan Ors

Moldy Crow

Y-Wing - Gold Squadron Pilot

Twin Laser Turret

R3-A2

Engine Upgrade

BTL-A4 Y-Wing

Poe looks pretty good, although the lack of regeneration is a little troubling. An R2-D2 or an R5-P9 would go a long way here.

I actually don't mind the weapons guidance - Yes you need to be careful when you use it (you're probably better off keeping the focus if Poe is about to take return fire), but as long as you're sensible about when you use it, it'll serve you well.

If you can get Poe a spare focus token to burn (say with katarn), then the weapons guidance might actually be really good.

I'm not totally convinced by the HWK build. It looks a little fragile, and you're going to have to work hard at keeping it from getting shot up.

I'll be honest, I'm not entirely sure how that can be fixed.

The Y-wing? Is a fairly standard stressbot. Not sure if I agree with the Engine Upgrade here though.

Sure, it'll make it a bit easier lining the y-wing up for the initial shot, but once you start inflicting stress then you're probably never going to boost again in that game. That doesn't feel like 4 points well spent when Poe & Katarn could probably both benefit from some extra stuff.

I would share my own (limited) insight on the stressbot, but it seems to already have been covered. Suffice to say the stressbot doesn't really work without the btl-a4 title. Giving an enemy 1 stress token is inconvenient, it reduces their options but doesn't necessarily stop them taking actions. It's the second stress token that makes it good.

Try this out

LT-70 X-Wing: · Poe Dameron (31)

Veteran Instincts (1)

· R2-D2 (4)

Autothrusters (2)

Y-Wing: Gold Squadron Pilot (18)

Twin Laser Turret (6)

· R3-A2 (2)

BTL-A4 Y-Wing (0)

HWK-290: · Kyle Katarn (21)

Predator (3)

Twin Laser Turret (6)

Recon Specialist (3)

· Moldy Crow (3)