List idea using the Syck

By RougeMags13, in X-Wing

2x Tansarri point vets

Title

Tractor beam

Adaptability

2x black Sun ace

Guidance chip

Cluster missiles

Glitterstim

Crack shot

Adaptability to push the Sycks up to PS6 above the Kfighters.

Thoughts?

Why not just declare them shooting first?
You can choose in what order you activate your same PS ships

so MOAR CRACK! :ph34r:

or you have no more points to spare?

Edited by Warpman

Looks like fun - my main though is that we don't know how adaptability works yet - so the PS improvement might not be a constant

Not a bad plan - as noted depending on the details.

I think the best use for Scyks is as 'control' ships - cheap, expendable fighters with tractor, flechette or ion cannons.

I'd rather do:

3 x Cartel Marauder Kihraxz

Cartel Spacer Scyk w/ Tractor Beam

Cartel Spacer Scyk w/ Ion Cannon

Gives you some control options. Lots of hull points. Lots of red dice. Maneuverable ships.

Yea depending on exactly how adaptability works. Would do crack instead but no spare points for it.

Just an FYI - you don't actually need Adaptability on the Tansarri Veterans - as they're the same PS as the Black Sun Aces, you could still pick and choose your activation and firing order without it.