2x Tansarri point vets
Title
Tractor beam
Adaptability
2x black Sun ace
Guidance chip
Cluster missiles
Glitterstim
Crack shot
Adaptability to push the Sycks up to PS6 above the Kfighters.
Thoughts?
2x Tansarri point vets
Title
Tractor beam
Adaptability
2x black Sun ace
Guidance chip
Cluster missiles
Glitterstim
Crack shot
Adaptability to push the Sycks up to PS6 above the Kfighters.
Thoughts?
Why not just declare them shooting first?
You can choose in what order you activate your same PS ships
so MOAR CRACK! ![]()
or you have no more points to spare?
Edited by WarpmanLooks like fun - my main though is that we don't know how adaptability works yet - so the PS improvement might not be a constant
Not a bad plan - as noted depending on the details.
I think the best use for Scyks is as 'control' ships - cheap, expendable fighters with tractor, flechette or ion cannons.
I'd rather do:
3 x Cartel Marauder Kihraxz
Cartel Spacer Scyk w/ Tractor Beam
Cartel Spacer Scyk w/ Ion Cannon
Gives you some control options. Lots of hull points. Lots of red dice. Maneuverable ships.
Yea depending on exactly how adaptability works. Would do crack instead but no spare points for it.
Just an FYI - you don't actually need Adaptability on the Tansarri Veterans - as they're the same PS as the Black Sun Aces, you could still pick and choose your activation and firing order without it.