Which Commander is currently topping the Store Championships?

By Irokenics, in Star Wars: Armada

Hi all,

Just a curious thought, it seems like Motti has been the winning commander for the last couple of tournaments for us and probably the favorite for our first Store Champs being held this week.

What about across the world? What's been the winning commanders there? I know IFF Danno won his Store Champs with Riekken and Lyraesus has a deadly Dodonna list with possibly a Store Champs title on it d not soon. I hear all this talk about Ackbar is OP but yet have not seen him to coming out on top on any recent tournament scene unless of course I haven't been looking hard enough.

So what is the top commander in your area?

I don't know what the winner ran at mine... It was definitely an Imperial. But myself and #3 were running Motti.

Of 11 players, 5 were Rebel. I played one Ackbar, and I think there was at least one more fish fleet. Possibly two others ran MM because those MSU lists ended up going to time and nothing died. LOL!

Edit- Ends up the winner had an MC80 and 2 guppy Ackbar list. Not Imperial as stated.

Edited by Stasy

Mine is in two weeks, from la capitale of France, so I'll report on the European command structure :P

Right now, I know Screed and Motti are very popular in my area :P I'm also expecting Mothma and Ackbar to pop up, and be crushed under my Imperial boots.

Ackbar splashed fairly heavily at our last tournament event but he really didn't prove his cost in the results, it was actually a Rieeken list that took the tournament. Mothma still see's heavy use. On the Imperial side Screed has been a popular choice, Motti seems to be the standard.

The lists I fear most personally are short range Screed lists with all ships punching with Assault Concussion Missiles for the Imperials. I think the Ackbar corvette heavy lists can be quite dangerous as well though Mothma driven lists are the toughest to contend with.

The first SC in my area went 1. Motti, 2. Screed, 3 + 4 Ackbar. I took 5th with Mon but I was the only person with her that day. So it looks like Ackbar is the most common since our Imps are splitting about 1/2 and 1/2.

Motti with three vsds is gonna be rough to beat.

I think at the tourney I was just at on Saturday someone brought an upgraded 3 VSD Motti list with a decent complement of ties and he lost all 3 games, one a 10-0 (vs a 3 ISD Motti list)

Motti with three vsds is gonna be rough to beat.

I think at the tourney I was just at on Saturday someone brought an upgraded 3 VSD Motti list with a decent complement of ties and he lost all 3 games, one a 10-0 (vs a 3 ISD Motti list)

These two quotes next to one another are quite fun to read :D

It seems pretty amazing that he lost 10-0 to a 3 ISD list (with no squadrons), because he is theoretically able to push 9 to 12 extra dice per turn on a single ship if he places his VSDs next to each other. Even with regular TIEs and an average roll, we're looking at 6 average damage from the fighters and 6.75 from the VSD's front arcs on a single target per turn, which makes 2 turns to kill a single ship.

He just has to trade a single VSD for an ISD then play points denial to ensure a 6-4, and in the off chance he managed to make a VSD survive, it's pretty much a 8-2.

EDIT : I'm looking at it from a long range perspective, medium range is even more powerful due to increased ship damage.

Edited by MoffZen

I won my SC with Vader, have an AAR written up in the Organized Play forum.

Within the London meta its a balance between:

IMPs: Motti vs Screed

REBs: Ackbar vs Mothma

Another bigger store championship coming up this week though. :)

I haven't been able to pull myself away from Ozzel.

This is a game of positioning, and nobody positions like Ozzel does.

Having played against Motti many times against many players ranging from new to veteran... I don't get it.

Motti is an occasional speedbump, at best. By the time an ISD has no shields and is down to three hull, I've never had a hard time dealing three damage to finish the job.

I think the most Motti has ever irritated me was on a Raider, actually. That 1 HP kept it alive when my brain said it should be dead, and that little bastard made me pay in blood for my arrogance.

I would be really surprised if there is a strong bias to any of the eight commanders overall.

I say this because it seems that the game is in such a state of balance. All of the commanders can win with the right list and more importantly with the right player and situation.

I think one of the strengths of Armada is that you never know what you'll face in a tournament. A Rieekan 7 ship zombie ramming CR90s list may do great against one list but get totally stomped by the next.

The luck of the matchup draws is really important because of this.

Motti with three vsds is gonna be rough to beat.

I think at the tourney I was just at on Saturday someone brought an upgraded 3 VSD Motti list with a decent complement of ties and he lost all 3 games, one a 10-0 (vs a 3 ISD Motti list)

These two quotes next to one another are quite fun to read :D

It seems pretty amazing that he lost 10-0 to a 3 ISD list (with no squadrons), because he is theoretically able to push 9 to 12 extra dice per turn on a single ship if he places his VSDs next to each other. Even with regular TIEs and an average roll, we're looking at 6 average damage from the fighters and 6.75 from the VSD's front arcs on a single target per turn, which makes 2 turns to kill a single ship.

He just has to trade a single VSD for an ISD then play points denial to ensure a 6-4, and in the off chance he managed to make a VSD survive, it's pretty much a 8-2.

EDIT : I'm looking at it from a long range perspective, medium range is even more powerful due to increased ship damage.

Except the ISD list had 4 stands of ties, ISDs are faster, and they have more anti-squadron. Plus objectives.

VSDs have their place but min/max wise I just don't think it's smart to max out 3 of them. Would be better off going with 4 and more balance

I think this is an intresting question to ask, but I wonder about the results due to small sample size issues.

It might be more illumimating to look at the top 4 admirals in each tournament. It would give a better picture of which admirals are generally floating towards the top, either due to relative strength or being the preference of stronger players.

Wasn't there a results thread somewhere?

The one I just attended I won with a Mon Mothma list of TCR90s and titled MC30s. Three of the top four were not only rebel but also Mon Mothma commanders, which is kind of weird because most of the regulars play Imperial most of the time. Of the 8 total it was split down the middle with four rebels and four imperials.

Ozzi w/ISD as a carrier and raider-1s for anti-ship and anti-squadron lends himself very well to runnin a fireball

took 1st at store champ followed by MM with 3 cr90s and 2 shrimp

and then 2 motti ISDs with rhymer ball

I think this is an intresting question to ask, but I wonder about the results due to small sample size issues.

It might be more illumimating to look at the top 4 admirals in each tournament. It would give a better picture of which admirals are generally floating towards the top, either due to relative strength or being the preference of stronger players.

Wasn't there a results thread somewhere?

Yes, it's right here: 2016 Store Championship Results

However, there are not many people contributing results to the mini-ranker, so there's not much to be had there.

Honestly, I think that any commander might easily win any store championship, depending on how well the player uses her/him.

As it should be, the greatest predictor of who is going to win a tournament will be player skill. Skill matters a great degree in this game.

The second, I think, if it can be conceptualized, is meta - the degree to which a list is hard counter to types of lists being brought to the tournament in question.

Beyond that, I think the rest is dimes and pennies. You can build your list to make the most of any commander. I do think that commanders like Tarkin and Garm favor the inexperienced, because they give the player flexibility. But once the deployment has been done, this game is much more tactical than strategic, and so that flexibility has less added-value for experienced players.

Just interesting to see almost an even spread of winning commanders out there. Its an indicator of how finely balanced the game is and that its down to the skill of the player.

I will say though that despite all the ackbar is OP talk im not seeing much of him coming out 1st place. Other top 4 placings maybe

Akbar has been a huge no-show here, only one of our top players used him and only for a short while. He's just boring to play (and can't do much about obvious counters).

Our last tournament had Garm in #1 and Mothma in #2.

Had a tournament Saturday that 1st and 2nd were Ackbar lists, 3rd was a Motti list, don't remember what 4th was.

I used Mothma, and I won my best game at 269 mov, ran 2 shrimps and 2 cr90b.

Shrimp are great I was able to kill Akbar in an MC80 both times I faced him in a single turn with both shrimp, won both my games against him with 8-2 and 9-1.