Do green dice even exist?

By FlightyBombJack, in X-Wing Squad Lists

It could be debatable with this almost serious list... it really isn't serious or well optimized, but what the heck.

https://geordanr.github.io/xwing/?f=Scum%20and%20Villainy&d=v4!s!133:144,143,173,174,122,112:-1:-1:;121:0,-1,-1,119:-1:-1:;115:-1,112:-1:-1:;115:-1,112:-1:-1:&sn=What%20are%20green%20dice%3F!

YV-666/ Latts Razzi (destroy a green die)

Tractor beam (destroy a green die)

xx-23 tracers (I dunno I had 1 point left)

4-LOM (destroy a token)

Zuckuss (remodulate all dem dice)

K4 Security Droid

Feedback array (you don't even get them here)

Y-wing/ Drea Renthal (target locks for daaays)

Ion cannon turret

R4-B11 (cause forcing 1 reroll wasn't bad enough)

Z-95/ Binarye Pirate x2

Feedback array

I try and create lists with as few green dice as possible. It saves me the energy of rolling all those blanks.

I like the concept behind the list...the only thing to really worry about is facing a double ghost list who doesn't care about all of your defense dice negation...

Eh yeah if this flies up against anything that actually lacks green dice, yeah there isn't anything this can bring to the table really. It's the biggest problem here I figure.

4-LOM (destroy a token)

4-LOM doesn't actually force the discard of the token. It just prevents spending the selected token during that attack.

Still has the same effect, point at that evade or focus and laugh.