Where was the comm line we cut?
Welcome to Onderon OOC thread.
Thats a decent sized base!, 2 AT-ST's and 17 speeders, exactly how many Imps did Intel tell us would be in this base?
Thats a decent sized base!, 2 AT-ST's and 17 speeders, exactly how many Imps did Intel tell us would be in this base?
They said about 40-50 but you won't have to fight most of them.
Is there a gantry to access the walkers, or some kinda step ladder?
Even in his confusion Droo reckons disabling the easy access options may be a worthwhile strategy....
Is there a gantry to access the walkers, or some kinda step ladder?
Even in his confusion Droo reckons disabling the easy access options may be a worthwhile strategy....
It's maybe worth remembering this is a stealth mission. If we let the commander get away, or they communicate with the Moff, the jig is up. So if we don't deal with these guys quiet-like, we'll have the whole base on alert.
Exactly. Having 40+ imperials responding to a ruckus sounds like a quick way towards a TPK...
Just so you guys know the wall is soundproof.
Edited by SHADOWGUARD CHAMPIONGood points! Wasn't suggesting necessarily a loud disabling. Stealing the car keys would be perfect!
Please roll for initiative against them, use cool.
Edited by SHADOWGUARD CHAMPIONInitiative (Cool): 2eA 1 success, 2 advantage
Hmm, Tush is having a fun time, but boy is he not cool today!
4eA: 0 successes, 6 advantage [4eA=A, A, A/A, A/A]
Initiative: 3eA 2 successes, 3 advantage
You can also copy the bbcode link and paste that into the post so that we can all see the pretty dice ![]()
Kymrel I'm trying man! Computers skill failing...
I really want the pretty dice too!
Kymrel I'm trying man! Computers skill failing...
I really want the pretty dice too!
No problem man, this might help:

Select all! It seems so obvious now. Cheers man, appreciate the help. ![]()
Fenris is deceptive, but not cool: 2eA 0 successes, 3 advantage
Am I to assume they see everybody and are about to start blasting, or do I still have their attention?
Hiding by "Working" on a bike.
That's special
2eA: 0 successes [2eA=-, -]

Hiding by "Working" on a bike.
That's special
2eA: 0 successes [2eA=-, -]
We now know who is the least cool in the party...
Hiding by "Working" on a bike.
That's special
2eA: 0 successes [2eA=-, -]
We now know who is the least cool in the party...
That's OK, I have no combat skills anyway.
Npc Group 1:
3eP: 2 successes, 4 advantage [3eP=A/A, S/A, S/A]


Npc Group 2:
3eP: 3 successes, 2 advantage [3eP=S/A, S/A, S]


Initiative order:
Npc
Pc
Npc
Pc
Pc
Pc
Pc
Pc
Edited by SHADOWGUARD CHAMPIONouch.
What do these Imperial scum do now that they have been confronted by a Wookiee, then directed to where the pest's are?
Edited by RichardbuxtonNpc Group 1:
3eP: 2 successes, 4 advantage [3eP=A/A, S/A, S/A]
Npc Group 2:
3eP: 3 successes, 2 advantage [3eP=S/A, S/A, S]
Initiative order:
Npc
Npc
Pc
Pc
Pc
Pc
Pc
Pc
Hm. Not to nag, but I rolled 3 successes, 1 advantage, while group 1 rolled 2-4. Shouldn't we PCs have one slot in between the 2 NPCs?
Also, to clarify, are the imperials all storm troopers? And can Barada see any indications that one or more have some sort of rank? He has learned the value of targeting commanders when possible...
Npc Group 1:
3eP: 2 successes, 4 advantage [3eP=A/A, S/A, S/A]
Npc Group 2:
3eP: 3 successes, 2 advantage [3eP=S/A, S/A, S]
Initiative order:
Npc
Npc
Pc
Pc
Pc
Pc
Pc
Pc
Hm. Not to nag, but I rolled 3 successes, 1 advantage, while group 1 rolled 2-4. Shouldn't we PCs have one slot in between the 2 NPCs?
Also, to clarify, are the imperials all storm troopers? And can Barada see any indications that one or more have some sort of rank? He has learned the value of targeting commanders when possible...
Sorry. and they are Sentrys but he can see that one of them has the code cylinder necessary to open the door.
Edited by SHADOWGUARD CHAMPION



