...is my smart-aleck way of saying "think before you leap" (or, more accurately, look before you leap). Yeah I'm so smart because I know how to Google Latin phrases that complement my new topic (sort of).
ANYHOW
The point of this Topic is to get ideas on how GMs out there plan the most important part of any upcoming campaign: the BEGINNING.
How exactly do you assemble your group of rag tag jerks and creeps of the Old World into a cohesive band of anti heroes?
My plan, although a bit cliched*, is to have all the PCs be distantly related. They happen to be the last members of an old family. The problem with this, of course, is that they all have to be human. Luckily, none of my players care right now, but more on that detail later.
The point is that they are each contacted via letter by an old relative- a grand fatherly patriarch of the family, who is dying of some age related illness. He wishes to divide up his fortune to blood relatives. Hence he has sent out letters to his remaining grandchildren, inviting them to come and stay at his mansion in Eastern Stirland until he passes away. After that, they will be filthy rich! He's even given them money to make the trip!
Unfortunately, the mansion and nearby village are just a stone throw away from that lovely place called... SYLVANIAAAAAAAAA
! You can guess what sorts of problems will creep up.
The mood will definitely be a gloomy recipe with the following ingredients: some Poe, some Lovecraft, some Mike Mignola and some Gothic Horror. You can bet that they will eventually discover some kind of HORRIBLE secret about their bloodline. Bwah hah hah.
The first session will have them all meet up in a village about a day away from their destination. They will be sharing a coach.
I would like them to choose their Party Sheet after their first major conflicts.
- - -
SO that's good and all, but how on earth could I change this so that the players could choose other races? Any ideas? The blood relative idea is a cheap, quick way to unify a bunch of characters. But let's say that I can't do that? How on earth do I get all these players to go into Stirland... and stay there for a while? Why would an Elf or Dwarf go there?
Also: Stirlanders HATE halflings!
* - I can't figure out how to use alt keys on my laptop to create the proper accents. Merde.