Fan made heroes.

By Norgrath, in Warhammer Quest: The Adventure Card Game

I've had some ideas for new heroes for the game; do people think these are balanced and interesting? Any other feedback?

High elf Swordmaster:

Attack:

Basic:

· You may engage one enemy

· Attack 2: during this attack, if you defeat at least one enemy, you may claim 1 success token.

Advanced:

· You may engage one enemy

· Attack 3: during this attack, you may target 1 additional enemy and, if you defeat at least 1 enemy, you may claim 2 success tokens.

Reasoning: This is based on the idea that they get a surge of adrenaline and pride after defeating any enemy.

Explore:

Basic:

· Explore 2

· Draw and resolve 1 dungeon card

· You may exhaust 1 action to draw and resolve 1 dungeon card.

Advanced:

· Explore 3

· Draw and resolve 1 dungeon card

· You may draw and resolve 1 dungeon card.

Reasoning: This is probably OP, the idea is recklessness and speed.

Aid:

Basic:

· Aid 1

· The target hero may ready 1 action and may discard 1 success token for you to claim 1 success token.

· Ready all of your actions.

Advanced:

· Aid 2

· The target hero may ready 1 action and may discard up to 2 success tokens for you to claim 1 success token for each they discarded.

· Ready all of your actions.

Reasoning: More adrenaline and pride stuff.

Rest:

Basic:

· You may exhaust 1 non nemesis enemy engaged with you; that enemy suffers 1 damage

· Rest 2.

Advanced:

· You may exhaust 1 non nemesis enemy engaged with you; that enemy suffers 1 damage

· Choose 1 ready enemy engaged with you, that enemy suffers 1 damage.

· Rest 3.

Reasoning: He’s a swordmaster, he needs more than 1 ability that does damage. The ready clause on the advanced version is to stop him from being able to do cause 2 damage on a single enemy without an attack.

Dwarf Thunderer:

Attack:

Basic:

· You may engage 1 enemy

· Ranged Attack 2, during this attack, if all targeted enemies are engaged with you, add 1 success to the results.

Advanced:

· You may engage 1 enemy

· Ranged Attack 3, during this attack you may target 1 additional enemy and, if all targeted enemies are engaged with you, add 1 success to the results.

Reasoning: This is meant to be like a blunderbuss or something.

Explore:

Basic:

· Explore 2

· Draw and resolve 1 dungeon card

· You may exhaust 1 action and discard a success token to claim a gear card

Advanced:

· Explore 3

· Draw and resolve 1 dungeon card

· You may exhaust 1 action and discard a success token to either claim a gear card from the discard pile or draw 2 gear cards, claim 1 of them, and discard the other.

Reasoning: “Dwarfs are like magpies, we’re drawn to shiny objects.” – Varric Tethras

Aid:

Basic:

· The target hero may engage 1 enemy engaged with you.

· Aid 2

· The target hero may ready 1 action.

Advanced:

· The target hero may engage 1 enemy engage with you, that enemy and one other enemy engaged with them suffer 1 damage.

· Aid 3

· The target hero may ready 1 action.

Reasoning: Giving the thunderer a knockback mechanic (kind of a trope for ranged classes).

Rest:

Basic:

· You may exhaust 1 non-nemesis enemy engaged with you

· Rest 1

· Claim 1 success token and become empowered

· Ready all of your actions

Advanced:

· You may exhaust 1 non-nemesis enemy engaged with you

· Rest 2

· Claim 2 success tokens and become empowered

· Ready all of your actions

Reasoning: This is when he reloads, a lot of overlap with the warrior priest unfortunately but this is what makes sense.