How exactly is the phantom balanced?

By joyrock, in X-Wing

StressWing is here. OrdnanceWing and TractorWing are lurking on the horizon. The filthy lurkers.

Surely TractorWing is just the YV666.

To add to the stress hog: vi poe

"Nice four attack z95 you got there..."

Poe's ability also helps make Sensor Jammer even less useful, which at least can sometimes protect a Phantom from other enemies. His popularity is part of the Phantom's downfall.

I would say that sensor jammer gives Poe a tough decision to make a lot of times. Use ability to turn over just one eyeball, or spend the focus for 2. As long as Poe rolls an eyeball, and at least one hit, SJ forces this decision.

Since seeing Poe everywhere in my local meta, I've started flying Carnor with 2 SJ Sigma phantoms. It works quite nicely!

What you describe as the golden age was a point in the games history where absurdly few of the ships, and even fewer of those pilots were competitively viable. The game boiled down to TIE Swarms and B-wings, mostly un-upgraded. What you talk about with nostalgic yearning was one of the low points of the game in pretty much everybody else's eyes.

That is when you actually had to be good at flying in order to win, not just having higher pilot skill and boosting or out turreting your opponent. When you actually had to point your ships at what they wanted to shoot at. I don't very much care that only a handful of ship types were viable becuase the way the game played back then was better as you didn't have some obnoxious indestructible 1 green to victory regen ship to deal with in every end game.

At the very least you have to admit it was better than wave 5 Turretwing dreck.

And this is why people think you are either delusional, didn't play the game back then, or don't play the game now.

Playing through an event Wave 1-3 was a series of mirror or psuedo-mirror matches in which you played a Joust list vs another Joust list. There is not much to that mirror match-up, there just isn't. The ability to showcase ones skill was handcuffed by the fact that you played with and against the same sort of list over and over again, a list built open mathematical efficiency as the foundation of its effectiveness. You keep talking about how great it was to have one action and to make that action count, what do you mean by focusing and hoping you rolled well? Joust list on Joust list is a game on rails that is won on the initial approach provided your dice held up, look at Paul Heaver's first title as a show case of that. Occasionally the game would break down into a small scale scrum, which then would allow players to really show off thier skill, but that only happened when dice went cold on the table.

Playing a Joust list in today's game is absolutely a skillful endeavor as you have to have the ability to take on not just other Joust lists, but a myriad of really varied stuff that will require vastly different overall strategies and tactics in game.

For whatever reason you want to go back to only playing one type of list, against the same type of list, over and over. That's nuts. I have no idea why anyone would want to go back to the X-wing equivalent of 40k in which you line up and throw dice until one side dies game after game. You disparage Wave 5's Turret lists for that exact phenomenon, but at least Wave 5 had some chance for variety in match up and at least some variety between lists in the less frequent mirror. And at least it was not the continuation of multiple waves of stagnate game play as Wave 3 was.

The best way to kill a phantom you aren't a bigger ps than is the old fashioned throw dice at it. Sorry I'm sure its not what you wanted to hear. Green dice have a habbit of buckling so you just have to focus on it till it drops from weight of fire.

So not balanced then. Got it.

Yes. That is the answer. You were playing at a competitive tournament against experienced players and got your lunch money stolen. The obvious answer is not to get better but that the ship you had problems with is overpowered and this entire game is broken. <rolleyes>

You admit that you did not bring a good list and that you did not play it well. I think you have the answer you are looking for. Bring a better list and fly better.

When I lose the problem is not with the game, it is with me. AS with all things in life, practice and be honest with yourself.

So for this answer, if I could like it twice I would!

This is true of many systems and I think where the idea of 'cheese' or 'op' comes from. Nothing in this game is unbeatable - you just need to be more cunning, more aggressive... More xwing-y than your opponent