Birds of Prey: Falcon and HWK 290

By Karhedron, in X-Wing Squad Lists

No idea if this would be competative but it is an attempt to combine a focus-factory Hawk with my favourite tanky Falcon build.

42 Chewie in Falon

3 Predator

1 Millenium Falcon Title

3 C-3PO

7 Luke Skywalker

4 Engine Upgrade

(60)

21 Kyle Katarn
3 Mouldy Crow Title
3 Push the Limit
3 Recon Specialist
3 Stleath Device
6 Twin Laser Turret
(39)
Chewie does his usual tanky trick with a plentiful supply of Focus tokens to boost both his offensiev and defenseive power. Kyle follows up and does pretty much the same trick. Stealth Device and multiple Focus tokens should help keep him alive for quite a while and the TLT can threaten most targets.

To be honest I'm worried about the low survivability of the hwk. Even with the stealth device I don't think it'll last long.

(and being a relatively slow soft target with a tlt means it will draw attention.)

I think you might be better off trying to enhance the speed of the hwk to better keep it out of trouble than you would be trying to boost it's green dice.

If it were me I'd switch the stealth device out for an engine upgrade, and I'd think about dropping the recon specialist in favour of nien numb.

Of course you won't be able to stack up the focus tokens quite as fast, but you will better be able to control which enemy ships can fire at the hwk.

After all, you want them to try and shoot up the falcon, not the squishy little hwk.

Perhaps "Draw their fire" on Chewie would be useful as it would allow me to shunt a few hits off the Hawk and onto the more durable Falcon.

That might be a possibility, but to be honest I kinda like the way you have the Falcon set up in that list.

Predator is a great EPT, and I think you'd lose more than you'd gain by switching it out.

(particularly since Draw their fire wants to tie your ships to range 1 of each other, and the HWK needs the freedom to keep a little distance from the Falcon at times.)

I personally wouldn't change anything on your Falcon.

well... maybe I'd switch Skywalker out for Gunner.

But that only matters if you need to save a couple of points, and by the looks of it.... you don't.

I think the setup on the Falcon is good. HWK needs to be able to help itself.

I like it, but also dislike the SD on the HWK. I'd prefer to bring Jan to turn Chewie in to a 4-dice-throwing beast:

Chewbacca (42)
Predator (3)
C-3PO (3)
Gunner (5)
Engine Upgrade (4)
Millennium Falcon (1)
Jan Ors (25)
Wired (1)
Twin Laser Turret (6)
Recon Specialist (3)
Engine Upgrade (4)
Moldy Crow (3)
Total: 100
Jan shadows (loosely) Chewie, and stresses herself to throw a dice his way while also triggering Wired on herself. Drop the EU for a decent initiative bid if it's somehow necessary at this PS.
Edited by SPARTAN VI

I like it, but also dislike the SD on the HWK. I'd prefer to bring Jan to turn Chewie in to a 4-dice-throwing beast:

Chewbacca (42)
Predator (3)
C-3PO (3)
Gunner (5)
Engine Upgrade (4)
Millennium Falcon (1)
Jan Ors (25)
Wired (1)
Twin Laser Turret (6)
Recon Specialist (3)
Engine Upgrade (4)
Moldy Crow (3)
Total: 100
Jan shadows (loosely) Chewie, and stresses herself to throw a dice his way while also triggering Wired on herself. Drop the EU for a decent initiative bid if it's somehow necessary at this PS.

I built a very similar list but no engine and Chewie to Han for more pew pew. I have yet to fly it but intend to try it soon.

Jan really benefits from Nien Num, because if she is stressed she aint givin' dice to anybody.

Jan really benefits from Nien Num, because if she is stressed she aint givin' dice to anybody.

I like it, but also dislike the SD on the HWK. I'd prefer to bring Jan to turn Chewie in to a 4-dice-throwing beast:

Chewbacca (42)
Predator (3)
C-3PO (3)
Gunner (5)
Engine Upgrade (4)
Millennium Falcon (1)
Jan Ors (25)
Wired (1)
Twin Laser Turret (6)
Recon Specialist (3)
Engine Upgrade (4)
Moldy Crow (3)
Total: 100
Jan shadows (loosely) Chewie, and stresses herself to throw a dice his way while also triggering Wired on herself. Drop the EU for a decent initiative bid if it's somehow necessary at this PS.

I built a very similar list but no engine and Chewie to Han for more pew pew. I have yet to fly it but intend to try it soon.

Good... good... /palp. I'll probably try this tomorrow!

Jan Ors (25)
Wired (1)
Twin Laser Turret (6)
Nien Nunb (1)
Han Solo (46)
Predator (3)
C-3PO (3)
Luke Skywalker (7)
Engine Upgrade (4)
Millennium Falcon (1)
Total: 97
(edit)
RE: points made about Luke and EU on HWK.
Jan Ors (25)
Wired (1)
Twin Laser Turret (6)
Nien Nunb (1)
Engine Upgrade (4)
Han Solo (46)
Push the Limit (3)
C-3PO (3)
Gunner (5)
Engine Upgrade (4)
Millennium Falcon (1)
Total: 99
Edited by SPARTAN VI

Jan really benefits from Nien Num, because if she is stressed she aint givin' dice to anybody.

I like it, but also dislike the SD on the HWK. I'd prefer to bring Jan to turn Chewie in to a 4-dice-throwing beast:

Chewbacca (42)
Predator (3)
C-3PO (3)
Gunner (5)
Engine Upgrade (4)
Millennium Falcon (1)
Jan Ors (25)
Wired (1)
Twin Laser Turret (6)
Recon Specialist (3)
Engine Upgrade (4)
Moldy Crow (3)
Total: 100
Jan shadows (loosely) Chewie, and stresses herself to throw a dice his way while also triggering Wired on herself. Drop the EU for a decent initiative bid if it's somehow necessary at this PS.

I built a very similar list but no engine and Chewie to Han for more pew pew. I have yet to fly it but intend to try it soon.

Good... good... /palp. I'll probably try this tomorrow!

Jan Ors (25)
Wired (1)
Twin Laser Turret (6)
Nien Nunb (1)
Han Solo (46)
Predator (3)
C-3PO (3)
Luke Skywalker (7)
Engine Upgrade (4)
Millennium Falcon (1)
Total: 97

Now this is where I'd advise losing Skywalker and replacing him with Gunner.

That'll save you enough points to put an engine upgrade on the HWK.

Very useful thing to have since it'll help Jan keep pace with the falcon a little easier.

Also, Jan needs VI in this build because she really wants to shoot before Han.

If she doesn't then Gunner/skywalker might prevent her from shooting at all.

Edited by namdoolb

I've used Jan a bit. Jan only needs to stay in range 3, which isn't usually that hard. Boosting instead of taking foci and TL's, Not sure EU would get used that much, but it might depend on what you are up against to stay out of arcs.

Stuff...

Now this is where I'd advise losing Skywalker and replacing him with Gunner.

That'll save you enough points to put an engine upgrade on the HWK.

Very useful thing to have since it'll help Jan keep pace with the falcon a little easier.

Also, Jan needs VI in this build because she really wants to shoot before Han.

If she doesn't then Gunner/skywalker might prevent her from shooting at all.

I would have thought she want's to shoot after Han.

  • She needs to de-stress during the movement phase.
  • Han shoots. You give him the extra die, she gets stressed again.
  • When she shoots, she's wired, when she defends she's wired.

If she shoots before, she can't be wired. There's no point in having that card.

As another thought, If you are attacking with an extra die and predator, your chances of completely missing on the first attack are quite reduced, assuming you have TL's, focus, or both. With this in mind, there may be better things to spend 7 points on, than Luke. Moldy Crow, comes to mind. Even though you are not passing focus token off like Kyle does, they are still handy to keep if you don't end up using them.

Dash or Recon Spec on the Falcon come to mind off the top of my head. Points permitting.

The main concern with the shooting order is/was that skywalker's ability might prevent Jan from attacking at all if she shoots after Han.

Getting her to shoot after Han is more efficient in terms of Jan being able to use the stress to her advantage with Wired, but is incompatible with running either Skywalker or Gunner as crew on the falcon.

That can either be fixed by upping jan's pilot skill so that she fires first, or by replacing skywalker/gunner on the falcon with something else... But it is something that will make the list awkward to play if it isn't fixed.

I think predator on Han is still a good skill. The Han re-roll isn't great because it doesn't really let you choose which dice to re-roll - you pretty much have to re-roll all your dice with han's ability, which only makes it good when you get a really bad attack roll. Picking one or two dice to re-roll with predator is much better.

The main concern with the shooting order is/was that skywalker's ability might prevent Jan from attacking at all if she shoots after Han.

Getting her to shoot after Han is more efficient in terms of Jan being able to use the stress to her advantage with Wired, but is incompatible with running either Skywalker or Gunner as crew on the falcon.

That can either be fixed by upping jan's pilot skill so that she fires first, or by replacing skywalker/gunner on the falcon with something else... But it is something that will make the list awkward to play if it isn't fixed.

I think predator on Han is still a good skill. The Han re-roll isn't great because it doesn't really let you choose which dice to re-roll - you pretty much have to re-roll all your dice with han's ability, which only makes it good when you get a really bad attack roll. Picking one or two dice to re-roll with predator is much better.

Ahh I get'cha. Jan's ability doesn't interact with Han's second attack if Gunner/Luke is triggered. What crew would you put in Gunner/Luke's place?

Looking at...

Jan Ors (25)
Wired (1)
Twin Laser Turret (6)
Nien Nunb (1)
Engine Upgrade (4)
Han Solo (46)
Push the Limit (3)
C-3PO (3)
R2-D2 (Crew) (4)
Engine Upgrade (4)
Millennium Falcon (1)
Total: 98
PTL can be switched with Predator if that extra bite is needed. But I think I prefer PTL's boost/Focus, Focus/TL, Focus/Evade, etc. flexibility instead. Looking at R2 (crew) right now because I love tanky Falcon builds.
Edited by SPARTAN VI

How about something like this? Kyle can pass either a focus or evade token to Chewbacca and TLT with predator will make him a consistent hitter.

HWK-290: •Kyle Katarn (39)

Shield Upgrade (4)

•Moldy Crow (3)

Predator (3)

Twin Laser Turret (6)

•Jan Ors (2)

YT-1300: •Chewbacca (60)

Engine Upgrade (4)

•Millennium Falcon (1)

Predator (3)

•C-3PO (3)

•Luke Skywalker (7)

Total: 99/100

Edited by HistoryGuy

I like the Hawk/Falcon build, I was toying with a similar idea myself. I would replace Predator and Jan Ors with Push the Limit and Recon Specialist as this will take you up to your 100 point limit (not much point in an init bid with those ships).

This change will mean that Kyle will be generating 4 Focus tokens per turn rather than 1 Focus/Evade token. This is a big boost and makes a much better use of his ability. Also the Falcon doesn't really need Jan Ors as it has Evade natively.

It does reduce the offensive output of the TLT slightly but you will have plenty of Focus tokens to burn on improving your output if you wish.

The trick with this build is keeping your focus factory alive as long as possible. One possible option is to drop Predator on the Falcon (which is less important if you have Luke) and replace it with Draw Their Fire. This will allow you to shunt the occasional crit over onto Chewie. The downside of course is that you have to fly the ships pretty close which may be tricky as Kyle will want to stay on the greens while Chewie will be boosting off in the wild blue yonder.

I agree. Taking Kyle (pilot) without recon spec (& title of course) is kinda wasting him.